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Everything posted by chammy
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~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am back, and I think I will pick up where I left off, before I started in the career I'm in now. So I shall start from the beginning, since i am sure ArmA3 has been updated and changed to oblivion. I just wanted to check in on this post to make sure there is still anyone who might pop on here to answer a few questions. I'm starting from scratch again so maybe I'll have a better understanding. I have been working on develping a game of my own so I figured I'd go here and refresh, along with all my working in Blender and UE5. maybe this will be easier now. Hopefully but it seems ArmA3 is a whole other beast -
Ok thank you. I'll give it a go again. Maybe i'm not installing them correctly, or just missing one. hmm
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Im also having or getting an error in start up. "The procedure entry point ?rap_add_class@Rapify@@QEAAPEAUrap_entry@@PEBD0@Z could not be located in the dynamic link library DePbo64.dll." Can someone explain? From what I understand is that Mikero tools need to be installed in a certain or special sequence?
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[HowTo] Work Drive Setup + Bulldozer
chammy replied to hoverguy's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Ok I completed mounting a P Drive but my steamapp id is 233800. Is that a bad thing? -
Ok need help with the sound shaders and config. Will offer a compensation
chammy posted a topic in ARMA 3 - FIND OR OFFER EDITING
Admins, if this is in the wrong place please let me know or you can move it, thank you. But I am not sure if I had posted to offer to pay anyone who can create a template for me. Yes, I have been for along time, trying to create a sound mod for ArmA3 that is compatible with other mods but honestly I have no time to sit and try and figure out the coding and all. I had help from others and I really appreciate it but I just do not have time with 2 kids plus a 1 year old, plus an adoptee, work, and school. I just need a template and some guidance till I am done, at least to have a backing on what I can do trial and error runs as I go along. I was directed to DevHeaven but those guys seem to busy and annoyed with me. At this point I want to make this for the community to share but it seems it might just be for my own enjoyment. But I have left ArmA2 CSM3 collecting dust and not finished, I need to complete something. So if anyone can offer a fee or something reasonable for your time I'll be happy hire someone who is honest and has time and is not vague when it comes to explaining. Its all I got from others here and its just concentration is not what I have these days :( -
Ok need help with the sound shaders and config. Will offer a compensation
chammy replied to chammy's topic in ARMA 3 - FIND OR OFFER EDITING
Thanks man. -
moved. Hello Admin is there a way to delete this one?
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Hi all. Im just looking for new missions. Any good ones out there? Where can I download some?
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Does anyone know where I can start in order to put all this info into the config? I am scatter brained. Its as if BI created this to just further confuse us from doing any modding
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One thing left to do...is putting it all together is where I start to get even more confused
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A config dump? As in all config? I have but i dont know where to look or what im looking for. I will try that though and report back
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Good day everyone, ihope everyone has better or good days in these times. Anyways, I have an issue regarding the update with my sound mods I used, notice "used". Ever since the update non of the sounds mods, like SoS, or JSRS, do not work. I have been working on myself and nothing is changed when tested. Non of the sound mods sounds have changed either. I contacted support and they suggested posting here on Feedback, since I have tried to post on the authors of the sound mods posts and asked directly. I even got on the dev section of discord , or CUP, and all I get are vague or riddled answers, or no answers at all. The question is....when creating my sound mod, is there anything I needed to add now since the update? What normally was like with JSRS, etc. when the mod is activated in the Mod section of the game , the mod still plays vanilla sounds. This is extremely frustrating thank you for you time in advance
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RealSound Team Official WIP Thread
chammy replied to LtShadow's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Im instrested -
DynaSound - A sound mod by LAxemann (Release)
chammy replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You and JD Wang are right. Most gun shots do sound the same, almost. I have a certain way to implement that. Its too bad I had a jist , almost was able to get something created with both help of Lax and Goth, until ArmA3 was updated. Now nothing works -
DynaSound - A sound mod by LAxemann (Release)
chammy replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The thing is, Ive been trying to mod a sound mod myself and the info given is all vague and riddled. As if you have to have some kind of privilege to know this info, or a select few have the right to have notoriety over being able to create such a mod. There's no competition on my part, I just want to contribute my ideas as well. -
DynaSound - A sound mod by LAxemann (Release)
chammy replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the latest update screwed all the sounds up. The sound mods still play vanilla sounds. Is there any way around that or a way to remedy that? I feel a lot of modders, at least the sound modders, are holding out on that info. -
~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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Ive asked for help for years now. Im starting to think most dont want me in on the competition. A competition I say , because its what it feels. I want to add my sound mod but seem to be at a stand still cause i dont quite know what to do with the config files and for help, alls I get are vague and incomplete explanations, as if to have knowledge of the config is like some badge of honor , kinda like an episode of Harry Potter. Or you have to beg to get help, or do some brown nosing I guess I'll just revert back to ArmA2 and try to complete that.
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Arma 2 Sound Modding 101.
chammy replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
anyone have an idea where i can find the templates at? -
Arma 2 Sound Modding 101.
chammy replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
that might be ArmA3 -
Arma 2 Sound Modding 101.
chammy replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
for ArmA2 or 3? -
Why do answers have to be so cryptic and vague? If you all dont want to help me or at least direct me to cut and dry , straight forward and clear and concise explanation so I wont have to bug or inconvenience anyone all the time then just say so. Its not like I have all the time in the world either, juggling work with ridiculous hours, school, a new baby, and high maintenance kids (well not really) I dont know why asking for a little help is like an unsolved mystery, its starting to look as if a lot of you who have the knowledge of this coding and scripting is a sort of earned right of passage, or you hold the keys to power, when the average guy comes to ask for some guidance. Sorry I ranted and was frank, but I have asked on a lot of other threads and ArmA3 sites and all i get are vague answers or I get ignored. Even asking the developers I basically get a door slammed in my face LOL
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~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
And the mystery and the wait goes on :P -
~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am assuming that particular rifle may be sharing a shader from another rifle or folder. And a question for everyone, specially you Megagoth :).... Ok, i finally got a tool to repack a pbo, granted it is repacking correctly. I am checking the packed PBO to see if all items or folders and wss files are in and they are. The only thing now is I keep hearing the vanilla sounds for a particular test rifle, the MX. What I am doing is using a config file and just renamed some attributes to it but made sure all paths are at least, correct: P:\CSM4\Addons\CSM_MX This is the path to the ArmA3 folder: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@CSM4\Addons Now here is the first section of the config file: //Class CSM4_MX : config.bin{ class CfgPatches { class CSM4_MX { units[] = { }; weapons[] = {"arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F","arifle_MX_SW_F","arifle_MXM_F","arifle_MX_Hamr_pointer_F","arifle_MX_ACO_pointer_F","arifle_MX_GL_ACO_pointer_F","arifle_MX_GL_Hamr_pointer_F","arifle_MXC_Holo_F","arifle_MXC_Holo_pointer_F","arifle_MX_SW_Hamr_pointer_F","arifle_MXM_Hamr_pointer_F","arifle_MX_pointer_F","arifle_MX_Holo_pointer_F","arifle_MX_ACO_F","arifle_MX_GL_ACO_F","arifle_MX_SW_pointer_F"}; requiredVersion = 0.100000; requiredAddons[] = {"A3_Weapons_F"}; version = "1"; }; }; class Mode_SemiAuto; class Mode_Burst; class Mode_FullAuto; class CfgWeapons { class Rifle_Base_F; class arifle_MX_Base_F: Rifle_Base_F { drySound[] = {"JSRS2_MX\MX_dry", 0.362341, 1, 100}; reloadMagazineSound[] = {"JSRS2_MX\MX_reload", 0.362341, 1, 100}; class Single: Mode_SemiAuto { sounds[] = {StandardSound, SilencedSound}; class BaseSoundModeType; class StandardSound: BaseSoundModeType /// Sounds inside this class are used when soundTypeIndex = 0, according to sounds[] { begin1[] = {"CSM4_MX\single_s1", 1, 1, 130}; begin2[] = {"CSM4_MX\single_s2", 1, 1, 130}; soundBegin[] = {"begin1", 0.25, "begin2", 0.25}; this lower half I cut off to save space. Ok, the section "weapons" ..should I have left it as " {}; " blank? Or would that have made any difference? I filled it in with the other class names just in case assuming thats what I needed to get it to work. Now, with all other sound mods; SoS, Dyna, and JSRS, they are doing the same thing. Just Vanilla sounds and nothing has been changed. I think with JSRS only a few bullet sounds are sounding modified at this point. Am I missing something? A version? Ive checked the confid folder of ArmA3's sound_c file after I updated the version , to see if there is anything changed or renamed and its the same as before. Notice its a insert from JSRS. I am only using this as a way to figure out how it is done or, if it even works thus far, so i can start creating my own or using it as a template -
~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The error im getting with pboproject is: no tools binarizeno tools signifileBis Tools are not install for this engine type grrrrrrrrrr