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supergruntsb78

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Everything posted by supergruntsb78

  1. supergruntsb78

    GFM - Green Forces Mod

    it sure is a h*ll of a lot better then mine :P
  2. supergruntsb78

    GFM - Green Forces Mod

    firts off all like the idea :) Color number one (1) is to dark in my opinion Color number two (2) will fit the army but with old equipment Color number Three (3) is the best color its a perfect green for the green army ;)
  3. supergruntsb78

    Config Errors Displaying

    agree ... error reporting OK... but please BIS make it less intrusive.... PLEASE ? PRETTY PLEASE ?? PRETTY PRETTY PLEASE ??? PRETTY PRETTY PRETTY PLEASE ???? (hoping it will help in getting a less intrusive error reporting system :P )
  4. love the update :) you do know (probably you do :P ) that some of the texures on the bridge monitors are up side down or on there side ? :P yet again realy love the update :D :D
  5. supergruntsb78

    Release Candidate Branch Discussion

    Happens to me also, although not this bad ......, i play solo and fiddle around a lot in the editor. first i fought it was a mod problem so i disabled all mods , but nope, it still remains :( i tried the 1.64 RC test vesion and to my idea it was a bit less present) (1.64 RC is concluded before i could do some real testing so i can not realy say if it solved or made the problem less presen)
  6. supergruntsb78

    Eurofighter Typhoon AWS

    this i know, i just get it all the time when placing his aircraft and so i thought it could be a bug with the planes, but i have been keeping my eye on the problem and it happens with more addons (looks like those are high poly models ? when it happens)
  7. supergruntsb78

    E-130J Guardian AEW&C

    i noticed something on your E-130J Guardian and your Eurofighter Typhoon addon, when placed with 3den it takes the editor a while to acctual place the aircraft, it sort of freezes (looks like the PC needs to think it over first) for a small while and then suddenly it places the plane and you can continue building mission it happes with the Guardian and the Typhoon planes :( (same post made in the Typhoon thread)
  8. supergruntsb78

    Eurofighter Typhoon AWS

    i noticed something on your Eurofighter Typhoon and your E-130J Guardian addon, when placed with 3den it takes the editor a while to acctual place the aircraft, it sort of freezes (looks like the PC needs to think it over first) for a small while and then suddenly it places the plane and you can continue building mission it happes with the Typhoon and the Guardian planes :( (same post made in the guardian thread)
  9. supergruntsb78

    L.E.A.P -- HALO / ParaJump Operations

    it would even better be if you could at least insert a smaller type of jump craft like a MV-22 or CV-22 (Osprey) as it would fit on to the Nimitz or (cup) LHD better then a C-130 :D (the C-130 works very well as a land based jump aircraft but its a bit big for on the nimitz :P) keep up the good work on you modules realy love them
  10. supergruntsb78

    EM_buildings - new buildings

    yesssss the update has arived :) :) love the buildings can't wait for the new building to be finished :) :) keep it up .. great work ... etc. etc. etc. :P
  11. supergruntsb78

    L.E.A.P -- HALO / ParaJump Operations

    still loving this module , to bad the C-17 was removed from the list , now on to the following i am using the l.e.a.p module and when i click preview i get erors in a script about the weapons crate something about setvector ... (will put the exact error later if needed)
  12. supergruntsb78

    NIArms Release Thread

    ehhhmmmm i read hlc_compat_RHS_aug and not CUP ? wrong addon installed perhaps ?
  13. supergruntsb78

    Mogadishu Map v2

    looking forward to this map :D :D :D i agree with wiki leave the crash sites without choppers so we can use the map otherwise besides blackhawk down missions also i would like to ask you to not include ten thousand other mods to your mod files most people have most of the mods you use in your maps already on the arma install so no need to create a other 3.5gb file for only a map (makes your job easier also :P )
  14. supergruntsb78

    [WIP] RHS/Vanilla replacement pack

    nice release :) going to try this :)
  15. supergruntsb78

    New Map : GOS Al Rayak

    first off all i got to say this map is realy great :D got a little question though , could you please make the rivers and ocean / sea area's a bit deeper ? that way it would be perfect for some diving missions as well :ph34r:
  16. supergruntsb78

    ENFORCER [Police and Punks] MOD

    YOU MEAN ADDON MACHINE !!!! and yet again a other good update from Zabb :D :D :D :D :D :D thanks for honoring my request for the gendarmerie vests :218:
  17. supergruntsb78

    TAC Vests

    YOU MEAN ADDON MACHINE !!!! and yet again a other good update from Zabb :D :D
  18. supergruntsb78

    Tier 1 Gear Pack

    when can we have it ? ohhhh crap i am not allowed to ask that, right ? ..... so ... when can we have it :P just kidding ..... looks good can't wait for the next update :P keep up the work i realy love the vests and am using them now all the time
  19. supergruntsb78

    BlueFor turning OpFor

    hi there, i got a small problem and was hoping somebody could shed some light on it its the eden editor on latest stable i create a small mission in EDEN on TANOA, i place several BlueFor including a player character i hit preview to check my mission and it works flawlessly, i then go back to the editor and place some more things i then had the idea to change the player to a other unit checked the mission in preview all OK i saved the mission, closed Arma3 and had myself a BBQ, after returning from the BBQ i start up ARMA3 again, load up the mission and noticed that the first character i had as player (now AI) was turned to OpFor (RED) also the second character i had set as the current player had turned to OpFor (RED) what could be wrong ? (yes... i use mods so it will probably be a mod problem but i am hoping somebody else has this problem so we can figure out what is going on without having to go tough all my mods to see if it happens again :( )
  20. supergruntsb78

    BlueFor turning OpFor

    problem seems to be solved it seems it was the C2 addon (as far as i can tell atm. )
  21. supergruntsb78

    Tanoa high resolution map

    thanks for the maps they are a bit heavy on load but realy useful can you perhaps create the maps with grid reference next to it ? it can help identifying certain locations etc.
  22. (if this has been asked before then please forgive me but i couldn't find it) i am trying to build a mission where the player gets support from a (virtual) carrier, i set up the virtual Cas system and request the F-18 to do a bombing run, the plane spawns but crashes, it just doesn't have the power / height to get flying. anybody knows a way to spawn these birds, high up in the air ? / with enough velocity ? , the normal Cas strike works very wel so i can always setup a flying jet on a location and have him refuel / repair / rearm constant (dont know how yet but i will find out) tnx in advance for helping out
  23. supergruntsb78

    Eden editor / units get "lost"

    i noticed this problem as well as BleuFor player chars switching to Opfor side i have Alive & C2 from the list above as i did not noticed it with Alive before i think it could be a problem with C2 i am going to check now
  24. supergruntsb78

    [Release] TOH Cargo Ships

    can i request a little request ? ^_^ perhaps include https://forums.bistudio.com/topic/109944-isolda-fleet-civilian-ships/ this pack includes some smaller ships to be perfectly used on ALTIS and TANOA
  25. supergruntsb78

    EricJ Release thread

    when i use the blackhawks a get a error about the ACE fastrope function i am getting this for a while now and i can remember it being a known issue (if i remember right :wacko: ) if so any chance it is going to be fixed ?
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