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Anyone else feels like TrackIR tracking is laggy and not responsive ??!
CoolSpy posted a topic in Arma Reforger - Troubleshooting
I have terrible experience with TrackIR 5 and Reforger... it feels laggy and follows my actual head movements with a slight delay which feels really awful. Also, when prone the view is bugged and decentered. After months of bugged sensitivity trackIR implementation keeps being ignored it seems.... Anyone else experiencing this issue please ? Any fix soon ? -
TrackIR (1.2.1.169): Scope / sight not working when prone
CoolSpy replied to Space4Man's topic in Arma Reforger - Troubleshooting
Same problem... and also a big issue is that TrackIR feels laggy and not responsive like the accelaration of head tracking system has a low limit ... when you look around it feels laggy compared to actual head movements! -
[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
CoolSpy replied to KingN's topic in ARMA 3 - USER MISSIONS
KingN your missions are simply amazing, we played them alot on our dedicated server until you made the CUP mods mandatory... please can you tell us why you made that choice and if we can expect to see a RHS only version of your missions in the future like it was before ? We really don't want to use CUP in any form just for one mission and this makes our mod list too big and cumbersome. This is a 23GB additional download and some of our people are still with slow DSL connection 😞 Thanks mate! -
Hi Folks, I got a problem which drives me crazy. We have a dedicated server running with 60 mods, all works fine. We create a mission, everyone is able to join fine. But when the server has been up for a few minutes, SOME people won't be able to join anymore (they can when server is fresh) and got the infinite loading screen (black with horizontal scan lines). 90% of other players have no problem joining when it happens though but SOME can't unless the server is restarted. Any clue on how to fix that please ? Is that a mod loading order issue? Can I look somewhere on the logs to see what the problem is ? (if so, where?) TIA guys!
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Fox's Arma Server Tool Extended Rewrite (FASTER)
CoolSpy replied to Keelah's topic in ARMA 3 - SERVERS & ADMINISTRATION
-Can someone explain the "AI preset" option please ? -Also, is there any way to kick people who don't run the exact list of required mods without using signature check ? -Last thing, if I have the arma 3 game in my steam folder (I don't use SteamCMD), can't I have the mods listed in the "Steam Mods" tab ? I was forced to download the mods creating the SteamCMD folder to use that feature. The only way if you have arma 3 in your steam library seems to be using the "Local Mods" tab. Is that how it is supposed to work ??- 163 replies
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Same problem as an earlier user had.... I tried to start the mission and get thrown in the water from altitude. I see it might be a JIP problem. To get rid of it and start the mission cleanly again, I try to use #restart command to launch the mission from scratch but it does nothing. Any clue ? Thanks
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Fox's Arma Server Tool Extended Rewrite (FASTER)
CoolSpy replied to Keelah's topic in ARMA 3 - SERVERS & ADMINISTRATION
Verify signatures to 0 is fine of course but I wanted to use mode 2. Yes I copied the keys in the Keys server folder and no change. Is there a problem with ArmA 3 latest builds and keys management maybe ?- 163 replies
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Fox's Arma Server Tool Extended Rewrite (FASTER)
CoolSpy replied to Keelah's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello and thanks for this awesome tool. I have a problem hosting a dedi server with your tool. When I activate "player mods" and try to join it ingame with the very same mods ..... the server kicks me saying the signature is different. If I use the arma 3 launcher and find my server, it says mods are present but with a "different signature". (the number of mods used is red and none is green) What am I doing wrong ? In FASTER, I just changed "verify signature" to 2, checked the mods I want to use in "Player required mods" and used the "copy mods keys" button (I see the bikeys in the keys folder in my ArmA 3 server folder after that). Any clue please ? TIA!- 163 replies
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Problem fixed it was because I was testing modifications with the MP persistent save activated and the mission was launching without the last modifications I had made to the inventory... stupid me. I just deactivated the save option until my mission is 99% complete ^^
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Thanks for your answers guys! I don't have the rvg_fnc_equip running but my description.ext use these settings: respawn = 3; respawnTemplates[] = {"MenuPosition"}; respawnDelay = 1; respawnOnStart = 0; Could it be the problem ?
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Yes, exactly!
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GEORGE FLOROS GR started following CoolSpy
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Sorry if this has been asked, but I can not successfully change the players equipment with right click / modify. Even entering script commands in the unit init box won't do anything and it will always randomly choose the players gear and weapons in the end. What is the correct way to do it? TIA for your help guys 😉
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Flax's Arma Server Tool (F.A.S.T.)
CoolSpy replied to Flax's topic in ARMA 3 - SERVERS & ADMINISTRATION
Any ETA for V2 beta ? :) -
Flax's Arma Server Tool (F.A.S.T.)
CoolSpy replied to Flax's topic in ARMA 3 - SERVERS & ADMINISTRATION
I can't find a way to use admins[] = {"<UID>"}; to autologin as admin. Did I miss something or does it have to be added in a future release ? Any workaround ? -
Flax's Arma Server Tool (F.A.S.T.)
CoolSpy replied to Flax's topic in ARMA 3 - SERVERS & ADMINISTRATION
Awesome.... your tool keeps getting better after every release and it's cool to see you are open to some suggestions! Good job, can't wait for 2.0 now ;)