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Everything posted by Cysiu
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Global Illumination like in DLC Contact
Cysiu replied to LeonardHug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"colorcorrections" ppeffectenable true; "colorcorrections" ppeffectadjust [1,1,0,[-1,0,1,0.03],[1,1,1,1],[0,0,0,0]]; "colorcorrections" ppeffectcommit 0; 2nd mission takes place at 3rd July 2039, 22:24 -
Global Illumination like in DLC Contact
Cysiu replied to LeonardHug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
They used color correction PP Effect. Might find it later if you want -
add Keybinds for animation.
Cysiu replied to CB.THIAGO's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
CBA_fnc_addKeybind -
MP Execute script only for players within a certain distance.
Cysiu replied to Mr H.'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use say3D or playSound3D, you can specify max distance at which the sound can be heard.- 7 replies
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- multiplayer
- script
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(and 2 more)
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GVAR(confirmedKills) = 0; addMissionEventHandler ["EntityKilled", { params ["_unit"]; if !(_unit isKindOf "CAManBase") exitWith {}; private _side = side (group _unit); if (_side isEqualTo civilian) then { GVAR(confirmedKills) = GVAR(confirmedKills) + 1; }; }]; In my case GVAR(confirmedKills) expands to Krzyc_confirmedKills, so it's possible to use it somewhere else.
- 9 replies
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- mission making
- triggers
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(and 1 more)
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serverside:
- 9 replies
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- 2
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- mission making
- triggers
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(and 1 more)
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Player handicaps possible?
Cysiu replied to Rosso777's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/getPlayerUID -
Can you remove Grass Cutters after using them?
Cysiu replied to StickBreads's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You might try to create just models of cutters. They will work, and there should be little to no impact on performance. Something like this: private _cutter = createSimpleObject ["a3\structures_f\system\cluttercutter_medium_f.p3d", _targetPos, false]; -
Great job, anyway nopop = true; is enough most of the time.
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Light local (around object/area) dust/fog script?
Cysiu replied to mcnools's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe something based on diwakoo ambient fog script? https://github.com/diwako/beesting.Enoch/blob/master/scripts/mission/fn_ambientFog.sqf -
How to write a script for hideObject on dozens of units?
Cysiu replied to SOVIET_IDIOT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As i understand, you have preplaced them in editor? If so, i would add them to layer, and list them with "getMissionLayerEntities". -
https://github.com/Krzyciu/Missions/tree/master/ExportSimpleObjects Export layer data to rpt. Copy to data_map. Spawn with replaceObjects.sqf
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Multiplayer Animated briefing
Cysiu replied to miguel_roman_96@hotmail.com's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Enjoy :) -
adding an action to an object
Cysiu replied to jakkob4682's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Arma Wiki: So doing it trigger way is needless. -
Multiplayer Animated briefing
Cysiu replied to miguel_roman_96@hotmail.com's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use function viewer in editor -
Multiplayer Animated briefing
Cysiu replied to miguel_roman_96@hotmail.com's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would open BIS_fnc_cancelMarker in function viewer and make my own version, that make use of local commands. -
Multiplayer Animated briefing
Cysiu replied to miguel_roman_96@hotmail.com's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You are right. Make sure you create all the markers beforhand locally and then adjust the functions to use local marker commands. For efficiency if you want global marker update, you want to do all local changes first and have only the last change be global. Otherwise every change generates a network traffic with the full marker info. -
I don't think it's possible to do that scripted way
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Working perfectly fine for me. You started your game with contact loaded yup? https://i.imgur.com/5hAOGZv.png
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Not sure. I only checked mission file.
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They are not turning sights off. Just replacing with: