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Everything posted by ducphuli
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BloodLust (Version 2022.04.13)
ducphuli replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, have a nice day -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
ducphuli replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
very detailed, thanks mate- 5767 replies
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
ducphuli replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey man, I don't see your mod anymore -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
ducphuli replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, it's been a while since I've seen the update message -
BloodLust (Version 2022.04.13)
ducphuli replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@zooloo75 Oh, thank you for the update. Surprised when I saw this post, I don't join the forum often. Chances are a lot of people on steam, like me, don't know about this forum. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
ducphuli replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks guys, as suggested by @pvt. partz , I ask your permission to increase the volume of the cat meow- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
ducphuli replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@tpw My friend let me ask. I want to increase the volume of the dog and cat meowing, where do I set it? 😁- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
ducphuli replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank, Have a nice day- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
ducphuli replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello everyone, Have you worked or are you still at home relaxing? I don't know if TPW mod has a feature to mute birds and crickets around? because I'm building a campaign but there are too many birdsong in the map. Thanks- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
ducphuli replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Happy new year , All- 5767 replies
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CF_BAI - Dynamic AI skill adjustment for better balancing
ducphuli replied to brightcandle's topic in ARMA 3 - ADDONS & MODS: COMPLETE
merry christmas -
The sound of shells falling on different surfaces (Test)
ducphuli replied to ducphuli's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thank you audio developer, thanks to you and a few other friends for helping me learn how to make sounds. For the time being, I am applying the above simple way -
The sound of shells falling on different surfaces (Test)
ducphuli posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I play Arma 3 but there hasn't been a mod (in decades) that makes the sound of bullet casings falling on different surfaces. 😦 I'm learning about this but I think my predecessors have learned about this as well, that's because BI is pretty limited on this after decades. 1. Here is a bit of my application, but how do I deal with water, rain, metal, wood.... ? 2. I thought of another way, but I don't know if it works: Get footsteps on different surfaces as a conditional event handler to trigger the sound of shells falling on different surfaces. (Will this work guys?) class CfgSoundShaders { class MDV_bulletcasing_param_SoundShader { range = 10; rangeCurve[] = {{0, 1}, {5, 0.51}, {10, 0}}; limitation = 1; }; class MDV_bulletcasing_mglink_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1 * (1-sea))"; limitation = 1; }; class MDV_bulletcasing_soft_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1 * (1-houses) * (1-interior))"; limitation = 1; }; class MDV_bulletcasing_hard_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1 * houses * (1-interior))"; limitation = 1; }; class MDV_bulletcasing_interior_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1.05 * interior"; limitation = 1; }; //??? class MDV_bulletcasing_water_SoundShader : MDV_bulletcasing_param_SoundShader { volume = "1 - sea"; limitation = 1; }; //??? class MDV_bulletcasing_interior_Vehicle_SoundShader : MDV_bulletcasing_param_SoundShader { volume = 1.2; range = 3; rangeCurve[] = {{0, 1},{1, 1}, {3, 0}}; limitation = 1; }; class MDV_bulletcasing_exterior_Vehicle_SoundShader : MDV_bulletcasing_param_SoundShader { volume = 0.12; limitation = 1; }; }; Thanks for watching, I'm looking forward to any help from all of your answers -
The sound of shells falling on different surfaces (Test)
ducphuli replied to ducphuli's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks for the extra hint, I know that doesn't apply to weapons -
CBS - Combat Battle Sounds (Arma2OA Sound Mod)
ducphuli replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you, good day -
CBS - Combat Battle Sounds (Arma2OA Sound Mod)
ducphuli replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can you give me the sample AK, thanks -
CBS - Combat Battle Sounds (Arma2OA Sound Mod)
ducphuli replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh nice mod up to Arma3 -
Thanks man
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
ducphuli replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Many thanks to the author- 5767 replies
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The sound of shells falling on different surfaces (Test)
ducphuli replied to ducphuli's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm looking at more, maybe just can use script -
RHS Escalation (AFRF and USAF)
ducphuli replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello I am a learner, and I still need to learn more... Excuse me guys, may I ask here for help with a small project for the community? I'm adding the T-72 tank shell sound. Everything is fine when I use autoloader but when I turn off autoloader the shell sound is not ok. Because I can only hook in at the same time before the reload sound. Specifically, I only know how to use hooks "CustomSoundController1" The sound of shell casings after firing Can any brother help me? , Thanks class mdv_tank_t72_ext_unloader_SoundSet { soundShaders[] = {"mdv_tank_t72_ext_unloader_SoundShader"}; volumeFactor = 0.55; volumeCurve = "LinearCurve"; spatial = 1; doppler = 0; loop = 0; sound3DProcessingType = "ExplosionHeavy3DProcessingType"; distanceFilter = "RHS_vehicletDistanceFilter"; playTrigger = "CustomSoundController1"; };- 16577 replies
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RHS Escalation (AFRF and USAF)
ducphuli replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am making images of falling shells and the sound of shells falling for RHS guns, can any of you guys help me out a bit. I'm adjusting the sound of falling to each surface- 16577 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
ducphuli replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello day- 5767 replies
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RHS Escalation (AFRF and USAF)
ducphuli replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, I understood 😉- 16577 replies
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RHS Escalation (AFRF and USAF)
ducphuli replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay, I know your mod has been around for a long time with the meaning of being free. That said you have no intention of creating DLC. Maybe I will donate money regularly on Patron so you can improve the sound to make it more immersive. I appreciate the visuals you create, just need to upgrade the sound again is great.- 16577 replies
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