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Tom_48_97

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Everything posted by Tom_48_97

  1. Tom_48_97

    TECHREPs

    Full changelog and TECHREP
  2. Yes, it is, I just need to gather all the needed stuff to make a proper sample ;) Glad to read that :)
  3. The P3D is indeed broken for an unknown reason, I will take care of it soon ;) This is planned and will be available in the next TECHREP (and soon in the dev branch) :)
  4. I just tried with the current main branch (1.44) and from my side, it's working. May I ask what type of Addon did you packed and with what tool? Perhaps the packed data.
  5. 05-05-2015 Size: ~56.4 MB Binarize Changed: New version Steam configuration Changed: Incremented version to reflect the current stage (0.88)
  6. In your case, it's because your environment variable PATH is incorrect. Something altered the variable, have you installed any software or tools recently?
  7. 29-04-2015 Size: ~428 MB FSM Editor Added: Search function Fixed: The hints were not displayed properly in the status bar Samples Added: More content to the sample of Mod presentation (packed version of this sample can be found in the Workshop) Added: Buoyancy property to the models Added: PSD sources to create skins of the Marksmen weapons (packed into 7z archives, see Arma 3 Tools\Samples_F\MarksmenDLC_Textures) Changed: Images used in the sample of Mod presentation have been converted from PNG to TGA Steam configuration Changed: Incremented version to reflect the current stage (0.87.3)
  8. I spotted and fixed the issue, I hope I will be able to make a release soon. Thanks for reporting that ;)
  9. The new colimator technology needs the new Binarize which is currently under fire (tests). If everything goes well, both, Binarize and the sample could be released soon. In other words, this is planned in the short term
  10. 23-04-2015 Size: ~2.5 MB ImageToPaa Added: Extended support for the Targa file format (preview and file information) Added: The size of the preview, in the form "Details", can be changed Added: The preview dialog can be closed by pressing 'C' Added: Logger (log is stored in Arma 3 Tools\Logs) Changed: The background color of the preview has been changed from grey to lime green Fixed: Minor issues in the interface CfgConvert Changed: Better error report Publisher Added: Now detects if a freshly published item is corrupt Changed: The logs are now stored in "Arma 3 Tools\Logs" with the other log files WaveToWss Changed: The frequency value cannot be set to any value higher than 44.1 Khz Steam configuration Changed: Incremented version to reflect the current stage (0.87.2) Removed: "Uninstall directive" to prevent potential crashes during the verification of data (from Steam)
  11. There is no plan to add such sample, then, I'm not sure we will have enough time to do so. I will investigate a little on the topic but at a first look, if it happens, it will be on long term. Like I said before (previous page), Terrain Builder is complex software and your issue requires additional investigations, the ticket will be updated as soon as we have more info to share. Nothing is yet planned about that but I agree that it would be nice to have it updated.
  12. We are effectively aware of these issues. It's obviously planned to go through the TB issues but like you said, it's a complex software and it takes a lot of time. I cannot announce any delay for now :(
  13. I received your PM, unfortunately, Publisher's logs are missing, if you could send them to me :rolleyes: Publisher stores its logs into "%userprofile%\AppData\Local\Arma 3 Publisher\Logs\", there should be a log per day and crash files. Regarding the location of the logs, this will be unified soon ;)
  14. It's not because we don't reply that we ignore your messages :rolleyes: Is your issue fixed? :confused:
  15. 16-04-2015 Size: ~3.7 MB Game Updater Changed: Improved Steam communication Changed: Method to store user information Tweaked: Base code reworked a little Publisher Added: Validation of the length of text in bytes for the Name, Description and Change notes fields Removed: Tag and pre-made picture for "Addons" from Publisher and the Steam Layer Samples Added: Sample of mod presentation Added: Explanation of camouflage added to the Character sample FuturaToP Added: Support for Kart and Heli DLCs data Fixed: False positive error 6 when the A3 directory was not present in the destination directory Removed: Usage of lock file Arma3GU (part of Game Updater) Changed: Base code improved Changed: Now uses .NET 4.5.1 Framework (instead of 4.0) Changed: General aspect of the interface ImageToPaa Added: Ability to check some basics on the file list to process Changed: Prototype of interface has been promoted to "default interface" Changed: The old interface has been renamed to ImageToPAAGUI_Legacy.exe Steam configuration Changed: Incremented version to reflect the current stage (0.87.1)
  16. Can you detail what files/folders you added? (including the full paths) You're right, on my task list :)
  17. There is a small issue when the document folder of the current user is not at its default place. It could prevent the usage of the hot backup and the export, otherwise, it should not be an issue ;)
  18. Well, this is true and false (oxymoron power :ill:). Firstly, true because the language definitions are supposed to be working without any change, then false, simply because the ST2 engine uses Python 2.6 whereas the ST3 uses the version 3.3. That said, there is something in the pipe...
  19. Tom_48_97

    Localized versions

    Hello, I updated the first message of this topic, actually the game has been translated to Italian and this localization is currently in its review process, but thanks ;) We're still looking for manpower for the other localizations! Ps: The Czech localization is also in review :cool:
  20. It looks like Buldozer is incorrectly configured, you have to run Buldozer Configurator to apply the appropriate configuration. The installation manual is available here. Regarding Terrain Builder, any additional information?
  21. The current binarization available with Arma 3 Tools is "the old one". The new Binarize is not yet ready to be released but it looks like it's a matter of time :cool: The new one has been tested on the weapons (only) and for what I can tell, everything went good so far. Next step will occur post Marksmen, we'll perform additional tests, including large scale packing to see how it behaves and if it passes successfully, it should be a matter of time until its release. As it will be firstly into the dev branch, I invite you to keep an eye on the change log (even if I'm almost sure you already do)
  22. Well, no because the VhC can also impact the mass of the vehicle. In addition, the animation sources can have a property "onPhaseChanged" which is a string of code, executed by the VhC each time the animation phase changes. The documentation is available on the Biki. That said, regarding the above, indeed, it's not really relevant for the VhC itself. By the way, this is the first released version of VhC, it's meant to be updated and expanded. :cool:d3nn16, I will try to take a look about your suggestions ;)
  23. Tom_48_97

    Bulldozer just... Shuts Down

    What branch are you using? (tools and game) Did you run Buldozer Configurator? Is buldozer working with Object Builder?
  24. On the first post, the issue was an incorrect environment variable "PATH", in brief, you were unable to run most of the BATs or CMDs scripts. This is main cause of issues with DevP these past months. Then, have you ever launched Arma 3 from Steam since your fresh install? For the record, the mandatory registry key is: hkey_local_machine\software\bohemia interactive\arma 3 Are you using the development or stable branch of the tools? Note: FuturaToP, it doesn't search for the registry entry but directly for the file "%_MIKEDLL%\Bin\DeOgg.dll" wherein %_MIKEDLL% is the installation folder of these tools. If the file is missing, it'll throw an error 2.
  25. What's exactly the issue? There is more than one issue described here.
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