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kridian

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Everything posted by kridian

  1. Does anyone have this problem that has a discreet sound card? Just curious. Was thinking about getting one.
  2. ^^Yep. Just tried the VTOL after a long hiatus, and it's not smooth on my throttle (Logitech 3D Pro) anymore. Guess I won't be flying those. **EDIT** Changed Thrust (Plane Movement) to use the "Analogue" option instead of the regular thrust options. Back in business.
  3. He also set his shadows off by setting Shadow Distance to 0. That makes the game look like shit. (circa 2003)
  4. kridian

    Game Engine: Multiple Water Levels?

    It baffles me that such a thing would take NASA engineers to implement in this engine(?) I dip my head into the UE4 forums from time-to-time and see the use of flow maps to achieve these little stream/river current effects. Is there just no more room in the rendering pipeline for these shaders?
  5. kridian

    4WD Audio Bug

    Yes. It's only with the Jeep. Audio settings: 24bit, 48000Hz (3.5mm mini-jack connection)
  6. Oh wow, does this bring back memories. In 2009, (lots of players had AMD GPUs) there was this horrible graphics corruption. They called it, "Splintering". Thread for nostalgia. This was almost as upsetting as the "3 FPS bug". People thought it was due to heat or corrupted VRAM, but I think ultimately it was driver related. Try a different driver. The last page of that mega-thread has other ideas too.
  7. You have to look at this way: the x32.exe is a sinking ship. The .x64.exe is the way forward. Make your peace.
  8. Have you not tried the 64bit.exe yet? You're on a 32bit OS aren't you? And your hard drive is an old platter drive? Need system specs dude.
  9. I've been experiencing this after every Release Candidate where BattleEye will not update in the Launcher. Says something like, "Cannot update BattleEye". Steps to resolve this: Navigate to C:\Program Files (x86)\Common Files\BattlEye and delete contents in that folder. Now open ArmA 3 game by Launcher and see if that BE folder populates with the new files. If it doesn't update the BE folder, go to the Steam window and right-click on ArmA 3 > Properties Select the Local Files tab in that window and select Verify Integrity of Game Files After that, launch ArmA 3 again and it should update the BattleEye folder.
  10. Strange, I don't experience this problem in x64.exe. For what it's worth, I have Sound Samples to 80 in ArmA and my sound playback device set to 16bit, 4800Hz. Will keep changing settings to see if I can replicate it. *Edit* Cannot duplicate.
  11. kridian

    64-bit Executables Feedback

    Yep! After a 3-month hiatus with ArmA3 (due to the fps bug), I jumped into a 50 player co-op Invade & Annex for 3 hours of non-stop battle. There were no slow-loading textures. Zooming with binos or scope were flawless. FPS was about the same as before if not a little better. Someone created a thread about the grass LODs in the foreground popping too much. I would agree with this. (minor annoyance)
  12. kridian

    3 FPS Bug and Random Crashes

    Sitrep was posted today. You might want to keep your eyes on those.
  13. kridian

    Release Candidate Branch Discussion

    Is this what you're talking about? If so, turn off Antialiasing-FXAA in your NVidia Control Panel. Also, I set the Antialiasing - Setting to 'Application-controlled'. Then turn on the FSAA in ArmA3.
  14. PCWorld article today: AMD's CEO says patches will boost Ryzen gaming performance: It 'will only get better' We'll see how this unfolds.
  15. kridian

    64-bit Executables Feedback

    FIXED. Dev branch update this morning fixed it.
  16. kridian

    64-bit Executables Feedback

    Land Huron in water so it damages the engine and x64.exe will crash with the memory error. Only happens with the Huron.
  17. These cars get stuck on the wooden bridges for some reason. They also sound like they're dragging something underneath while on the road. (Not smooth-sounding like the SUV.)
  18. kridian

    "3FPS Issue" - Call for Help

    Yep, Dev Branch 64bit + Hugepages is working fine. I say roll that bitch out to Main Branch already.
  19. kridian

    Control Setup Issues

    Unplug the flight stick temporarily to keep it from registering the key. It's happened to me on my Logitech™.
  20. kridian

    3 FPS Bug and Random Crashes

    This is the first time hearing someone on the 64bit dev branch is getting the 3 fps problem. So just to clarify, along with the 3 fps, you're getting the texture loading bog down and objects to low polygon? If so, you need to share your experience on the 64-bit Executables Feedback thread and/or the Feedback Tracker. I see you've messaged them, but I would go ahead and post your crash dumps anyway. For me, the current 64bit dev version 1.67.140099 (vanilla) is working fine. No crashing. No slow-loading textures/objects after 40+ minutes of testing.
  21. kridian

    64-bit Executables Feedback

    There seems to be a crash related to looking at a Dynamic Simulation-enabled group in the dev build. SN M. Buchannan (thread): Basically, if you use any zoom optics while dynamic sim is set to work on view distance, you get a divide by zero or error or a generic 0xC0000005 - ACCESS_VIOLATION error. This happens on all maps I've tried, using complete vanilla A3 or using the mods I tend to use. It happens primarily at the very beginning about 3 seconds after I load in. However if it doesn't happen then, it happens as soon as I try to scope a dynamic sim group with an optic. I believe the former occurs when the group can see me at game start, and the latter happens when only I can see them.
  22. Solution: Change the key (Use default action & Use selected action) to SPACEBAR. One of the easiest keys to hit.
  23. Yeah, we've all been suffering through this, but as you know the only fix is going to be with the x64bit version. I've completely stopped playing the x86.exe (32bit) as there is no permanent solution in sight. We're right in the middle of a very important transition that's been long overdue – patience is key. Now... back to stress-testing the dev branch.
  24. kridian

    64-bit Executables Feedback

    Computer specs are at the bottom of my sig. GTX 980 Ti • Intel i7 3770k @ 4.4ghz • Samsung SSD • 32GB G.Skill 2400Mhz DDR3 RAM • Win7 x64 Might try it without my overclock later. Never know. NoPOW, yes my pagefile is enabled.
  25. kridian

    64-bit Executables Feedback

    Let's just say that every version of the x64.exe so far has crashed with a "memory cannot be read" error. I tried it without the "-hugePages" parameter but no joy. Now I'll test the other memory allocators.
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