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Cysiu

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About Cysiu

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  1. "colorcorrections" ppeffectenable true; "colorcorrections" ppeffectadjust [1,1,0,[-1,0,1,0.03],[1,1,1,1],[0,0,0,0]]; "colorcorrections" ppeffectcommit 0; 2nd mission takes place at 3rd July 2039, 22:24
  2. They used color correction PP Effect. Might find it later if you want
  3. CBA_fnc_addKeybind
  4. Use say3D or playSound3D, you can specify max distance at which the sound can be heard.
  5. Cysiu

    Civilian Death Notification

    GVAR(confirmedKills) = 0; addMissionEventHandler ["EntityKilled", { params ["_unit"]; if !(_unit isKindOf "CAManBase") exitWith {}; private _side = side (group _unit); if (_side isEqualTo civilian) then { GVAR(confirmedKills) = GVAR(confirmedKills) + 1; }; }]; In my case GVAR(confirmedKills) expands to Krzyc_confirmedKills, so it's possible to use it somewhere else.
  6. https://community.bistudio.com/wiki/getPlayerUID
  7. You might try to create just models of cutters. They will work, and there should be little to no impact on performance. Something like this: private _cutter = createSimpleObject ["a3\structures_f\system\cluttercutter_medium_f.p3d", _targetPos, false];
  8. Cysiu

    NoPop Targets

    Great job, anyway nopop = true; is enough most of the time.
  9. Maybe something based on diwakoo ambient fog script? https://github.com/diwako/beesting.Enoch/blob/master/scripts/mission/fn_ambientFog.sqf
  10. As i understand, you have preplaced them in editor? If so, i would add them to layer, and list them with "getMissionLayerEntities".
  11. https://github.com/Krzyciu/Missions/tree/master/ExportSimpleObjects Export layer data to rpt. Copy to data_map. Spawn with replaceObjects.sqf
  12. Cysiu

    Multiplayer Animated briefing

    Enjoy :)
  13. Arma Wiki: So doing it trigger way is needless.
  14. Cysiu

    Multiplayer Animated briefing

    Use function viewer in editor
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