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Everything posted by DnA
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24-06-2021 EXE rev. 147802 (game) EXE rev. 147803 (Launcher) Size: ~360.4 MB DATA Added: Polish and Russian names (Smolko, Sternik, Stolarski, Stype, Yakhin, Zielinski, Adamovich, Burak, Gorecki, Ivanov, Kesson, Kowalski, Kruglikov, Krupin, Kushan, Nowak, Petrenko) to the Polish and Russian radio protocols Fixed: Texture mismatch on dynamically created entities in multiplayer (primarily vehicle liveries) - FT-T118235 Added: Volumetric light cones (similar as on vehicles) to flashlights Fixed: Hummingbird customization did not persist in Eden Editor Fixed: Different animal textures could be applied in multiplayer - FT-T155860 Tweaked: Utilities config viewer now has an option to toggle localized text of the entries Tweaked: Utilities commands viewer returns more command information, has wildcard search, and the HELP button links directly to Community Wiki command pages Fixed: Typo in the BIS_fnc_sandstorm function ENGINE Fixed: Eden Editor marker entities were always created as icons - FT-T159074, FT-T159060 Tweaked: Added alternative syntax to the displayCtrl script command Fixed: Crash if a weapon adds itself as sub-item Tweaked: squadParams script command is extended with Arma 3 squad ID and Arma 3 Units ID information Fixed: Thunder could not be silenced with enableEnvironment nor fadeEnvironment - FT-T159219 Added: Modded key binding support Added: diag_stacktrace script command Added: setServerEventHandler and getServerEventHandler script commands, as well as a serverNamespace script command Added: New script command weaponReloadingTime - FT-T151810 Tweaked: weaponState now also returns the current weapon reload time 1 to 0 - FT-T151810 Tweaked: Zeus pricing handling when in 'god mode' (everything is free) Fixed: Sound of ladder climbing being stuck at the bottom of a ladder when in third-person view - FT-T159152
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17-06-2021 EXE rev. 147768 (game) EXE rev. 147768 (Launcher) Size: ~112.9 MB DATA Added: triggerInterval attribute for Eden Editor triggers - FT-T158881 Fixed: Eden Editor's export to SQF / Terrain Builder window had broken scrollbars - FT-T141001 Fixed: Editor Editor export to SQF with an incorrect attribute type - FT-T158949 Added: "Force load" button to Eden Editor's missing required addons display (use carefully at your own risk) - FT-T157981 Fixed: Some of the jet canopies were missing localization Fixed: Subsonic bullet fly-by sounds were playing with 0 volume (thanks Dslyecxi) Fixed: Rogue polygons in the bottom part of the Crane model - FT-T158622 ENGINE Tweaked: Enabled setTowParent support for tanks (without automatic steering) Tweaked: Towed vehicle braking behavior Added: __TIMESTAMP_UTC__ preprocessor macro Added: getSensorTargets / getSensorThreats script commands Fixed: selectionPosition command could not return the position of face selections - FT-T158916 Added: maxLifetime parameter to the NVMarker config Added: blinkingPattern / blinkingStartsOn / blinkingPatternGuarantee parameters to the NVMarker config - FT-T158909 Added: Ability to 'force load' Eden Editor scenarios with missing addons (use carefully at your own risk) - FT-T157981 Tweaked: Light flare effects are now visible during the day, if daylight is enabled on them - FT-T152896 Fixed: getLightingAt was ignoring some dynamic light sources - FT-T156930 Fixed: getLighting / getLightingAt script commands returned the wrong value for ambient brightness Fixed: Missing serialization for triggerInterval - FT-T158881 Added: Eden Editor trigger attribute for triggerInterval - FT-T158881 Fixed: Zeus camera could get stuck if its direction was set via script - FT-T158928 Fixed: skipLobby as server parameter did not work - FT-T133184 Fixed: allowProfileGlasses as server parameter did not work - FT-T158671 Tweaked: Both skipLobby and allowProfileGlasses can now take Booleans as well as 1 or 0 Fixed: A host creating a server would skip the lobby if a scenario had skipLobby set to 1 Fixed: Type attribute search in Eden Editor was not reset when X was clicked - FT-T158966 Fixed: __HAS_INCLUDE macro was not respecting the filePatching parameter Tweaked: Improved performance of light flare handling Fixed: Eden Editor Arsenal glasses were not applied on Dedicated Servers. Eden Editor Arsenal glasses now take priority, then profile glasses (if any), unless disallowed with allowProfileGlasses. setIdentity and addGoggles script command are unaffected and will override all of the above. Tweaked: ComboBox controls now respect the disabled property of items and prevents them from being selected Fixed: Eden Editor object/trigger/group/module variable name attributes allowed their names to start with an underscore - FT-T125850 Added: New type of Eden Editor validation globalVariable to complement the existing variable Added: getTextureInfo script command - FT-T150571, FT-T159007 Tweaked: Extended audible distance for subsonic bullet flyby sounds from 5m to 15m Added: Optional parameter to lbSortby and lnbSortBy commands to be able to sort by textRight - FT-T159021 Fixed: lbText did not return text when used with a control instance rather than idc on CT_TOOLBOX Fixed: Crash when placing vehicles with no resolution LODs in their model on a Dedicated Server in view of AI units Fixed: lbXYZ idc version commands did not support the same control types as control instance version variants Fixed: lbSetTooltip now works with CT_TOOLBOX Tweaked: lbAdd does not force set tooltip on CT_TOOLBOX any more, use lbSetTooltip Tweaked: lnbSize now supports CT_TOOLBOX Added: Missing lbTooltip script command - FT-T80590 Fixed: Text set with lnbSetTextRight would not show - FT-T159026, FT-T85957 Fixed: +/- buttons in the Arsenal container loadout list were drawn outside of the listbox - FT-T156702 Fixed: idc syntax of ctrlText / ctrlSetText supported less control types Tweaked: ctrlTextWidth and ctrlTextHeight support more control types Tweaked: Increased number of dynamic lights for the Ultra setting from 16 to 32 Tweaked: Most Event Handlers (including config type EH) now have a local variable _thisEvent which contains the name of the event - FT-T118235 Fixed: Multiple joystick axis key binding was not ignoring disconnected devices in averaging - FT-T119742
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Full changelog and SPOTREP
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02-06-2021 EXE rev. 147691 (game) EXE rev. 147691 (Launcher) Size: ~78.5 MB DATA Fixed: Script errors in Vanguard multiplayer Fixed: Script error in Karts multiplayer (Zeus) racing Fixed: Default treeItem colorDisabled was using an incorrect color in Eden Editor Fixed: When sorting was applied in the "Open file" menu in Eden Editor, the visually selected file was not the chosen file - FT-T134630 Tweaked: Changed the short tread selection on AH9 / M900 so it's actually short on both sides Fixed: Removed camo selection from Kitbag and Field Pack shadow LODs, because they were breaking retextures using hiddenSelectionsMaterials ENGINE Added: irLight entry to all light config classes to turn a light source into a InfraRed-only light Added: volumeShape entry to weapon flashlight config classes to allow the use of volumetric light cone models Added: irDotSize entry to weapon IR laser attachment config classes for the size of the IR dot on laser impact Fixed: IR strobes not showing up in night vision PiP cameras Fixed: IR strobes could be seen by AI if a player has night vision, even when the AI has no night vision Added: setLightIR script command Tweaked: Cruise control now aborts the speed limit when you brake manually Tweaked: Cruise control now lets you drive faster than the target speed when you apply manual thrust Fixed]: "TakeMagazine" and "TakeDropMagazine" actions now work properly again - FT-T77005, FT-T75585, FT-T76535 Tweaked: "TakeMagazine" action now has an optional parameter to force the picked up magazine to the backpack Fixed: "Killed" Event Handler was sometimes firing twice - FT-T149510 Fixed: Never-ending barrage of explosions when a "HandleDamage" Event Handler returned 0 - FT-T72109 Fixed: Players got kicked when a multiplayer scenario contained custom models with textures - FT-T147191 Added: Scripted directional light support (#lightreflector) with new commands setLightConePars and setLightVolumeShape LAUNCHER Fixed: Preset imports not loading (optional) DLC - FT-T158740 Added: Button in the DLC tab that links to Steam Workshop CDLC compatibility data for non-owners - FT-T157714 Added: Support for Arma 3 Creator DLC: CSLA Iron Curtain
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26-05-2021 EXE rev. 147661 (game) EXE rev. 147653 (Launcher) Size: ~559 MB DATA Fixed: Military Coffin flag was not correctly synchronized in the multiplayer environment Fixed: Russian and Polish radio protocols had "Diver" and "Enemy spotted" swapped Fixed: Machinegunner callouts in the Polish radio protocol Tweaked: Demining Drone collisions with terrain Fixed: Van was missing string localization for its siren actions Fixed: Some of the VR uniforms had incorrect side restrictions Tweaked: Second shadow LOD of the 40mm UGL magazine proxy ENGINE Added: setCruiseControl script command Added: getCruiseControl script command Fixed: playSound disableAttenuation parameter was not working properly Added: allLODs script command - FT-T158617 Tweaked: Added support for the "ViewGeometry" LOD for both selectionNames and selectionPosition script commands - FT-T158617 Added: ropeType parameter to the ropeCreate command, so you can now create custom rope models / types - FT-T85042 Tweaked: selectionPosition command now supports LOD resolution as LOD parameter, in line with the selectionNames command - FT-T158617 Fixed: Changing PiP resolution resulted in a black screen (oops) Tweaked: Added alternative syntax for selectionPosition, allowing to select LOD by index and change position visual mode - FT-T158617 Tweaked: Added alternative syntax to the deleteVehicleCrew script command, which allows to delete the entire crew - FT-T157300 Fixed: Players now cannot get in vehicles with disabled simulation via the action menu (scripting methods are unaffected) - FT-T157067 Added: A new script command ctrlMapSetPosition to help with CT_MAP positioning and centering - FT-T158730 Fixed: "Engine" Event Handler parameter was flipped if an engine change came in over network Tweaked: +HashMap is now a deep copy (for Array / HashMap values); you can use merge for a flat copy
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20-05-2021 EXE rev. 147629 (game) EXE rev. 147629 (Launcher) Size: ~95 MB DATA Fixed: Funds transfer feature in Warlords ENGINE Added: Ability to configure Picture in Picture resolution (UI not yet updated) Tweaked: Moved Pcture in Picture view distance setting to a slider (UI not yet updated) Added: Arma 3 Units data acquisition timeout and server config entry Fixed: Some script commands had incorrect return types shown in supportInfo results - FT-T158155 Fixed: Target type names were not localized in radio communications for remote clients - FT-T156062 Added: Advanced sorting commands: lbSortBy for ListBox and lnbSortBy for ListNBox Added: Missing getters radioEnabled, sentencesEnabled, shownSubtitles, conversationDisabled Added: setTowParent script command
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05-05-2021 EXE rev. 147582 (game) EXE rev. 147582 (Launcher) Size: ~68.8 MB ENGINE Fixed: kbTell messages were not showing subtitles for multiplayer clients - FT-T157946 Added: regexMatch, regexFind, regexReplace script commands - FT-T157406 Tweaked: Automatically add DLC tags to Workshop scenarios on DLC terrains Fixed: _forEachIndex variable inside forEach over HashMaps was broken Fixed: Crash when saving a singleplayer game while a forEach over a HashMap was running Added: HashMap apply, values commands Fixed: Sound volume resetting when switching audio output device - FT-T158124 Tweaked: Performance improvement for PBO file lookups Fixed: Crash related to createSimpleObject Fixed: TrackIR head rotation not synchronizing over multiplayer
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Full changelog and SPOTREP
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21-04-2021 EXE rev. 147535 (game) EXE rev. 147535 (Launcher) Size: ~83.1 MB DATA Added: Translations for new audio options and other new strings Fixed: Spawn protection invulnerability would not get terminated properly in some cases in Warlords ENGINE Added: Warning if a server fails to bind to the BattlEye port Fixed: Potential server crash
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15-04-2021 EXE rev. 147519 (game) EXE rev. 147522 (Launcher) Size: ~82.8 MB DATA Tweaked: Increased vertical limits on UH-80 and CH-67 doorguns - FT-T157654 Fixed: BIS_fnc_selectDiarySubject was not working - FT-T142552 Fixed: Aperture set during scenario preview persisted when returning back to Eden Editor Tweaked: Improved static weapon unflipping Added: OnDisplayRegistered and OnDisplayUnregistered scripted Event Handlers Fixed: BIS_fnc_fadeEffect was not unmuting music after fading out - FT-T156413 Added: Arsenal scripted Event Handler when a weapon is selected or removed (Weapon Config >> "VirtualArsenal" >> "Eventhandlers" >> "itemSelected" or "itemDeselected") Fixed: An exploit in Warlords Fixed: Unresponsive AI in some cases in Warlords Added: Command Points failsafe restoration in Warlords Fixed: Diary subject icon placeholders were made invisible by default Added: New Audio Options for map volume reduction while in vehicles and output device selection ENGINE Fixed: Not being able to use scripts in Eden Editor that do not return Nothing 🤪 Tweaked: Using CfgWorlds OutsideTerrain >> colorOutside on a map display if available - FT-T156243 Fixed: RscEdit controls not rendering text if a parent container is scrolled down but the control is at a Y offset - FT-T157448 LAUNCHER Fixed: Launcher was not listing the official servers
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RC testing of update 2.04 has kicked off concluded - cheers! Steam branch access code: Arma3Update204RC Arma 3: ~882 MB / Arma 3 Server: ~102 MB Areas of focus (pseudo-changelog) Added: Platform support for Arma 3 Creator DLC: S.O.G. Prairie Fire (actual DLC content is not part of this update) Added: Support for precompiled SQF Bytecode (vanilla data is not currently precompiled, so this is initially to benefit mods) Added: Ability to configure audio output device via the options Added: Audio option to configure the volume reduction on the map screen while inside vehicles Tweaked: Steam client libraries were updated to the latest version (to support recent opt-in security enhancements for server admins) Fixed: Launcher was not listing the official servers
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Unfortunately it's not very likely these skinning / clipping issues will get fixed anymore.
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31-03-2021 EXE rev. 147490 (game) EXE rev. 147490 (Launcher) Size: ~878 MB DATA Fixed: Eden Editor attributes on Scientists and Parade Officers when changing loadouts Fixed: Rotation of Diorama Units on Dedicated Servers Tweaked: Made materials used on MBT-52 consistent with those used on Nyx (the new materials should also be more friendly for community retextures) Tweaked: Position of Square Shades and Square Spectacles Added: gunnerReversedGetOut parameter to the StaticWeapon class and inverted the pos and dir memory points responsible for get in actions. After this change, get in action should be visible as default action when the weapon is approached from the rear. If you are inheriting from the StaticWeapon class and you are overwriting memoryPointsGetInGunner or memoryPointsGetInGunnerDir parameters, please adjust your configs so your character disembarks in the correction direction. ENGINE Added: setDefault parameter to the getOrDefault command - FT-T157359 Fixed: Crash caused by the array insert script command - FT-T155531 Added: toArray HashMap script command Added: Alternative syntax to insert script command for HashMap Fixed: Map volume reduction not working in 3rd Person Perspective Tweaked: Map volume reduction in vehicles minimum value changed from 25% to 0% Fixed: setObjectScale on static objects (f.e. houses) not synchronizing properly in multiplayer Fixed: Game crash when changing the audio output device in multiplayer with VoN being active - FT-T157418 Fixed: Issue with camo face textures not loading in some cases - FT-T154485 Fixed: Car engine sounds not restarting when switching audio output device Fixed: Possible freeze in the main menu when using a single/dual core CPU - FT-T156456 Fixed: Hide Terrain Module not working properly after loading a scenario in Eden Editor Fixed: The language option sometimes failed to save (the changed language option would reset if the menu was accessed again before a game restart) Added: Preprocessor definition __IS_DEDICATED__ on Dedicated Server / Client
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Hi, it's technically possible and the official variants use this same technique; you mainly need to know the texture path and have a UV texture template. We are working to provide such templates, but cannot yet confirm a timeline.
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Today we're opening the public beta for the experimental client ports of Arma 3 to Linux and Mac. Please carefully read this overview page for the details, limitations and a F.A.Q. You can also contribute to the documentation here, and of course report issues on the Feedback Tracker. Feel free to discuss the ports in this thread generally, or open specific threads in this forums category. We're keen to learn how the ports work on your specific hardware / drivers / distributions. Please let us know about both your bad and good experiences as well. Even though there are some significant limitations, we hope this gives some of you a taste of Arma 3 on another platform than Windows. Enjoy!
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17-03-2021 EXE rev. 147449 (game) EXE rev. 147449 (Launcher) Size: ~580 MB DATA Fixed: Visibility of some Art of War DLC props in Zeus Game Master mode - FT-T156965 Tweaked: Replaced Chromatic Aberration Post Processing effects on ACRO, RCO, MRCO and Promet Modular Sight by Radial Blur (this effect can be tweaked via the Radial Blur slider in Video Settings > AA & PP) - FT-T156991 Potential Spoilers ENGINE Added: New scenario config parameter AllowProfileGlasses - FT-T156414, FT-T155328, FT-T81911 Tweaked: Performance optimizations for CostMap generation Added: Warning message when attempting to edit a scenario which was saved using a modded Eden Editor - FT-T154222 Fixed: Placing entities in Zeus was not always correctly deducting their price - FT-T156972 Fixed: magazinesTurret would produce an error when the turret path length was greater than 1 - FT-T156981 Tweaked: User profile CustomDifficulty aiLevelPreset is now stored by name instead of index Fixed: Art of War DLC was not handled fully in Steam-based server browsing (this also affected Creator DLC servers) Fixed: Field Manual 3D objects sometimes rendering as a pure white shape Fixed: CTD in the SCENARIOS menu in case a mod deleted vanilla category entries Fixed: CTD if there were errors in a file in the user profile directory and the user name contains a whitespace followed by "S" - FT-T156988 Fixed: The in-game official servers list not loading if the cache directory was not yet present Tweaked: Performance optimization for handling map markers Fixed: CTD when deleting a marker in the MarkerCreated Event Handler - FT-T157170 Fixed: CTD in the SCENARIOS menu while subscribed to Steam Workshop scenarios that have an incomplete filename - FT-T157230 Added: Ability to configure audio output device via the settings (pending full UI implementation) - FT-T75079 Added: Config parameters to control whether a vehicle GetOut direction is opposite of its GetIn direction Added: Audio option to configure the volume reduction on the map screen while inside vehicles (pending full UI implementation) Fixed: Player names not showing when hovering over map markers Added: _local parameter to all marker Event Handlers Added: affectedByWind CfgAmmo entry for flares to let them be affected by wind speed (off by default) Fixed: CfgFunctions not found error in Eden Editor - FT-T154708 Fixed: Game option changes were not always saving into the user profile Fixed: When using deadzone, the aim would sometimes autocenter when zoomed - FT-T119242 Fixed: Units that were assigned to a custom channel would not delete properly - forums Added: openGPS script command - FT-T124710, FT-T157028, FT-T74039, FT-T78824 Fixed: Issues when trying to drag uniforms/vests from a dead body into a backpack container Tweaked: Steam client libraries were updated to the latest version (to support recent opt-in security enhancements for server admins - https://steamcommunity.com/discussions/forum/14/2974028351344359625/) LAUNCHER Fixed: Art of War DLC was not handled fully in Launcher server details Added: Global Mobilization DLC banner
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Forced radial blur with optical sights since hotfix...
DnA replied to coffeeshock's topic in ARMA 3 - TROUBLESHOOTING
Is it possible you died during a high altitude free fall? -
Forced radial blur with optical sights since hotfix...
DnA replied to coffeeshock's topic in ARMA 3 - TROUBLESHOOTING
Hi, please can you provide some more information for us? Do you have any mods loaded, and if so, can you try it also without any mods? When precisely does the issue start? Right from a scenario start? When you switch to the optics and back out? When you've died? What are the exact steps leading to this issue? You mention "all sights", but not all of them were tweaked. Can you list the ones that are affected? -
Full changelog and SPOTREP
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We hope to release these, but cannot confirm a timeline as we need artists available to clean up / prepare the PSD files.
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Hoi! That clearly needs a mod 😎 There are some 'hidden' animations available for the coffin though ... Yes, that has always been the pillar of our DLC strategy. All props can be freely used by anyone without restrictions whatsoever. Premium items (such as uniforms) can still be included in the scenario, but will be some restrictions to non-owners. They will see DLC notifications while wearing them for example. But you should not have any problems including them in your missions.
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Full changelog and SPOTREP
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18-02-2021 EXE rev. 147279 (game) EXE rev. 147279 (Launcher) Size: ~341 MB DATA Tweaked: The displays on the Diorama Units now have a more generic sandbox texture Fixed: Incorrect animation sources were used on the Type-115 - FT-T121686 ENGINE Tweaked: Active server browser tabs after disconnecting from a server - FT-T156008 Added: Ability to grab magazines out of weapons on the ground - FT-T155812 Fixed: setObjectScale on Simple Objects scaling relative to the current scale instead of the original scale Fixed: "left" align on drawIcon3D was not working correctly - FT-T82067 Fixed: It was possible to activate the Get In action multiple times if a vehicle is using slow opening door animations (precise get in) Fixed: Serialization of most showHUD parameters was absent Added: Optional parameter to the showHUD command to show drawIcon3D even when the HUD is hidden - FT-T154136, FT-T116714, FT-T154180, FT-T154138 Tweaked: addForce can now be applied to objects of simulation class Man, while forcing an unconscious ragdoll state Added: Server-side log message when mods / signatures do not fit into the Steam Query data limit Tweaked: Added optional offsets for text drawing to drawIcon3D Added: New script command focusedCtrl - FT-T154790 Added: Parameter to playSound / say3D to disable attenuation without changing sounds to speech Tweaked: drawIcon3D now has an option to separate the icon and text colors Tweaked: Added an addMissionEventHandler parameter to pass optional arguments to the Event Handler code Fixed: Zeus not initializing unit prices for activeAddons when using the curatorObjectRegistered Event Handler
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10-02-2021 EXE rev. 147253 (game) EXE rev. 147254 (Launcher) Size: ~589 MB DATA Fixed: Formal Suit and Parade Uniform shoe soles were red Fixed: Distorted animations on Formal Suit (T-shirt) when the character was holding a weapon - FT-T156633 Tweaked: Regenerated various UI images for Art of War DLC assets Tweaked: The announcer and visitor voice over post-processing in Showcase Art of War Added: Art of War contest details to Lars Blanken Gallery labels, citing winner placement, commended entries, and screenshot category winners Tweaked: Lars Blanken Gallery's curator agreed with an artist to swap one work for another of theirs Tweaked: Improved skinning on Civilian Backpack Tweaked: Passenger occluders on MH-9 and AH-9 Potential Spoilers ENGINE Fixed: Crash on startup when the installation path contained Unicode characters - FT-T156271 Fixed: Art of War Achievements could not be unlocked Fixed: attachTo bone following rotation was not being saved in savegames Fixed: Preprocessor #if __has_include was not properly processing macro commands inside #if blocks Fixed: Radio protocol messages were showing in the language of the sender - FT-T156062 Added: Diagnostics EXE commands to live-edit terrain heightmap (results may lead to unknown and glitched consequences) - FT-T156093 Added: localize and isLocalized now support $STR prefixes Added: GroupCreated / GroupDeleted Event Handlers - FT-T156211 Fixed: CEdit mouse selection was not able to select text that is on the left outside of the view area - FT-T156218 Fixed: CfgEnvSound sound when used as trigger effect would not stop on trigger deactivation Added: forceMapOutsideColor config parameter to CfgWorlds>>OutsideTerrain to disable rendering of outside terrain on the 2D map - FT-T156243 Tweaked: HandleChatMessage Event Handler now also returns unlocalized string names where applicable Added: combatBehaviour and setCombatBehaviour commands - FT-T71588 Added: ropeSegments script command - FT-T153606 Fixed: setSoundEffect envSound did not delete with its trigger Added: setWeaponZeroing script command and currentZeroing alternative syntax Added: diag_localized command
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Indeed it was not, and it's been fixed meanwhile. The next Dev / RC updates will reflect this 🙂