frostwyrm333
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Everything posted by frostwyrm333
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I'm replaying the campaign and using development version, after I destroy the tank in Moral Fiber, I'm supposed to clear the fortification, but approximately 2 minutes after I clear it, the mission ends up in failure and says that I didn't follow the orders. Is this a bug or am I just supposed to restart the mission? Thx for help.
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I have tried to complete the Apex Protocol campaign mission 3 times, but every single time I complete all the tasks and I'm supposed to approach Miller (when the distance is approximately 25 meters), the game simply dies for me claiming some memory error or insufficient memory available. I have only 4 GB of RAM and I would get the occasional crash but this time I even changed textures to low and everything seemed normal until the crash.
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Game crash during Apex Campaign
frostwyrm333 replied to frostwyrm333's topic in ARMA 3 - TROUBLESHOOTING
Well I know that much, although BI would have you think that 4 is enough. I have observed a number of games crashing lately. I guess 6 GB is minimum these days. -
I have finally started up the Apex Protocol campaign, the game will crash eventually for me after about an hour and half. The game is obviously leaking memory. However, I got a crash twice just before completion of the Apex Protocol mission. When you are supposed to approach Miller, the game will stutter and then crash because of memory violation. Since you can't save in these missions I have to replay it from the start and I'm kinda sick of it already. Is it even possible to get a normal experience with 4 GB of ram now?
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BHI Mods Discussion thread
frostwyrm333 replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I saw this and remembered about this project. http://www.gamespot.com/articles/star-wars-battlefront-3-fan-remake-devs-say-its-be/1100-6440474/ (Valve agreed to distribute unofficial star wars game made in unreal engine) It's quite unusual and unprecedented, perhaps it will be shut down on Monday, or maybe you misinterpreted Disney's attitude towards mods. -
I got 1.61 and I have noticed some framerate improvement, nothing dramatic but game feels definitely smoother . On the other hand I tried to replay the campaign and there is a blocking bug actually: -in the first mission, the sargeant is not "invincible", if he dies, the mission goes nowhere. -in the second mission, the mine that's supposed to off him does not. (because of GL armor?)
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Quick question, is Huron capable of landing on water or just float with engines on?
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I wasn't able to reproduce the crashes. I've tried several combinations of mods (2 crashes happened with mods),without mods too. I have restarted my PC since, not sure where the problem was.
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Does anybody else experience instability on RC? The game crashes within minutes, literally.
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Amazing, though I never got to see most of that stuff. And this is just "normal" mods. I remember there were addons for literally everything from middle ages to warhammer.
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Water reflections in OFP were only possible with dxdll as far as I remember. Love to see people complaining less than a day before the first announcement. That was fast.
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Can't you detect a mine by just looking straight at it? Is there a difference if you aren't looking at them?
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Are all of those BLUFOR weapons? Because Kir was pictured with an opfor soldier before. Why would BLUFOR need 3 new rifles?
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No need for emotions. The engine does use multithreading, check wikipedia to find out what that means. And it is true that some scenarios are horribly optimized. You need to understand that they can't say anything bad about their product. He acknowledges its far from ideal and that its going to fixed in a new engine. No competitors, they all failed. Big publishers care only about wide demographics. Its kinda strange that DayZ turned from polished standalone mod to engine overhaul operation but its better than nothing I guess.
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I like the subtle camera rotation. Makes you feel more connected. The recoil is interesting too.
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-Lost Dragons-
frostwyrm333 replied to HorribleGoat's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - TOTAL MODIFICATION
I don't know how I could miss this one. Definitely checking it out. -
How Long And How Much Work To Build Future New Engine?
frostwyrm333 replied to infiltrator_2k's topic in ARMA 3 - GENERAL
The answer is too long and a lot. I wouldn't hold my breath. Dayz is still being developed/ported/whatever-it-is-they-are-doing-with-it so the innovation will probably happen there. I strongly doubt there will be substantial changes in the expansion which is Q4-05 or maybe Q1-06. And I bet there will be more DLC for A3 beyond that. Arma 4 is 2017/18 and knowing Bohemia, there are about 0 things planned or confirmed. -
I meant this: Otherwise, I don't know, try submitting a feedback ticket with screenshots. of the problem.
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The crosshairs change when you face an obstruction maybe this is what you observed.
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Multithreading: ....distinguished from multiprocessing systems (such as multi-core systems) in that the threads have to share the resources of a single core....
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Has anybody encountered a problem that the game suddenly "lost" a joystick? I mean it was missing from the controls menu after I switched to advanced flight model. Also, why do CSAT pilots have a different green color scheme? Is it the same as the scrapped russian one? http://i.imgur.com/LhhctDN.jpg
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Genius! Now just a little blur on the outside and its perfect.
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Very nice update. 1 - the windows materials are quite strange at night, are they emmisive? 2 - the stairs gave me motion sickness, I didn't know this was possible. Are elevators possible in Arma? Its very nice to fly helicopters around the buildings, though, the AI sadly can't navigate properly.
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Sounds like Gmod for arma.:)
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Hm, M-ATV weighs more than 12 tons according to wikipedia. The selection of vehicles in A3 narrows the possibilities too much. Maybe the DLC will contain Osprey with that overpriced little jeep.