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Everything posted by Variable
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So you've found the cause! That's great! Wev'e been getting UAV explosions upon connecting/UAV engine startup a lot lately. Another request - can you guys please set the UAV to manual control by default instead of default autonomous?
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Weapon Inertia & Sway Feedback (dev branch)
Variable replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
"Should"? You should have the option to switch off only features that the designers decided upon. It's a design issue, not Giorgy's fully customizable wish list game. Having said that, I do think the sway should be decreased in general and particularly in some situations. For example, when you are prone there shouldn't be any sway at all because it's counter realistic. While prone it's just the opposite, weapon control is extra stiff when your elbows are on the ground. -
We have the same problem on a dedicated server, stable branch.
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Use Tapatalk. I'm bothered with the reload sounds, they are so.... weak...
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Since the last stable release we seem to be having difficulties taking and placing items from/to comrades backpacks in MP. Does anyone else have that?
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Variable replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The walking sounds are hardly noticeable on different types of surfaces in Bystrica -
This is really missed. Last night we heard some tanks and it sounded like they are right around the corner, they were actually behind a giant hill. A bad sound experience right there.
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Conflict: Ukraine (MP Campaign)
Variable replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Lighty you might also make use of CUP - the community upgrade project. These guys are porting all the Arma 2 content and lifting it to Arma 3 standards. -
Installed on the CiA server. We will let you know how it go.
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Conflict: Ukraine (MP Campaign)
Variable replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
I was referring to Red Hammer Studios Escalation mod that has a Russian faction and a US faction. RHS is big, yeah, but I believe that most communities will use it anyway since it's amazing quality and fills up the void of contemporary units and weapons, so I guess you won't be forcing anyone to download mods they don't want just to play your campaign if you use RHS. -
Conflict: Ukraine (MP Campaign)
Variable replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
The RHS M4s are a piece of art and the best weapon models I have ever seen. It can't get better than that, at least I can't imagine a better looking weapon. I full heartlessly recommend everything RHS related, everything is top notched. -
CBA - Community Base Addons - ARMA 3
Variable replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MagRepack won't work after a save game is loaded, or any other addon that requires CBA. More examples: FHQ debug console FHQ Map Draw -
TPWCAS for A3 - AI Suppression System - suggestions/comments/ideas discussion
Variable replied to ollem's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I agree with Jolly. -
post your precisionAI and skillAI settings and we will help you reach a balanced AI.
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SP/COOP 1-10 Leper Island [UPDATED 1/23/2017]
Variable replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
Mission accomplished on the CiA server. Great stuff you got there mr. Johnnyboy, you definitely got our attention! Multiple "thank you"s were left on your Steam page and players were directed to your MANW page :) Good luck and please keep on making missions! -
Weapon Inertia & Sway Feedback (dev branch)
Variable replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I agree that this is a valid motivation, but it's not strong enough. The weapon "dancing" is unrealistic that it detaches you from your avatar and affects immersion. If toned down a bit, and kick in only once you are HIGHLY fatigued, I think it will be ok. -
Weapon Inertia & Sway Feedback (dev branch)
Variable replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I feel that weapon sway is exaggerated and comes into effect too early after walking with the weapon lifted. It almost makes moving with the weapon up useless. Also, I think it should be hardly unnoticeable when prone even when very fatigued. A weapon simply can't dance like that when the elbows are stuck on the ground. -
Conflict: Ukraine (MP Campaign)
Variable replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Will the medic respawn tent always be there or will we be able to cancel it all together? Reason is, I can't stand even seeing the word "respawn" in the game and prefer not even having the option. -
Conflict: Ukraine (MP Campaign)
Variable replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
+1 for RHS. Awesome briefing, contemporary conflicts cannot be a better background for an Arma campaign (I wish would realise that). Looking anxiously to play this! -
Tried again day 5, this time we managed to get to the RV point without being discovered. Thanks for moving the spawn point closer. We reached the city by swimming across from the island because the bridge area seemed defended. We were discovered shortly after, managed to disengage, moved away and got killed while approaching one of the target buildings. To be honest I don't think such mission can be done smartly by 14 heavily armed SEALs. A team of two, maybe even one operative seem to be much more appropriate given that infiltration in an urban environment is all that required.
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Yeah, I had the same problem.
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Hey Headup! I'm enjoying the campaign immensely, thank you so very much for this fine piece of art. Are you still intending to fix the hostage problems in the Long Range Patrol mission? Rita is running outside the perimeter even before I release her (sometimes flinching into the "hands tied bhind the back" posture). I can run towards her and "Untie" her but then she becomes unresponsive. Getting the male hostage into the chopper is no go (he refuses to get in) and him being close to it doesn't tick the objective.
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SP/COOP 1-10 Leper Island [UPDATED 1/23/2017]
Variable replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
Thanks man, CiA coop server updated. -
Even if you had an "absolutely no fire" option it would not make any difference in the case you described because, as explained, the AI opened fire because it was detected and it sensed it. The AI opening fire is not the reason for your detection, it is the result.
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Wiki, on that mission that has you plan an ambush for the CSAT convoy using explosives - they seem to see the mines and explosives and elegantly manuever around them. Have you noticed that? Is there a workaround in the editor or for the player?