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About CoolSpy

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  1. CoolSpy


    Problem fixed it was because I was testing modifications with the MP persistent save activated and the mission was launching without the last modifications I had made to the inventory... stupid me. I just deactivated the save option until my mission is 99% complete ^^
  2. CoolSpy


    Thanks for your answers guys! I don't have the rvg_fnc_equip running but my description.ext use these settings: respawn = 3; respawnTemplates[] = {"MenuPosition"}; respawnDelay = 1; respawnOnStart = 0; Could it be the problem ?
  3. CoolSpy


    Yes, exactly!
  4. CoolSpy


    Sorry if this has been asked, but I can not successfully change the players equipment with right click / modify. Even entering script commands in the unit init box won't do anything and it will always randomly choose the players gear and weapons in the end. What is the correct way to do it? TIA for your help guys 😉
  5. Any ETA for V2 beta ? :)
  6. I can't find a way to use admins[] = {"<UID>"}; to autologin as admin. Did I miss something or does it have to be added in a future release ? Any workaround ?
  7. Awesome.... your tool keeps getting better after every release and it's cool to see you are open to some suggestions! Good job, can't wait for 2.0 now ;)
  8. Ah too bad! I dream of a simple tool to manage my servers but without the implementation of STEAMCMD. I think alot of people would be interested if you create such an alternate tool. Not sure how time consuming it is though even if it is a much simplier tool. Thanks for your work and quick answer! ;)
  9. What's up with the DIFFICULTY SETTINGS bug (not using settings) tophe ? Any plan just to hotfix that issue ?
  10. What's up with the DIFFICULTY SETTINGS bug (not using settings) folks ? Any workaround ? :(
  11. Would it be possible in the next version to be able to manage only the server settings with a default ARMA 3 install (no SteamCMD) ? Because when I try to use it with my current install, the mods don't want to be detected. I have to manually copy all the mods from the Steam folder to the SteamCMD workshop folder (which I had to create and don't really need). :)
  12. Good news for FAST 2 :) I like the interface, looks clean! By the way, here is what I experience with the steam workshop mods. When I check all the mods in FAST, it seems they don't appear in the ARMA Browser (red dots everywhere in the bottom right), even if it seems they do launch themselves And if I use on the client servers the same mods, it tells me I have a CBA A3 mismatch version (which is nearly impossible since I synchronize mods with the steam workshop) Any clue please?
  13. I think you nailed it.... I tested with all triggers set to 'server only' and it fixed my issue! thanks ;) For information in case future visiters of this thread need all the help and direction they can get, 7erra told me how to make the random tasks1-8 reserved for my VIP (who is the only player in the independant side) If you want to add the task only to players on the independent then you have to change that in the trigger: Trigger 1 From this: { [_x,true,["Task description",_x]] call BIS_fnc_setTask; } forEach _randomTasks; To this: { [_x,independent,["Task description",_x]] call BIS_fnc_setTask; } forEach _randomTasks;
  14. Well, I talked a bit too fast... I tested on my dedicated server with friends and it creates too many tasks for the VIP even if I had set it to 2 only.... that"s weird, when I test it in Eden locally it worked fine. Is this because of local / global parameters ?
  15. Works flawlessly!! Thanks so much, thanks to you and Grumpy Old Man... making my mission was possible! ^^