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DnA

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Everything posted by DnA

  1. DnA

    SPOTREPs

    Full changelog and SPOTREP
  2. 13-9-2023 EXE rev. 151002 (game) EXE rev. 151002 (Launcher) Size: ~68 MB DATA Fixed: Multiplayer issue where the T-100X gunner was not able to fire if another player was sitting in the driver seat - FT-T175344 Fixed: T-100X cannon charge could be held when exiting the gunner seat - FT-T175276 ENGINE Fixed: Server not closing files in some cases (like server.cfg not being editable) Fixed: Bug / crash where file reads could be mixed up and the wrong file was attempted to be read - FT-T164178 Added: Script commands callExtension / getUserInfo / missionNamespace / uiNamespace / setVariable / getVariable are now available in server-side scripts - FT-T173677 Added: "OnPlayerJoinAttempt" server event - FT-T173677
  3. 6-9-2023 EXE rev. 150963 (game) EXE rev. 150964 (Launcher) Size: ~207 MB DATA Tweaked: Better Revive system compatibility with modded medical items - FT-T152608 Added: parachuteClassOverride CfgVehicles property for spawning of custom parachutes when an asset is paradropped by Zeus Fixed: Camo net on T-100X barrel was missing back faces Tweaked: Sticker decal alpha sorting in T-100X interior Tweaked: T-100X shadow near the rear of the turret Restored missing fuel tank holders on T-100 Varsuk Fixed: Cap model had a camo selection in its shadow LOD causing issues when using hidden selection materials on that asset Tweaked: Excluded Argo facewear from Spetsnaz faction randomization pool Tweaked: T-100X charging mechanics Fixed: T-100X caused random camera shake on nearby character when the charging sequence was initialized ENGINE Fixed: Disabled helicopters exploding when turned upside down (previously experimental only, switched to retail build enabled) Fixed: Crashes related to deleting Controls / closing Displays from UI Event Handlers Fixed: HashMapObject security issue Fixed: HashMapObject copies did loose custom toString method Fixed: HashMapObject did not serialize correctly and lost their object properties after loading saves Fixed: Player could get stuck when switching to UAV turret controls Fixed: Forced the scan for NVG equipment on add / remove item (Viper TI headgear sensors did not always work) Tweaked: Various UAV interaction fixes, including improved teamplay Added: focusOn script command LAUNCHER Fixed: Launcher crash when game crashed Fixed: Crash when trying to join a modded server via Launcher KNOWN ISSUES Game will crash when mission end screen opens
  4. DnA

    SPOTREPs

    Full changelog and SPOTREP
  5. DnA

    SPOTREPs

    Full changelog and SPOTREP
  6. DnA

    TECHREPs

    Full changelog and TECHREP
  7. 31-08-2023 Size: ~3.1 MB TOOLS Addon Builder Fixed: TLS deprecation by Microsoft in Windows (.NET) Publisher Fixed: TLS deprecation by Microsoft in Windows (.NET) Mod Hash Calculator Fixed: TLS deprecation by Microsoft in Windows (.NET) Steam configuration Changed: Incremented version number to reflect the current stage (1.038)
  8. RC testing of splendid update 2.14 has commenced ended - cheers to 10 years of your support! Steam branch access code: Arma3Update214RC Arma 3: ~1.5 GB / Arma 3 Server: ~141 MB Area of focus (pseudo-changelog) Added: 10th Anniversary Bonus Content Added: Enhanced Video Options (thanks Greenfist for the inspiration) Added: Various new script commands Tweaked: Decrypted the remaining vanilla addons from EBO to PBO (_tacops and _contact) Fixed: TLS deprecation by Microsoft in Windows (only utilized in Launcher via .NET)
  9. 16-8-2023 EXE rev. 150914 (game) EXE rev. 150916 (Launcher) Size: ~283 MB DATA Added: T-100X Futura Railgun Tank Added: Battlefield Memorial - FT-T167416 Added: Lantern (Project Argo) Added: Pumpkin (Project Argo) Added: Scarecrow (Project Argo) Added: Portable Flag Pole (Project Argo) Added: Area Marker (Project Argo) Added: Rugged Communications props (Project Argo) Added: Space Capsule props (Project Argo) Added: 7 Balaclavas (Project Argo) Added: 10 Bandanas (Project Argo) Added: 2 Caps (Project Argo) Added: CoF: Gray new 10th anniversary binary unlock Fixed: Explosion debris sound set was not being played at all (now it should be correctly restricted to non-sea surfaces) Fixed: Footstep sounds on Scaffolding and Bunker (Tower) assets - FT-T164238, FT-T122026 Fixed: The new Very High particle quality level was incorrectly filtering certain VFX - FT-T172971 Tweaked: Pylon version of the 20mm gun pod is now using a separate weapon class name, with fixed VFX ENGINE Fixed: Players could get stuck in multiplayer when remote controlling a unit - FT-T128006 Fixed: "Trying to send a too large non-guaranteed message" Added: Extra information to "The cloud file provider is not running." error message to facilitate better troubleshooting Tweaked: remoteControl locality is now forced to avoid potential abuse Tweaked: nearestLocation command has been tweaked to accept multiple types and a maximum distance, as well as having been optimized - FT-T174396 Tweaked: Added an option to nearestLocations to return all locations Fixed: Players could get stuck in multiplayer when another player takes remote control of the same unit - FT-T128006 Tweaked: remoteControlled can now return the controlled unit Added: isRemoteControlling script command Tweaked: remoteControl can now be terminated by passing only a controller unit Fixed: Potential server crash Added: superHacker unit trait modifier - FT-T171357 Tweaked: Added alternative UAVTerminalReleaseConnection action - FT-T171357 Fixed: flyInHeight main syntax prevented helicopters from lifting off after recent changes Fixed: Stuck camera and scenario flow in "Close Encounters" after recent changes LAUNCHER Fixed: TLS deprecation by Microsoft in Windows (only utilized in Launcher via .NET)
  10. 26-7-2023 EXE rev. 150832 (game) EXE rev. 150832 (Launcher) Size: ~69 MB KNOWN ISSUES Game crashes when placing a group with a placement radius (causes a Tac-Ops DLC scenario to crash) DATA Fixed: Revive system was not detecting modded medical items derived from FirstAidKit and MediKit - FT-T152608 Fixed: Arsenal load / save loadout was ignoring secondary muzzle magazine - FT-T159400 ENGINE Fixed: Independent groups were ignoring the mod filter in Eden Editor - FT-T168263 Tweaked: Added alternative syntax to flyInHeight script command - FT-T159872 Fixed: Eden Editor group placement radius was ignored unless it was the last placed group - FT-T169079 Tweaked: Added alternative syntax to weaponsItems and weaponsItemsCargo script commands Fixed: getUnitLoadout was not working correctly with modded weapon muzzles - FT-T173880 Tweaked: Added primary muzzle indication to weaponsInfo script command - FT-T173880 Tweaked: Added isEject parameter to "GetOut" and "GetOutMan" Event Handlers - FT-T171321 Added: remoteControlled script command - FT-T171207 Fixed: deleteVehicle did not terminate remote control
  11. DnA

    SPOTREPs

    Full changelog and SPOTREP
  12. DnA

    TECHREPs

    Full changelog and TECHREP
  13. 20-07-2023 Size: ~2 MB TOOLS Publisher Added: Support for Arma 3 Creator DLC: Spearhead 1944 Added: Support for the "Normandy" terrain of Arma 3 Creator DLC: Spearhead 1944 Steam configuration Changed: Incremented version number to reflect the current stage (1.036)
  14. 19-7-2023 EXE rev. 150809 (game) EXE rev. 150809 (Launcher) Size: ~101 MB DATA Fixed: Missing shadows on AKM and AK12 drum magazines Tweaked: Flashlight configs after an engine fix to quadratic attenuation - FT-T170990 Tweaked: Leaflet materials to be more consistent - FT-T171826 Fixed: Slow crouching movement diagonally with a lowered weapon - FT-T169998 Fixed: Small hole in the rear part of the RCO scope ENGINE Tweaked: Pylon weapons now use their own memory point (instead of their parent vehicle's) for GunParticles effects Fixed: Pylon weapons did not emit light when firing Fixed: "EntityCreated" Event Handler triggered when a unit was exiting a vehicle - FT-T173874 Fixed: Game sometimes detecting mouse left click input when returning after being tabbed out Fixed: ctrlSetURLOverlayMode was ignored for Structured Text / HTML controls Tweaked: onHTMLLink on Structured Text controls now fires for all URLs (previously only specific protocols) - FT-T86333 Tweaked: onHTMLLink on HTML controls now also fires for section links (starting with #) in Diary pages - FT-T86333
  15. 12-7-2023 EXE rev. 150786 (game) EXE rev. 150786 (Launcher) Size: ~95 MB DATA Fixed: IDAP Demining ED-1D drone disassembled into the wrong backpack - FT-T171693 Added: Parameter for custom starting camera positions in Eden Editor Fixed: RPG-42 ocular was using wrong textures and materials in its first-person LOD ENGINE Tweaked: Updated Steamworks SDK (redistributed libraries) to 1.57 Fixed: Projectile impact position deviation between different players in multiplayer (thanks Gruppe Adler) Fixed: When a vehicle is deleted not all of its tracks were deleted with it - FT-T172751 Fixed: explosionForceCoef was ignored for direct hits Fixed: Vehicles on an empty layer in Eden Editor would be incorrectly assigned to a group if one was created earlier - FT-T169079 Added: createVehicleLocal array syntax (to match functionality with createVehicle) - FT-T170615 Fixed: Pylon weapons did not trigger GunParticles effects Fixed: "MusicStop" Event Handler did not fire on playMusic "" - FT-T173412 Added: Mod index and hash to allAddonsInfo - FT-T172770 Tweaked: deleteVehicle is now able to delete #track / #mark type objects - FT-T172751 Fixed: damageEffects material swapping did not consider hiddenSelection material changes - FT-T173561 LAUNCHER Added: Spearhead 1944 Creator DLC support (note that this does not actually add the CDLC, just its Launcher integration)
  16. 28-6-2023 EXE rev. 150708 (game) EXE rev. 150708 (Launcher) Size: ~77 MB DATA Fixed: BIS_fnc_vectorFromXToY was returning an opposite vector ENGINE Fixed: Possible crash when calling diag_stacktrace - FT-T173107 Tweaked: copyFromClipboard / copyToClipboard now only work while the game is in focus Tweaked: "Take" / "Put" Event Handlers now also fire for the container that was interacted with Added: Debug log context to config script commands getArray / getNumber Fixed: Dead characters inside vehicles would render their backpack as soon as AI team members reported their death - FT-T173511 Fixed: Memory corruption crash on mono audio output, also known as the "USB headset crash" - FT-T159527
  17. DnA

    Experimental Ports Release Announcements

    The experimental Mac ports have been updated to version 2.12 (default non-native and opt-in native versions). They now include all official DLC and Creator DLC, and are cross-play compatible with Windows at time of writing. The experimental Linux port has been discontinued in favor of using the Proton solution. Visit the updated overview page, Community Wiki known issues and tips, and let us know your feedback (also via Discord's ARMA #linux_mac_branch channel)!
  18. 14-6-2023 EXE rev. 150692 (game) EXE rev. 150692 (Launcher) Size: ~70 MB DATA Fixed: Sirens would not stop when a vehicle was destroyed on Dedicated Servers - FT-T159347 Fixed: Crash in the "East Wind" campaign caused by a recent change Added: New Post-Processing presets (WIP - thanks Greenfist for the inspiration) Tweaked: Added new Post-Processing default preset for new profiles ENGINE Added: Simple VM support for &&/and/||/or code Fixed: -profiles= parameter with an empty path would crash the game at startup Fixed: configProperties was always returning inherited values even when inheriting is disabled (caused by Simple VM) Added: engineTemp, wheelsTemp, turretGunTemp MFD sources Fixed: Unexpected behavior with += array appending in configs - FT-T79801 Fixed: Possible server crash if a vehicle's assigned driver is not a person - FT-T173122 Fixed: Possible crash when loading a corrupt mission.sqm - FT-T170204
  19. 31-5-2023 EXE rev. 150668 (game) EXE rev. 150668 (Launcher) Size: ~66 MB ENGINE Tweaked: The game date acquisition routine is now more optimized Fixed: setUnitLoadout would not respect ammo count for multiple magazines - FT-T119475 Fixed: do3DENAction was available on scenario preview - FT-T172757
  20. 24-5-2023 EXE rev. 150658 (game) EXE rev. 150658 (Launcher) Size: ~66 MB DATA Fixed: Eden Editor vehicle crew checkbox was not shown correctly - FT-T172306 Fixed: Script syntax error in BIS_fnc_camp_showOSD ENGINE Tweaked: createHashMapObject now also accepts the object template as HashMap - FT-T170647 Tweaked: createHashMapObject now supports basic inheritance Fixed: isTurnedOut was not working for the Offroad FFV position - FT-T171460 Tweaked: Added an alternative syntax to difficultyOption to return all difficulty options Added: "UAVCrewCreated" mission Event Handler - FT-T171322 Fixed: Eden Editor was showing a ghost scrollbar and not showing the crew checkbox - FT-T139493 Fixed: configHierarchy script command sometimes wrongfully returned an empty array - FT-T172501 Fixed: VTOL throttle would be stuck at 100% when the player was not the leader - FT-T169494, FT-T126282 Tweaked: getShotParents now always returns a 2 element array - FT-T172526 Tweaked: "OnUserDisconnected" Event Handler should now fire more reliably - FT-T172436 Tweaked: getModelInfo now returns [0, 0, 0] placingPoint on a null object - FT-T172006 Added: "MineActivated" ammo Event Handler Tweaked: Deactivated mines with empty mineModelDisabled now get deleted - FT-T172468 Added: -dumpAddonDependencyGraph command line parameter Added: skipWhenMissingDependencies CfgPatches option - FT-T172179 Fixed: Geometry LOD animations were not considered for buoyancy calculation water-contact checks
  21. 11-5-2023 EXE rev. 150620 (game) EXE rev. 150615 (Launcher) Size: ~69 MB DATA Tweaked: More extreme low and high end values for various video options (WIP - thanks Greenfist for the inspiration) Added: "Extreme" overall quality preset in the video options (WIP - thanks Greenfist for the inspiration) Added: Extreme values warning indicator in video options interface ENGINE Fixed: Incorrect minimum required argument length on: _hashMap insert [false, ...] Tweaked: Added parameter to diag_codePerformance to bypass the 1 second time limit Tweaked: Added support for entity positioning to inAreaArray, inAreaArrayIndexes, inPolygon script commands - FT-T171744, FT-T171699 Tweaked: diag_codePerformance now has 100 ns precision (previously only 1 ms) Tweaked: addTo/removeFromRemainsCollector is now working with dead characters - FT-T168091 Tweaked: unitIsUAV is now limited to returning UAV vehicles and AI pilots only - FT-T170425 Tweaked: Optimized arrayIntersect when both arguments are the same array Added: customWaypointDirection animation source for transport vehicles - FT-T171518 Tweaked: Added error message to addGoggles/addHeadgear/addVest/addUniform/forceAddUniform when trying to add an item into an incompatible slot Added: mipFilter option to "uiEx" procedural texture - FT-T170799 Fixed: configNull printed an empty string instead of "<NULL-config>" Tweaked: inheritsFrom/configHierarchy now works with config properties (previously only classes) - FT-T171754 Tweaked: collect3DENHistory command was always recompiling provided code Tweaked: Changed networking behavior of addGoggles/addHeadgear/addVest/addUniform/forceAddUniform Tweaked: Renamed script "Short-Circuiting" to "Simple VM" Added: Simple VM support for if/then/else support enabled
  22. 5-4-2023 EXE rev. 150442 (game) EXE rev. 150442 (Launcher) Size: ~66 MB ENGINE Fixed: Changes of slider Control positions caused by the engine or scripting did not trigger the "SliderPosChanged" Event Handler Fixed: UI to Texture Displays that contain another UI texture would not load the sub-UI when they are first rendered - FT-T170766 Tweaked: isFinal now accepts any argument type - FT-T170647 Added: forEachReversed script command Fixed: AI group was not deleted when a UAV was disassembled - FT-T171264 Added: "EditChanged" Control Event Handler Added: getSlotItemName script command Fixed: Editor Editor's init script boxes did not correctly display compilation errors
  23. 30-3-2023 EXE rev. 150408 (game) EXE rev. 150408 (Launcher) Size: ~66 MB ENGINE Fixed: selectionVectorDirAndUp would print an error when querying proxy positions even if the proxy was found - FT-T167265 Fixed: Vehicle sensor detections (except Datalink) were ignored if a target was outside of visual range - FT-T166838 Added: New createHashMapObject command for OOP scripting - FT-T170647 Added: compileFinal HashMap to create a read-only copy of a HashMap - FT-T170647 Added: compileFinal now also takes Code as argument, to return a final copy of the passed Code - FT-T170647 Tweaked: getMissionLayerEntities now also returns non-empty groups inside the layer - FT-T171135 Fixed: Creating a new user profile now trims whitespace from the profile name Added: Support for SubmunitionCoef/coneAngleCoef for muzzle attachments - FT-T169970 Added: "Committed" Control Event Handler - FT-T170616 Tweaked: Added time parameter to the "Committed" Event Handler Fixed: Anti-Tank mines did not sync their position and damage in multiplayer - FT-T171095 Fixed: RPT error spam when loading a scenario that uses waypoints - FT-T171125 Fixed: "GetOut" Event Handler was not always firing - FT-T170613 Fixed: Amphibious vehicles ignored obstacles on terrain above water during pathfinding - FT-T167742 Added: Support for submunitionConeCoef in muzzle/weapon configuration - FT-T169970 Fixed: Map icons (drawIcon) were always drawn as 4:3 aspect ratio irrespective of real screen aspect ratio - FT-T170754 Tweaked: Added alternative syntax to getRelPos to return an attached object's offset - FT-T171193
  24. 22-3-2023 EXE rev. 150371 (game) EXE rev. 150371 (Launcher) Size: ~1.2 GB DATA Tweaked: Decrypted the remaining vanilla addons from EBO to PBO (_tacops and _contact) Fixed: Script error on mission selection in Tac-Ops Fixed: Sound shader for Wind_Generic_Low_SoundShader had no windy input Fixed: Eden Editor UI was not working properly if a mission was passed as a startup parameter - FT-T139493 Fixed: An explosion dirt effect for dead characters was sometimes incorrectly played for players - FT-T170161 Tweaked: Vector script functions now use the new vector script command abilities - FT-T156984 Fixed: "Tipping Point" in the "East Wind" campaign could get stuck if your squad leader died too soon - FT-T156375, FT-T157514, FT-T148730, FT-T170998, Reddit ENGINE Fixed: Flashlight quadratic attenuation had no effect (engine would always overwrite it) - FT-T170990 Fixed: Tank number plates were not syncing over the network Tweaked: Added basic number plate support to airplanes and helicopters - FT-T171021 Tweaked: Added config support for ctrlCreate - FT-T170687 Fixed: Eden Editor UI was not working properly if a mission was passed as a startup parameter - FT-T139493 Tweaked: create3DENEntity command now supports "comment" Tweaked: Eden Editor "OnHistoryChange" events are now called after the editor is cleared (because the history is cleared too) Fixed: Error messages on Linux servers did not print a timestamp to the log - FT-T171037 Fixed: namedProperties did not work on objects without a config (some terrain objects) - FT-T159828 Added: Alternative syntax for namedProperties that allows to select a LOD and returns HashMap - FT-T166739 Added: setMarkerDrawPriority / markerDrawPriority script commands - FT-T171059 Added: boundingBoxReal alternative syntax that can specify a LOD - FT-T166687 Tweaked: vectorAdd / vectorDiff / vectorDotProduct / vectorMultiply / vectorMagnitude / vectorMagnitudeSqr now accept arbitrary length vectors - FT-T156984 Tweaked: vectorNormalized now accepts arbitrary length vectors - FT-T156984 Fixed: Linux servers were limited to 2GB of RAM usage (thanks FrozenDroid) - FT-T80680 Added: maxFileCacheSize command line parameter Tweaked: Array insert command can now use a negative index to insert relative to the end - FT-T170977
  25. 16-3-2023 EXE rev. 150344 (game) EXE rev. 150344 (Launcher) Size: ~66 MB ENGINE Fixed: Crash if a default user name could not be determined (now it displays a critical error message with workaround) - FT-T170710 Fixed: wheel_* animation sources would not animate for remote vehicles - FT-T150837 Added: vectorSide and vectorSideVisual commands - FT-T170775 Fixed: Eden Editor / Zeus placing units into vehicles would ignore locked turrets if they were also the primary gunner / commander turret
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