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Everything posted by kremator
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Found another issue. Commander makes a group, and for whatever reason they (or the group leader) decides to get into a static MG. Now the group are given move orders to take a grid, but they cannot move as the group lead is mounted in the gun.
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Is there any fix for that first paradrop then? ... it really wrecks the FPS. You know, I think I've seen this problem in other missions a LONG time ago (as I've been around here for quite a bit!) Will do some digging.
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Something is seriously wrong with parachutes. When they are present (tested on Alits and Tanoa) there is zero frame rate. They will halt for about 20 seconds then float down about 3m. ONLY when they are moving do the enemy move. You can put lots of bullets into the enemy but only when the parachutes move will they die.
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Have you thought of releasing that script (in mod form) that allows tanks/vehicles to autoattack? I think it would go down very well mate !
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The mission is BRUTAL .. and I love it. You just cannot just rush into an AO. In the early days there were LOT of reinforcements that went to the AO ... but I'm not seeing this with the latest version. We aren't able to recruit to HC yet as well ... I'm sure you'll sort that in time. Right ... back to playing it :)
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I installed it on my dedi and have been playing it for about 30 minutes. Intially the server was a little bogged down (as I could see an enemy jet rubberbanding and an enemy paradrop hung in the air for about 2 mins - this is prolly my server rather than the mission however!) Once they were dead the gameplay was superb. I did come across a problem with incapacitated enemies UNDER the water. It looked like an enemy mortar team had setup under the water. There were hit my an explosion that just incapacitated them and all the friendlies kept firing at the water (to kill them). Of course the rounds weren't penetrating the water, nor were the wounded dying eventually. Apart from that, so far, LOVING IT. it has indeed been worth the wait @genesis92x. I recommend everyone to try this mission.
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Excellent @genesis92x ! Downloading now !
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discord Discord Embed Builder for Arma 3
kremator replied to Connor.'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really cool. Thanks -
Dynamic Weather 3 by Tortuosit
kremator replied to tortuosit's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work mate! -
I like nuts :)
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Woohoo .. ty mate on the github.
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Nice work mate ! I'll try this one out too ! Keep up the good work. if possible, please put non-Steam links up too.
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That feature is something that should have been in ALL vanilla (excuse the pun!) vehicles from the start !
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@Bungy26 I'd recommend using C2 by madcheese. It can do all the things you want and works perfectly with this mission. There is a discord channel in that thread that will get you access to the beta version (that has everything).
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Very good news @genesis92x. Looking forward to release.
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Played it today and I really like it. Tell me, did you do something with tanks being able to pick out targets and fire on their own *with the appropriate weapons* ? Cos if you did you are a hero. Works perfectly !
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Missile Smoke and Lighting Efx Mod v1.3
kremator replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work ! -
Cool ... will try it out later on.
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Now that would be cool.
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A problem solved in arma2 has not been solved in arma3
kremator replied to ILWZWB's topic in ARMA 3 - DEVELOPMENT BRANCH
Just broken. Doubt it will be fixed. Devs have moved on. -
But will they listen?
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A convoy is a convoy is a convoy. The devs should have left it in a working state. We shouldn’t HAVE to jump through hoops to get this to work !
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Is there room on your horse for two ?
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Really tempted to abandon Arma3 completely and go back to Arma2 !
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Restarting every four hours isn't that cool .... as there is no way to capture a whole island in that ime :( An idea of the active grid would indeed help.
- 143 replies