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13 GoodAbout Cysiu
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Global Illumination like in DLC Contact
Cysiu replied to LeonardHug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"colorcorrections" ppeffectenable true; "colorcorrections" ppeffectadjust [1,1,0,[-1,0,1,0.03],[1,1,1,1],[0,0,0,0]]; "colorcorrections" ppeffectcommit 0; 2nd mission takes place at 3rd July 2039, 22:24 -
Global Illumination like in DLC Contact
Cysiu replied to LeonardHug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
They used color correction PP Effect. Might find it later if you want -
add Keybinds for animation.
Cysiu replied to CB.THIAGO's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
CBA_fnc_addKeybind -
MP Execute script only for players within a certain distance.
Cysiu replied to Mr H.'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use say3D or playSound3D, you can specify max distance at which the sound can be heard.- 7 replies
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- multiplayer
- script
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(and 2 more)
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Cysiu changed their profile photo
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GVAR(confirmedKills) = 0; addMissionEventHandler ["EntityKilled", { params ["_unit"]; if !(_unit isKindOf "CAManBase") exitWith {}; private _side = side (group _unit); if (_side isEqualTo civilian) then { GVAR(confirmedKills) = GVAR(confirmedKills) + 1; }; }]; In my case GVAR(confirmedKills) expands to Krzyc_confirmedKills, so it's possible to use it somewhere else.
- 9 replies
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- mission making
- triggers
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serverside:
- 9 replies
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- 2
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- mission making
- triggers
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Player handicaps possible?
Cysiu replied to Rosso777's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/getPlayerUID -
Can you remove Grass Cutters after using them?
Cysiu replied to StickBreads's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You might try to create just models of cutters. They will work, and there should be little to no impact on performance. Something like this: private _cutter = createSimpleObject ["a3\structures_f\system\cluttercutter_medium_f.p3d", _targetPos, false]; -
Great job, anyway nopop = true; is enough most of the time.
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Light local (around object/area) dust/fog script?
Cysiu replied to mcnools's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe something based on diwakoo ambient fog script? https://github.com/diwako/beesting.Enoch/blob/master/scripts/mission/fn_ambientFog.sqf -
How to write a script for hideObject on dozens of units?
Cysiu replied to SOVIET_IDIOT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As i understand, you have preplaced them in editor? If so, i would add them to layer, and list them with "getMissionLayerEntities". -
https://github.com/Krzyciu/Missions/tree/master/ExportSimpleObjects Export layer data to rpt. Copy to data_map. Spawn with replaceObjects.sqf
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Multiplayer Animated briefing
Cysiu replied to miguel_roman_96@hotmail.com's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Enjoy :) -
adding an action to an object
Cysiu replied to jakkob4682's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Arma Wiki: So doing it trigger way is needless. -
Multiplayer Animated briefing
Cysiu replied to miguel_roman_96@hotmail.com's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use function viewer in editor