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Everything posted by kremator
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Oh one final thing .... the revive ! Is there an inbuilt revive into Dissension, as I cannot get it to work? Noone comes to breathe life into my poor body! Soldiers slowly dying on the battlefield is fine but the ability to rez players and their AI would be cool. I keep checking the github everyday for updates, so that I can run the latest (and greatest) build.
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Some feedback on latest version @genesis92x. I'm running the mission on a 3.5GHz 16Gig RAM Win10 Dedi server. On spawn you join in the middle of the sea - and that doesn't change like before (where it takes around 15sec to relocate). You have to press Esc and respawn manually. Only then does it start the whole process. Playing the game .... brilliant. Lots and lots of action! I love it. In fact it is the only mission I'm playing at the moment. Server FPS remains high now (48FPS!) constantly, even after hours of running. I like the arrows showing where the push is - but would love more information coming from the commander (Team DESTROYER heading out to XXXX). There is a good amount of AT around, which discourages bold moves into AO, but rewards careful manoeuvre. However on several occasions I've found other troops inside my vehicle (I know that this is part of VCOM_AI) but it would be good to only have MY AI inside MY vehicle! I've encountered OPFOR troops rather than GUER militias sometimes and this is quite exciting! Incursions by OPFOR really spice things up. One issue that I had was of NOT being able to dismiss my group - the problem was that I had a tank when I logged out the first time, and on my return it was still there with my two other AI. However I was unable to get them out of the tank as it was locked (I'm sure I never locked it) On getting another tank, I wasn't able to refuel it at a petrol station - not sure why. I've seen quite a few Static station? troops walking around, but never followed them to see IF they deploy - I HAVE noticed defences being deployed however! Good job! I tend not to see mines being deployed when I'm playing, but if I leave and return then there are there. Keep up the good work .,... will be playing more and more as time goes on!
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He removed it because some little shit (pardon my French!) decided to modify his map and release it. Perfect grounds to remove imho.
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^^Bridge vs AI 10:1 is so soul crushingly sad !
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The micro stutters are probably AI spawning in. I can remember playing BattleZone and experiencing microstutters - was offputting. I'm sure that genesis92x is able to smooth them out. @genesis92x when you are far away from the action, do the AI cache? Also is there a built in revive from close friendly AI, as I cannot find it. Tried using Psychobastard's revive, but haven't been too successful so far. EDIT: Have updated my VCOM_AI and the error is now gone .... seeing this error now ....
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I'll check EDIT: My Aisettings file (in UserConfig) is from the 7th of September !
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Getting constant spamming error in mission. This is with the newest of all Dissension (pulled from the Github today)
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I don't care that there is a new engine. All I care about is AI! Combat tactics, driving and flying... Simple really ;)
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Right, last night I tried the new version uploaded onto Github. Lots of very nice improvements. I played it for around 20 minutes, but left the server running for about 3 hours. Lots of very good battles initially - plenty of action. I like the compositions of vehicles that were spawned (although items on top of them (tent, rope etc) seemed to hover above them. I recommend allowing your guy to spawn with just a pistol, as I normally have to wait until someone if killed before looting their bodies :) After 3 hours I logged in as admin and saw that the FPS had dropped to 28-32 FPS (not a problem at all - my dedi is a 3.5GHz 16Gb RAM Win10 PC). The sky was populated with friendly choppers and jets - wonderful to see! I didn't see any ground vehicles however - perhaps they had all gone? I noticed that one group had SIXTY people in it but that they weren't moving at all. The arrows showing attack directions is useful but I didn't see too many groups moving. Quite a few mines had been placed (a few on roads - NICE!)
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Yay ! New github now up .... thanks genesis92x ! Do you recommend we pull from that ?
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Looking forward to it !
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I can't find it either !
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Sorry, away skiing. Will try when I get back.
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Good to see another update genesis92x ! I'm away for over a week, but will play it when I am back. Keep up the good work !
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Takistan Insurgency [Dev Thread]
kremator replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I agree that this game mode is superb. Keep up the good work phronk!- 606 replies
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LOL what AI DLC ?
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Tried the latest version (updated 14 days ago) and it seems a little better. Keep up the good work !
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Last Tango in Tanoa - Episode 1: Missing Person [SP]
kremator replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
We all have to make sacrifices to get things done ... come on man!! Just kidding. Ready when its ready mate ... ready when its ready.- 84 replies
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You have a Cray supercomputer, or one of those new Chinese quantum computers?
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Is your PC slow Floydian69 generally? What specs? I don't normally have this problem - but I DO have a beast!
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F-14 Tomcat Series Standalone
kremator replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
firewill you are brilliant! Many thanks for your hard work on all these aircraft. It is MUCH appreciated. -
Last Tango in Tanoa - Episode 1: Missing Person [SP]
kremator replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
I fucking LOVE IT !! I hope it does it repeatedly for added effect !- 84 replies
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Last Tango in Tanoa - Episode 1: Missing Person [SP]
kremator replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
I do like to see a dog 'teabagging' a recently savaged victim!- 84 replies
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Makes you want to reach out and smack someone ! If this kind of shit isn't fixed for Arma4 ... I won't be a supporter again (fuck it. I will ... but I won't be a happy supporter !)
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AI tank drivers unable to drive through trees
kremator replied to canadian1337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes ... of course it will /s *not holding my breath*