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oldbear

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About oldbear

  • Rank
    Warrant Officer

core_pfieldgroups_3

  • Occupation
    Retired human, active bear!

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  • Gender
    Male
  • Location
    Mt Ventoux North Face
  • Interests
    Arma*, what else ... ?

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  • Biography
    Player for 70 years ... playing video games since Pong.
    Played on Apple IIe, MO5, N64, Atari1024ST, MacIntosh LCIII / PowerMac6100 / 66.
    OFP / Arma / Arma2 / Arma3 player
    Clan [ADO] member - Arma2 Terrain-Maker
    Self-proclaimed Armavangelist

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  1. oldbear

    New system for Arma3

    Hi ! The basic rule with Arma3 is that performance is directly related to the efficiency and frequency of operation of the processor on a core or two. Here and now, in my opinion the best candidate for the job on the Intel side is the i5-13600K for an obvious reason, it's 5.10 GHz Turbo Max ! We know nothing about Arma4 hardware requirements, but looking at what's going on with Reforger, it is possible to think that alongside a high-performance processor, a high-level graphics card will be needed.
  2. For Arma3, nothing has changed, more than the overall efficiency, regardless of brand, the processor with the highest boost frequency on a core is the best. Today, the Core i7-13700K like the Ryzen 7 7700X both show a maximum frequency of 5.4 GHz in Turbo/Boost, they have an L3 cache memory of 30 MB and 32 MB respectively. In conclusion, they are at the same level of performance for Arma 3. For Arma 4, we know nothing... On the other hand, by observing the evolution with Enfusion in Arma Reforger, we can say that on the one hand this trend will continue for the processor despite the finally open possibilities of modern multithreading, but that moreover the performance of the graphics card should be decisive
  3. @Yyo Hello! Ok, I never encountered this kind of problem, but we will try to find a way out. First, let's get back to basics. - disable all external applications supposed to improve, optimize the operation of the processor, the graphics card, the PC in general. I am thinking in particular of the tools delivered with the motherboards. Disable monitoring apps as well.The goal is to eliminate the causes of conflicts between Windows, Steam and Arma. - disable the Arma 3 profile created in the NVidia control panel. Video settings should only be made from within the game itself. - in the BIOS go back to the basic settings. - in Steam, verify the integrity of the game data -https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB - in the Arma launcher restore default parameters, unload all DLC, unload all Mods. The game alone must then be launched without any other application, browser, or social media. So tell us how it goes ...
  4. oldbear

    Grass removal

    Hi, In my opinion, there is not much solution except to use the large "grass cutters" (10 m x 10 m). You can use a script such as this one ... grass cutters script by Sa-Matra
  5. The functions allocated to drives A: and B: have varied since the early days of MS DOS, but traces of these changes persist in modern versions of the OS. In principle, although it is theoretically possible, I advise not to use the letters A and B to designate a system disk, C : remains by default the disk sought by Windows to install the system and certain proprietary software will only work on C : . In the case raised by Gunter Severloh, it would probably be necessary to know the mechanisms specific to Steam to have an idea of what is happening. It's entirely possible that Steam has excluded the use of drives A: and B: In my opinion, you might as well immediately place the Steam library for Arma Reforger on a disk identified by another letter.
  6. @Pete Fox Speaking about i3, of course the i3-12100 has been launched Q1' 22 and i3-10100 launched Q2'20 is still in production. The i3-12100 can get performances at the i7 7700K / R5 3600X level.
  7. oldbear

    [Poll] ArmA Reforger / Arm4

    I bought Arma Reforger because I'm an Arma fan and I like Beta testing and from what I've seen there's quite a bit to do.
  8. oldbear

    Arma Reforger - Mission Editor

    Arma4 release date ? It will depend on the energy, time and patience you are going to put in Arma Reforger debugging. As there is a lot to do, not so ... soon ™.
  9. oldbear

    New informations or announcement soon?

    @twisted What I understand is that Arma Reforger offers a different experience and probably a break from personal gaming experiences. We'll know the details today, and we can probably experiment very soon. At the same time, nothing will prevent you from continuing to play Arma3 the way you like.
  10. oldbear

    New informations or announcement soon?

    @redarmy As a matter of principle, I don't like to refer to a leaked document, but this one looks authentic and what does it say? So, it's simple, either you wait for something to happen and it will be done when it's done, soon™, or you take part in a collective project. The project is to test Enfusion in-game and share feedback on the mechanics of an Enfusion-powered game while learning the new modding tools. It's up to you.
  11. oldbear

    New informations or announcement soon?

    What the leaked "Marketing and Brand guide" document reveals is the nature of the Arma Reforger game that will be released. It's a game akin to Project Argo in design, limited and multi-player oriented with strengths and a support perspective that Argo didn't have. It's a possible gameplay sample of a future Arma, a possibility to test how Enfusion works and maybe make it evolve. The cross-platform aspect is essential, it must be remembered that Operation Flashpoint: Elite, the game on XBox has served as the basis for all the modding tools used by the community for 20 years! What does the "Situation" section say... ... Nothing more, nothing less. This document is not supposed to give precise technical indications on the game. We only have 2 days left to wait ... and even a little less now 😎
  12. oldbear

    New informations or announcement soon?

    Now, having completely read the leaked document, we all know that on the one hand BI clearly situates Arma Reforger as a return to Arma's roots in the continuity of its choices and its values and as the necessary evolution of both the from the point of view of the game engine and the choice of platforms. For the details and not to invent / imagine elements that are not explicitly described in the document, the best is to wait for the 17th. We have been waiting for years, we can wait 3 more days ...
  13. oldbear

    New informations or announcement soon?

    For me, what is envisaged is not just a mere demo, but a working Demo, a Beta sandbox, to involve the community in the development of the future of the game. 😎
  14. oldbear

    New informations or announcement soon?

    From my point of view, Arma 4 is not on the agenda, as has been said previously. On the other hand, the timing would be consistent to announce the public release of Enfusion Demo. I have still in mind an interview of Pavel Šafář, Project Lead, on 80.lv site : The Development Process Behind Bohemia Interactive's Enfusion Engine, a passage particularly caught my attention as an OFP veteran and still an armavangelist. Pavel Šafář : Our current plan is to release a game demo that will demonstrate the engine’s capabilities. I also assume that we’ll be supporting it throughout the year. I don’t mean just fixing any issues people will find. We expect people will start playing with our engine and editor, which will surely result in many things we’ll need to deal with, including issues, questions, and new features to document.
  15. @WGP About "scene complexity", there is no magic, you have to explain what the parameter applies to. During "Autodetect" process , ArmA 3 scan your hardware and applies what has been configured as the "good" value considering the processor and the graphics card, setting a value for scene complexity. The results of the auto-detection are sometimes strange, it is for this reason that I propose to modify them with my "Method" by trying to better adapt to the CPU while maintaining the best visual quality. Scene Complexity is tied to the Texture/Object/Terrain settings, so lowering the values of these parameters will have the same effects in game. So lowering the "Scene Complexity" is lowering the visual quality of the game, and setting it to low value has the same effect as setting Texture/Object/Terrain to "Low".
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