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About Cysiu

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  1. https://community.bistudio.com/wiki/getPlayerUID
  2. You might try to create just models of cutters. They will work, and there should be little to no impact on performance. Something like this: private _cutter = createSimpleObject ["a3\structures_f\system\cluttercutter_medium_f.p3d", _targetPos, false];
  3. Cysiu

    NoPop Targets

    Great job, anyway nopop = true; is enough most of the time.
  4. Maybe something based on diwakoo ambient fog script? https://github.com/diwako/beesting.Enoch/blob/master/scripts/mission/fn_ambientFog.sqf
  5. As i understand, you have preplaced them in editor? If so, i would add them to layer, and list them with "getMissionLayerEntities".
  6. https://github.com/Krzyciu/Missions/tree/master/ExportSimpleObjects Export layer data to rpt. Copy to data_map. Spawn with replaceObjects.sqf
  7. Cysiu

    Multiplayer Animated briefing

    Enjoy :)
  8. Arma Wiki: So doing it trigger way is needless.
  9. Cysiu

    Multiplayer Animated briefing

    Use function viewer in editor
  10. Cysiu

    Multiplayer Animated briefing

    I would open BIS_fnc_cancelMarker in function viewer and make my own version, that make use of local commands.
  11. Cysiu

    Multiplayer Animated briefing

    You are right. Make sure you create all the markers beforhand locally and then adjust the functions to use local marker commands. For efficiency if you want global marker update, you want to do all local changes first and have only the last change be global. Otherwise every change generates a network traffic with the full marker info.
  12. Cysiu

    Turning off sights?

    I don't think it's possible to do that scripted way
  13. Cysiu

    Turning off sights?

    Working perfectly fine for me. You started your game with contact loaded yup? https://i.imgur.com/5hAOGZv.png
  14. Cysiu

    Turning off sights?

    Not sure. I only checked mission file.
  15. Cysiu

    Turning off sights?

    They are not turning sights off. Just replacing with: