teilx
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I'll sneak around again in bi forum and I am shocked to see good old xeno is working on Domi again. best regards alter hx3 veteran^^ 😂 da läuft mir pipi die Wange runter^^ xD
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a.i. Tactical Combat Link - TypeX
teilx replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello again, good news or bad news^^, i can't clearly reproduced the error with the editor based mission i played, ... it is so rarly that it makes no sense to upload it( tried today an hour with only 1 out of 12 had the error). But i assume it is related to cti missions & scripts that gives groups commands(may lets say AI high command and so on). I guess that would explain why Muecke get this error too with his crcti mission. So i try to find Ai High Command script without playing a whole cti to make a repo. If i had luck i upload the next days a small repro editor based mission. HETMAN - Artificial Leader seems promising, has shown me the take_cover error. edit: again no luck to fully reproduced the error. needs more testing 😞 -
a.i. Tactical Combat Link - TypeX
teilx replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi snkman, can confirm this errors.....yes spawning unit(s) mainly on my end(Dac with & without Dac ai & other spawn script) in editor after the fighting begins. Best regards and have a nice day^^ -
Oh this posts makes me laugh so hard....sorry but it's better to wake up from your illusions and arrogance.Years have prove that this gamemode & Com(in comparison to other gamemodes) will always be really small and your contribution to this made it worse, sorry but apparently someone thinks he has something big in his hands.... xD edit: oO cried a guy of whom finds nothing constructives in the thread except requests and advertising for his bought warfare mission XD. mememe and bye bye
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
teilx replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
armaholic is often the last resort :D http://www.armaholic.com/page.php?id=26783&highlight=GAIA -
Iron Front in Arm3 LITE - preview versions
teilx replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
fantastic work are you doing IF Lite Mod Team... Soldiers, weapons, ammo boxes and Ammotrucks needs a little bit adjustment because of the new added weapons ( Mg34 & M1919A6+ammo are not in the boxes,P08 Luger replaced P38 on some soldiers and only p38 ammo is in the boxes and carried by some soldier etc). Is the Mg34 already inside (not the one on tripod), can't find it? -
The Man Without Qualities started following teilx
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ZKs -=LOST=- MP Survival Mission (Now With Base Building)
teilx replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Possible to make a standalone for easy to use, or a "how to tutorial" of the harvest and building stuff for other missions ? It is really nice.^^- 377 replies
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- survival
- multiplayer
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[WIP] Westwall -- a World War 2 total conversion mod
teilx replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The most N*** German Symbols are only forbidden to spread and make use of(in Germany ;D), if they lie in a box it doesnt care anyone.^^ It only means nobody in Ger should host a server or provide a download.- 433 replies
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- world war 2
- 1945
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terrain Terrain : G.O.S Leskovets
teilx replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nice map, great work.......... any chance for not adding more or to make a seperate version with only the settlements it already has^^ I love the performance :D -
hi, I had serveral crashes after the latest ASR_AI update with Iron Front lite & RHS mod(sorry doesn't test vanilla)...before it was all fine...switched back to older asr version unhappily but no crash.^^ Arma rpt wiki mention any idea?
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maybe its worth to try ASR Ai .....it has rearm feature and enter buildings in combat, and it is customable^^
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DAC V3.1 (Dynamic-AI-Creator) released
teilx replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
maybe dac think it is bad place to create waypoints....btw Dac have on some maps problems with creating waypoints (to much objects close together), it needs enough free surface to create waypoints. Those red lines(in your screenshot) show only that the zones are connected if i remember correctly. You can see very short the created waypoints on the map with debug when creating the zone on starup (the little colorful points inside the zone wich rapidly disappearing) Custom waypoints may help or/and check the demo missions/manual and avoid overlapping zones to minimizes unwelcome results -
are there chances to add more houses(from custom maps) for loot like mbg_buildings,mbg_generic_african_buildings,mbg_killhouses? btw thanks a lot for your hard work on this mod
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ZKs -=LOST SP=- Single Player Survival Mission (With Optional Base Building)
teilx replied to zonekiller's topic in ARMA 3 - USER MISSIONS
what about porting to other maps? it is easy for anyone or only for advance user? after a quick look into the files it seems it need at least buildings from altis and new coordinates for missions on other maps.- 96 replies
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- single player
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yeah, because some system are not capable and users are not able to do......even with super easy software help xD edit: It Is Either A or B but one of these always hits xD............btw overclocking it is never easy(some software imply, but it isn't),,,,,long term testing, knowledge/understanding of the system hardware, voltage/Vcore,cooling,step by step etc.... So "it 3 clicks and done" one of the most reasons why it fails in most xD