HKFlash
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9 NeutralAbout HKFlash
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First Sergeant
core_pfieldgroups_3
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Occupation
Police Officer
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Male
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HKFlash89
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PTParatrooper
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HKFlash
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CatBook-Yi23332 started following HKFlash
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GE = Germany PT = Portugal
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Hello, I'm experiencing an issue with the twitter feed on the official arma 3 website. Only the most recent addition is visible, the rest of the list is empty. I'm using Windows 10 64 bit with Google Chrome.
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Sure BI will change A3 engine after releasing the game just for you. They even have a record of that right? Your words touched my heart and mind to the point I don't need a beer to relax. But thanks for the suggestion. Also, if you love throwing things back at people's faces you won't stay around for long. :)
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Your arrogance is not helping you neither is your ignorance. BI is already developing a new engine, code named Enfusion.
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Thanks Bohemia for offering us the opportunity to play Tanoa so early.
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Well done to the artists.
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Honestly I don't think the visual update is ready to released....
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Units becomes naked & driver jumps out on ownership change
HKFlash replied to Kingsley1997's topic in ARMA 3 - ZEUS
Can confirm OP bug. -
Hi, nice improvements. Could we class vehicle kills differently though? Instead of car, tank and plane kills, why not air, land and naval vehicle kills? Would be more consistent. The icons would need updating of course. Regards
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The Real Virtuality engine has been discontinued. The next ArmA title (if it is ever developed) will use the Enfusion game engine. We will probably only get details about it after Apex.
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Might seem obvious but for me it was not because I never played Ravage for example. Again, I don't care what they decide but I can tell this bug has existed even before Zeus was introduced in the game, so you can imagine how frustrating it is to still see it after Eden as been released. Plus it's a bug that's extremely easy to fix.
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ArmA Updates Are Really Feeling Rushed And I'm Seriously Questioning Buying Apex
HKFlash replied to rekkless's topic in ARMA 3 - GENERAL
I also never had this issue. -
Whatever the case, the color of the chem light should not determine the amount of light being emitted. Thus BIS have to choose if they want weaker light (like what's happening with the green one) or stronger (which is the case for the rest of the other chem lights included in the game).
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The green chemlight is still mis configured after loads of patches. Here's a comparison a between a blue and green chemlight. The blue is working as intended but the green one lacks light.
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I think this suggestions should be adopted and they have my support.