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Everything posted by froggyluv
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
froggyluv replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very satisfying trigger pulls methinks -
So googled this but no definitive answers as far as I can tell - when the game occasionally hard crashes forcing a PC reset -STeam no longer is aware I have the full Arma game as well as 100GB of mods in the Workshop folder. Its all there yet nothing I do ie restart steam etc fixes the problem and I actually have to delete all the old files or Steam wont download it as it doesnt have enough space..for Arma3..which is still on the HD thereby taking up the space...... ......So itll be a full overnight download of almost 200gb - anyone know a better fix ?
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- arma 3 crash
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CTD Forces Full Steam Re-Download + Mods
froggyluv replied to froggyluv's topic in ARMA 3 - TROUBLESHOOTING
Hey man - wow 600GB....your pain makes me feel better j/k brutal. Funny thing is it happened to me once before and Iwas able to find a fix but have hence forgotten it and cant relocate it. Question: do you use multiple HD's?- 3 replies
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- arma 3 crash
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neat
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ai mod [Release] Vcom AI 3 - Dangerous AI
froggyluv replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Im not sure about this mod but i do know from fiddling with AI that when they are given DoMove type commands it sometimes takes away your ability to command them. Usually pressing 0-1 (ie Done) command returns things to normal. -
Name the Goat Keeper [help with "writer's block"]
froggyluv replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
My nutty buddy is in Morocco sent me this video yesterday -its goats in the trees man.THERES GOATS IN THE FRICKEN TREES MAN!! Sorry for my outburst, im a city boy and just not used to that type of behaviour from standard rural livestock. -
Is this enough of a computer for ArmA III?
froggyluv replied to greywulf58's topic in ARMA 3 - QUESTIONS & ANSWERS
Welcome back greywolf ;) Got your PM and im honestly not too familar with thos components but will tell you that CPU speed or ability to OC is the most crucial for Arma. I dont know that CPU or if you feel comfortable overclocking but in my experience getting to 4.0 GHz and up is what really ups the Arma ante jackpot. Also youll want to list motherboard and ram speed. Lastly this is the correct thread for PC-Arma related questions Best, froggy -
I would certainly recommend this title to any PC gaming enthusiast/masochist
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Dang! Nice job!!
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Name the Goat Keeper [help with "writer's block"]
froggyluv replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
AZZGoader (no disrespect AZ) said with the same affect and sanctity as Game of Throne's Mance Raider -The King Beyond the Wall. And his giant probably male Goat Jerome. -
release Last Tango in Tanoa 2: Razing Cane [SP - Released!]
froggyluv replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
I remember that "Cajones" -classic. Yeah ive recruited my Wife for her RADA (Royal Academy of Dramatic Arts) level Thespian skills for a giant mod team i once worked on for Mount and Blade (Prophecy of Pendor) some time ago. Lured her in after convincing her she could use the experience as part of her Resume' building operation in which she became ecstatic. Like really ecstatic -think Diane Chambers level Shakespearean ham -
Well, since you asked.... Politics. Id always wanted a politically driven CTI that is dynamically driven by events actually taking place on the BattleMap. So alot of Civilians killed by OPFOR during Artillery strike and spotted by Neutral UN type force -they take a financial hit and perhaps stop using that sort of attack for a while at least in that area. This could lead to alot of cat and mouse games trying to lure the enemy AI into a major political mistake via military action. Different AI general leadership personalities could be fun too (Ruthless, Cautious, Fruity, Hasty etc) Lets be honest, modern day warfare rules are determined daily by what is reported and how it is interperated by the world population. Wars have alotta perception rules unless your sadly in Syria when the OPFOR just dont care.. Yeah itd be a beast to code but i'd play the everlovin sex outta it
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- cti
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release Last Tango in Tanoa 2: Razing Cane [SP - Released!]
froggyluv replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
JohnnyBoy or should I say Ralphie.. well done man -you truly had me LOL for realz. -
release Last Tango in Tanoa 2: Razing Cane [SP - Released!]
froggyluv replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
hehe not yet plan on some serious man cave session time this weekend to deal with that yabahead -
release Last Tango in Tanoa 2: Razing Cane [SP - Released!]
froggyluv replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
Yo JDawg - only in 1st part so far funny f'in dialogue but got a real problem with that Black dude at mission start.. -
Voronoi Diagram using Fortune's Algorithm
froggyluv replied to mrcurry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah I read that Wiki and it broke my brain ..thanks -
Holy Necro batman! Would be a sweet edition though - in both materials and actual characters
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Underwhelming. Lets just juice the heck outta Arma 3 until its bone dry and maybe then we'll think about an Arma 4 if one of the community mods doesnt magically morph into a new DayZ/Fortnite etc... Unless someones working on a new way to upgrade the entire firefight experience -im pretty unimpressed and probably grabbing my spurs and head out West for Some console Redemption. Just too much 'Go here, encounter 10 enemies in Flock formation laying on the ground, magically rotating and shooting your head on sight. No soldier emotion, variance of animations, reactions, rate of fire, random act of courage, lunacy or cowardice -all just too samey for too long now. Hopefully BI you'll one day allow your AI to lets its hair down..
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Ah, was under the impression that CTI AI used Scouts/Aerial type units to scope out potential threats and then build/send out units accordingly -whether the information be accurate or not.
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release Last Tango in Tanoa 2: Razing Cane [SP - Released!]
froggyluv replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
Yeah Hi I was re-directed to this thread by the Society of Large Hairy Men Whom Love Sheep and other Small Farm Animals (and I mean REALLY love) and am hoping this mission delivers. That is all. -
Looks good. Cant buy any AMMO though as its all "X'ed" out in the Arsenal. Even tried a cheat arsenal but nevertheless. Really like AI Commander driven type missions - one thing id always thought would enhance would be too have the AI commander callout Battle Objectives for example "AT Groups and Player Group to Kavala to Counter Armor Threat" -or something like that. Battle plan cohesion type stuff.
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HETMAN - Artificial Leader [NR6 Edition]
froggyluv replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im pretty unfamiliar with the inner workings of the HETMAN's but it basically seems to be the Arma I always wanted to play -AI seeking objectives on its own in a military manner. One thing Im really interested in is getting AI to Garrison as a Defensive strength and tactic - i use a script that significantly enhances troops abilities that have been inside for a long period of time and was wondering how i can trigger the use of a more frequent garrison by AI commander? Ive read about it here but have yet to seen it used in the example mission im using of yours. -
halloween JBOY_PumpkinHead
froggyluv replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok i wanna need ta party with THOSE guys! -
[WIP] CineCam | Cinematic Third-Person Camera Replacement
froggyluv replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Immersion booster. Would boost again.- 33 replies
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What daviddoss said ^^^ More reliable DoWatch was never that great for getting a weapon pointed a certain way as it always seems that a soldier ordered to doWatch Enemy could actually stand perpendicular to Enemy and be considered by the engine to be 'doWatching him'. The reason being peripheral vision im guessing.. Edit: Bummer. Did you try invisible enemy targets?