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lugiahua

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Everything posted by lugiahua

  1. lugiahua

    Arma 3 Apex: Old Man Feedback

    Bugs: - Save get corrupted easily after certain point of the game, causing the game to crash when loaded, making loading progress really hard. (this is the most game breaking one, since it's almost impossible finish the game in just one sitting) - If you accidentally drop ID in a stash after rescued the prisoner, ID would be delete like other items, render the objective unable to complete - Games gets really resource heavy after a few hours, action script (like search intel) takes twice longer to execute. Seems like old assets aren't really deleted - Following above, a few times furniture spawn right on me and instantly killed me, usually after game start to slow down. - Sometimes rebel fireteam would act as hostile to player despite still showing green friendly tags - Not sure if this is a glitch or I used it wrong, I was almost never able to call in rebel assault. The boss guy told me they are attacking target but I don't see any rebel units showing up? Wishlist: - Able to recruit your own fireteam by paying rebels. Some locations like radar station or airfield is too difficult and unrealistic doing it lone wolf. - Maybe rebel artillery support in the future? Could have single mortar fire a salvo to soften target. Can make it expensive or inaccurate to compensate it's power. Questions: - What's with outbreak zone? Do I have to wear CBRN suit and mask to go in? - I noticed some enemy location don't spawn, while others spawn as soon as I left, why is that? - I noticed there are finite number of enemy jet flyers, but they keep sending helicopters against me, sometimes 3 in a row. Is reinforcement random? Or that there is unlimited helicopters? I also only met wheel APC 3 times, and tracked IFV once. - As above, what's the proper way to calling rebel assault? I used the watch to set attack time, but they almost never showed up.
  2. lugiahua

    Arma 3 - Creator DLC Discussion

    Just wondering, anyone played GM coop missions had prematurely victory problems? When I played Autobahnmeisters and Downhill, both missions ended as soon as I engaged the enemy, I didn't even finish enemy first wave. Also I feel Downhill needs more preparation time, they gave you a lot of AT mines, but even if you had full team of 12 players, there was simply not enough time to deploy them. (consider some player didn't have a backpack to even carry an AT mine.)
  3. Didn't SteelBeast (a military training sim) use similar control to current ArmA? There are mods to improve AI object detection like Vcom Driving, but they are very resource demanding. Just a few vehicles in urban terrain could cause significant performance drop.
  4. Smart Tank addon already allows Tank gunner to engage slow flying aircrafts, they would even switch to ATGM if available.
  5. Hi, I would like to report a bug: The mod seems having problem with popular Dynamic Recon Operation missions. When PIR is activated, you could not search dead bodies for intel. It's not game breaking per say, but make DRO very difficult since those mission depends on playing finding hidden objectives by search for intel.
  6. Hi, I noticed a glitch from the recent update If you place a F-16 and change loadout using Zeus, it would not be able to use laser designator or I-TGT system You have to use AMS truck to rearm to be able to use them. I believe this only happen with F-16, since AV-8B I also tested was fine.
  7. Hi, I hope it's not a stupid question. I really like how you have flechette and WP options for Hydra 70, but is there a reason (either realism or scrpiting) why each pylon on F-16 could only support one rocket pod versus 3 pods when using HE warhead? While it's fun to use flechette, the limitation that each F-16 could only have 28 AP/WP rockets in total doesn't make good trade off to have 84 traditional rockets.
  8. lugiahua

    Tanks DLC Feedback

    Wheeled vehicles are never great offroad IRL either, it's just how track/wheel works. Abrams are actually faster offroad than much lighter Stryker. And as I already said, FCS is fine. I have played a lot of tank sim like Steelbeast, current Arma3 FCS is very similar to that one. My friend was a real world tank gunner, also agrees that current FCS is realistic enough, except lack of airburst for MPT rounds. ---- BTW, it seems there was plan to include programmable rounds at some point, or at least the script was there. MPT from autocannon sometimes failed to explode at impact if incorrect distance was imput, this is very noticeable when using 40mm gun on NATO APC.
  9. lugiahua

    Vcom AI V2.0 - AI Overhaul

    Hi, I got a problem here. After installing the mod, I can't get on helicopter when there are enemy present in the area. AI pilot would kick us out of the helo. This would be a problem when mission requires hot extraction. I guess I could change it in config? But not sure which line affects this.
  10. lugiahua

    The Blackfish is not powerful enough

    You might be confused with HEDP or MP rounds. Some HEAT has fragment rings built into it such as M830A1 or FGM-148F (later Javelin) to give a limited anti-personal ability.
  11. lugiahua

    Jets DLC Official Feedback

    A-10 in real world requires 1200m take off distance fully armed, Moray airfield only has 650m, half of the requirement the game is already very lax on the runway requirements.
  12. lugiahua

    Focus on gameplay not games, please.

    Today's Armytime headline is "These two Army BCTs will be the first to put robotic vehicles in their formations" , along with news about helmet display, injectable hemostatic, and assisted aiming rifles.. And there are plenty people still live in 1985 thinking ArmA3 is a sci-fi game
  13. lugiahua

    Tanks DLC Feedback

    Sound like either you don't really know how to use the FCS, or you installed too many mods that break the game. The FCS is fine, I managed to hit a moving Marid at 3200m first round, followed by a slow moving helo at 3650m
  14. lugiahua

    Tanks DLC Feedback

    Just wondering about the new mini campaign, is there more than one ending?
  15. Hi, I hope it's not thread hijacking, but will this mod (or if there is a mod currently) enable dynamic ingame load out with vanilla aircraft like F/A-181 Wasp?
  16. I want to point out the current function of atropine in the ACE3 is incorrect, instead slowing down the heart rate, it should increase heart rate as in real life. In real world we give atropine to patient with stable bradycardia.
  17. A quick question here, is CBU-103 a GPS guided weapon? According to articles I found online, it is a cluster bomb with guided kit, but I can't seem to lock onto GPS coordinates with I-TGT ingame
  18. Ctrl+T will lock TGT cam stabilizer.
  19. lugiahua

    Jet DLC?

    Just point out that some new air-ground weapons such as GBU-53 SDBII are capable of autonomous attacks pilots simply need to define a area of attack by GPS/INS, select the weapon for Millimeter wave/IR (not sure if both are used together), then the weapon would seek out targets that fit into description by itself. In theory, a single aircraft can deploy dozens of such weapons at once from a standoff distance, and let the weapons handle the rest in the manner of true fire and forget.
  20. lugiahua

    Malden DLC discussion

    Let me offer a slightly different theory of the original Malden vs 2035 ones. Maybe back in the day they didn't have assets or resources to create the Greek Malden they wanted, so they simply used East European buildings. As someone mentioned already, the actual Malden would probably more closer to the 2035 one...
  21. Ah?? What was the Helo DLC or new sound engine about then? Or how about Zeus or Eden?
  22. lugiahua

    TAC-OPS DLC discussion (speculation and hopes)

    How about magazine feed shotguns like Saiga? It shouldn't be a problem for the engine.
  23. lugiahua

    Tanks DLC Feedback

    We really need ability to use modern multi purpose rounds, like airburst or delayed. It is way overdue. Not only on tanks, but also artillery, IFV, airplane bombs and machine grenade launchers (XM307). While some mods have it by using scripts, such as ABX on Puma in BW mod, or on BMP3 in RHS, it should be vanilla function universal to all units.
  24. lugiahua

    United States Air Force( 2015)

    Hi, a few question about B61 here: - Is there anyway to aim this weapon other than just "feel" it? Right now it's really hard to use it properly without killing yourself - Will B61 be adopted to aircraft other than B-2? B-61 in the real life can almost be dropped any USAF tactical aircraft. - Will B61-12 (the one with JDAM kit) be included? It would probably solve my first question.
  25. Hi, this problem has happened to me for a few times already, it's not catastrophic but quite annoy. Every few weeks my ArmA3 launcher would try to re-install every single workshop contents I have (something 30GB) despite local content was intact. At first I thought my hard disk was damaged, so I made a clean re-install of ArmA3 to a new hard disk, but keeps happening.
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