Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

15 Good

About BlackSomethingDown

  • Rank
    Private First Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. BlackSomethingDown

    CAG/Delta Force Faction

  2. BlackSomethingDown

    ARMA 3 Addon Request Thread

    The plate carriers in COS are only available in OD btw and some of the pouches do not have loaded textures. I think most guys running some kind of COS have their own private retextures.
  3. BlackSomethingDown

    ARMA 3 Addon Request Thread

    Gear is probably COS by Sakuraba, with shirts being Project BJC.
  4. According to the ACE medical guide, this is the recommended loadout for soldiers: However, the current conversion of an FAK to medical items gives us something like this: Will there be plans to change the current FAK conversion to contain the items in the former list (and include a splint)?
  5. BlackSomethingDown

    Russian Helmets Project

    Wow, even the modern SpN helmets?
  6. - taken from CUP Terrains - Maps 2.0 So the new release only contains Chernarus 2020? If I want to use the existing maps I would still have to subscribe to CUP Terrains - Maps wouldn't I? Will this map pack be updated to contain the other maps too?
  7. BlackSomethingDown

    LAMBS Improved Danger.fsm

    It's nice that the AI know to hide from vehicles, but it would be better if they didn't override the orders of the squad leader/Zeus. I once ordered my 2IC with the SMAW to target a BMP-2 and he flat out ignored my orders.
  8. Hi, I've been looking through the Soldier Protection , Damage Description and CfgAmmo documentation, as I am trying to make ammo stats. However, I still do not understand how the armour system works for infantry (I only just realised that the latter guide mainly focuses on vehicle armour). From what I gather, "armor" is just health points, and the "armor" on the vest just slaps extra health points on that body part? In that case, is there still any penetration mechanic for body armour? If it is just extra health, wouldn't only the "hit" value of the ammo matter? However I also noticed that the "caliber" values still affects the number of shots it takes to kill, but doesn't it just mean rounds can pass through the player? Could someone with some understanding of the damage/armour system for infantry explain how "armor", "passThrough", "hit" and "caliber" tie in? And on that note, does anyone know where muzzle velocity is defined in the weapon class? Cheers, Some really confused chap in Notepad++
  9. BlackSomethingDown

    Ragdoll Effects Overhaul.

    I assume the vehicle collision is no longer a part of this mod? Darn shame, so now if they fall they'll clip through vehicles? I understand why you'd disable it though, seems like the effects in multiplayer must have been really nasty.
  10. BlackSomethingDown

    Russian Helmets Project

    Redacted, never mind, am stupid
  11. There are some scenarios on the workshop like this one that aims to provide training for would-be ACE3 medics, but there are no new ones that are updated for the new additions. The linked mod author has expressed that he will update the scenario, so our best hope would probably be to wait for it. It would be great if the ACE team could also link some training scenarios in their upload too, there is only so much that a wiki can do to help familiarise players with the system.
  12. BlackSomethingDown

    Russian Helmets Project

    No worries man, take your time, you've already given us more than enough good stuff to fool around with even in the current build 🙂
  13. BlackSomethingDown

    Russian Helmets Project

    Can't wait for this, the helmets in this pack easily give YuEmod's a run for his money
  14. BlackSomethingDown

    USP Gear & Uniforms

    With the inclusion of all those helmet-mounted lights, may I know if you guys will be adding in functionality from MrSanchez' Headlamps? I believe COS does that with the helmet light in the NVG slot, but if I'm not wrong the functionality can be built into the helmet itself. Furthermore, he managed to remove the NVG ability from items in the NVG slot, which is something still present in USP (equipping the thermal wear gives your character the ability to go NVG mode despite not having a physical pair of NODs for example).