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Nikoteen

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Everything posted by Nikoteen

  1. Thank you a lot and congratulations for this update !
  2. Nikoteen

    Faces of War [WW2]

    Just wanted to congrats mod authors for the best WW2 mod I ever played.
  3. I love this mod, this will be the greatest thing ever. I actually use your first work published on Armaholic, along with SFX (pretty good stuff)
  4. Agree. And to me, that's the little orange runway light poles at the edge of said runway which irritates me the most. Not only can they stop tanks instantly but all planes that will come in contact too ! :(
  5. You should. Airburst ammo will be everywhere in 2035. AGM Mod had it for the anti aircraft platform, and it was a blast (in fact I still use AGM). So simple to use, just use the laser rangefinder to set the detonation distance. It's so simple I wonder why it couldn't be implemented for the game.
  6. Afghanit, which is Armata T14 APS is said to be a modernized Drozd (the concept is therefore not that obsolete). Actually the T-14 is the child of cancelled projects T-95 and Black Eagle. The latter initially should have received Drozd or Arena. BIS made the decision for them :)
  7. Everybody know about the Merkava APS Trophy and more interestingly, The BIS T-100 (based on Black Eagle prototype) too has already Drozd APS modelled on it. https://en.wikipedia.org/wiki/Drozd Ready to be activated by Dev.
  8. Nikoteen

    Tanks - Fire-control system

    Interesting. Then maybe from a gameplay POV, it could interesting to make the laser rangefinder work only on objects (such as rock, houses, trees, etc.) That would simulate some challenge to acquire the target. As a matter of fact anyway since there's no LWR modeled, there's no constraint to lase any kind of target...
  9. Nikoteen

    Tanks - Fire-control system

    Beagle, As it seems you have some knowledge, does LWR work even when you lase in immediate surrounding ? or only when you are on-the-target ? I want to know if this could be a valid RL strategy to lase not far from the target to avoid detection ?
  10. Hello ! Probably already been discussed, but wouldn't that be great to have the introduction of airburst ammunition finally ? I mean, the increased lethality of such ammo has been the primary reason of the development of 40mm caseless autocannon which notably equips the Marshall (Patria).
  11. Nikoteen

    Tanks - Fire-control system

    From the realism point of view : as already discussed, it takes time for the process to complete (your laser was beamed in a fraction of second, now you know the distance, good. What about the speed of target related to the movement of the firing platform, calculation associated and gun readyness ?) From the gameplay point of view : it is best to have a (short) acquisition time to prevent the "magic button" feeling. I lase, fire, boom, next target. In that particular case, there is very little difference with the previous model of "tab lock", what kind of pleasure there is to instakill a target ? I still remember the former locking system in ArmA 2 when there was no delay at all for MANPADS for instance. How awful it was...
  12. Nikoteen

    Tanks - Fire-control system

    We need (in this order) : 1) 1-2 sec. FCS gun lead delay 2) Laser Warning Receiver implementation ! 3) Passive and Active protection systems (Shtora, Quick Kill, Arena, Trophy, Afghanit, etc.) 4) Armor penetration simulation if there's time left :) Thank you Bohemia.
  13. This mod and JSRS4 are two of the most accomplished sound mod ever done. For those curious, I tried to mix both and the result is quite surprising, to be honest it's a splendid union !
  14. OMG, this is like the real thing ! Thank you so much, you already have a special place in Arma heaven for this :)
  15. Nikoteen

    RS - Rain Textures

    Awesome :) sorry for being not up to date !
  16. Nikoteen

    RS - Rain Textures

    Hello, Just my 2 cents : is it possible to think of applying the wet effect when you jump into water (and last a little while after exiting sea) ? I just saw this effect on Mafia 3 video, that's why I tought about it.
  17. Nikoteen

    JSRS4 - APEX 1.2

    Hey LJ, Another statement on volume issue :) -> I noticed the movement sound in the game is way quieter in first than in third person. I know this is coded by design from Bohemia but in the case of Dragonfyre, I think this is really low compared to vanilla foot sounds (walk and run). To the point I don't hear the movement when I lower the general volume at night ( the firearms sounds being the upward limit here ). Do you think you could tweak a little this volume ? (please apologize if that's been discussed already before).
  18. Nikoteen

    JSRS4 - APEX 1.2

    Thanks for your quick answer ! Don't you think the vanilla sample sounds somewhat artificial and fake when the case drop in fast order ? like "toptoptoptoptop" (not sure of my interpretation :) It seems the drop sample is loud, especially with silencers (maybe that's the main problem).
  19. Nikoteen

    JSRS4 - APEX 1.2

    Hi LJ, Question : is the case drop sound we hear in the game from ammo vanilla or right from your mod ?
  20. Hey ! Is it considered to change the vanilla case drop sound in the next iteration of the mod ?
  21. Nikoteen

    Blastcore Tracers A3

    This is uninformative post : OS made at least two mods he no more support : physX et Tracers. I made a "BC Flying bodies Nikoteen edition" back in the day with his blessing (you can check if you want). Tracers is actually supported and evoluted by FoxFort because OS is no more interested to update the base files. I simply asked because we are very cautious not to steal someone else's work but to make it live further. To be honest, your intervention was unnecessary by any aspect.
  22. Nikoteen

    Blastcore Tracers A3

    Hello everyone, For testing purpose, I release the beta version to actually verify if that fix the overlightning for you. Or you can wait for the next FoxFort release for complete features. http://dl.free.fr/wIt6J7pWa
  23. Nikoteen

    Blastcore Tracers A3

    Hey, I made a fixed version of the mod (tweaks of the rvmat) and it now works with the new lightning (except for the tank round - which I edited). I'm not sure about permission rules for this specific mod to release it. Update : OK, my fix will be tested by FoxFort to confirm that it works then it will be released for all of you if everything go right.
  24. Nikoteen

    Blastcore Tracers A3

    Hello Everyone ! I tested the dev branch to check out the new lightning (who is incredible btw) and our blastcore tracers has been unfortunatly broken (overlightning). You will all see that with 1.60 release when it comes out.
  25. Nikoteen

    JSRS4 - APEX 1.2

    Also the sound volume inside and in 3rd person view with all ground vehicles, quite quieter than with v2.5 (imho)
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