Arondight912
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Everything posted by Arondight912
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2nd Light Armored Reconnaissance Battalion [Milsim][NA/UK/EU]
Arondight912 posted a topic in ARMA 3 - SQUADS AND FANPAGES
Overview Charlie Company, 2nd Light Armored Reconnaissance Battalion is an NA based Arma 3 milsim unit centered around a modified rifle squad attached to a Light Armored Reconnaissance section, set in the GWOT era, focusing on the use of USMC infantry and LAR doctrine. Operation Times: Saturdays at 1100 PST - (this time slot also accommodates our UK/EU members) Key Points Unit focuses heavily on application of infantry and LAR doctrine Immediate slot assignment upon acceptance - training mostly comes “On the Job” Modpack includes: ACRE KAT medical RHS Other mods tailored to emphasize firefight experience Leadership with extensive Arma 3/milsim experience, some active duty military Available roles: 0311 Rifleman 0313 LAV Crewman/0341 Mortarman (dual role) 0331 Machine Gunner Hospital Corpsman CLS (Combat Life Saver) certification Join us on Discord! https://discord.gg/h6QfyNrxYd -
Squad/Clan List - Please read the rules in first post!
Arondight912 replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name: 2nd Light Armored Reconnaissance Battalion (2nd LAR) Timezone/location : US PST Gamemode preference (eg coop or pvp): Co-op Website address: https://discord.gg/h6QfyNrxYd Short description: NA based Arma 3 milsim unit that focuses on the application of USMC infantry and LAR doctrine Language: English -
Hello, I’m looking for some help with compiling a retexture addon for a helmet. I have the edited textures ready to go and have attempted to compile them into a PBO with a config, but have not been successful. I’m looking for someone who can help me compile the addon and edit the config, even better if they can point me on to what I need to do in the future. Thanks!
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RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
Arondight912 replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice work on the terrains so far! Not sure if asked previously in the thread, but is the plan to release these terrains under separate mods or within an existing pack? -
Detachment One is a North America based Arma 3 unit based on MCSOCOM Detachment One. We are extending an invitation to skilled personnel interested in running operations of the following types: Direct Action Special Reconnaissance Special Activities The atmosphere at DetOne is more relaxed, as we have all been a part of previous milsim units. No need to report in, finish statements with “Sir!” nor address members by rank. We have a Teamspeak 3 and Arma 3 server and primarily use TS3 and Discord for communications. Events/Operations The main operation takes place on Saturdays at 9PM EST Other events and training may take place weekly or as determined. Our servers are online 24/7 with the exception of maintenance, so our members can additionally gather/play at any time. https://youtu.be/nAIed1M4a9g Requirements: Minimum age of 18 Teamspeak 3 with Microphone Fluent in English Arma 3 installed Good overall fit for the unit Open Roles: Direct Action Element Member SARC – Special Amphibious Reconnaissance Corpsman Aviator, 1-160th SOAR The unit also has a “Fires Element,” where members can serve roles of: Machine Gunner Infantry Assaultman Mortarman Candidates will undergo an Initial Skills Assessment covering the followin criteria before acceptance: Land Navigation Radio Communication/TFAR ACE Advanced Medical Skills Room Clearing/CQB and POS ID ACE Explosives Further skills on the individual and team level may be trained and developed after entrance. To join or if you have questions, please message one of these members: Bezaleel DareThrylls Arondight Join us on Discord! https://discord.gg/S4NSw8J
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Hello, not sure if this belongs in here or in the modelling section, and I wasn't able to find out through searching nor trial and error. Trying my hand at a reskin of one of the MICH Helmets from the RHS USF mod. I've got the texture file completed and ready to use, but when I try to do a texture check in game, through the setObjectTexture script, it still will not appear. I've tried applying it to components 0 through roughly 12, but no change. Can someone give me a break down of what the components of the helmet actually are? Thank you
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Okay, so I've moved a bit further, trying to compile an addon so I can test the texture out. For reference, I am following this guide as much I can, considering I haven't done this before: When using BinPBO to attempt to compile the addon, I get a notification that there is an error in my config.cpp. The content of the config is as follows: Any ideas as far as what's not right in the config? I also do not have a P: partition on my hard drive. Is it absolutely necessary to create one?
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I have a mission folder for the purpose of testing the textures before I move further with putting together an addon. There are 2 textures in the root folder, one is a retexture of the mich helmet, the other is a retexture of the uh-60. Note, I am only attempting to reskin the MICH helmet, only trying the UH-60 to see what works. For the UH-60, I am using: This one works. For the mich, I am using I've also tried using different object versions of the helmet. None of those work either. This is what I have so far:
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SOG is a North America based Arma 3 unit modelled after the Special Operations Group within the CIA Special Activities Division. We are extending an invitation to personnel interested in becoming Paramilitary Operations Officers, running operations on a different level than typical fire and maneuver combat performed by infantry units. The atmosphere at SOG is more relaxed, as we have all been a part of previous milsim units. No need to report in, finish statements with “Sir!” nor address members by rank. We have a Teamspeak 3 and Arma 3 server and primarily use TS3 and Discord for communications. Events/Operations The main operation typically takes place on Saturdays at 9PM EST Other events and training may take place weekly or as determined. Our servers are online 24/7 with the exception of maintenance, so our members can additionally gather/play at any time. Requirements: Minimum age of 18 Teamspeak 3 with Microphone Fluent in English Arma 3 installed Potential Paramilitary Operations Officers will be assessed on the following basic criteria before acceptance: Land Navigation Radio Communication/TFAR ACE Advanced Medical Skills Room Clearing/CQB and POS ID ACE Explosives Overall fit for the unit Further skills on the individual and team level may be trained and developed after entrance. To join or if you have questions, please message one of these members on steam: Board__Gamer DareThrylls Arondight Join us on Discord!