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About Toedeli

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  1. Is it possible of perhaps getting a Stealth Balaclava variant like those masks in different colors (atleast Olive)? It would be dope, since then you'd have some alternative to those standard balaclavas
  2. Would it be possible of adding a black version of the Modular Carrier Rig? If it isn't too much of a hassle, it'd be great to also see a sand version of it. Another thing, will the LDF keep their fingerless gloves? I'd personally prefer normal gloves, it just looks good. But it's barely noticeable and still looks great. Otherwise, I'm in love with all the new great assets we're getting. Thanks Bohemia and all the guys behind it 🙂
  3. Toedeli

    ArmA 3 RC Branch Server

    Installation method? I just installed the server per LinuxGSM on a Debian Server as I myself am unexperienced in server managing I want to switch to RC branch on the server just so that I can play with friends on Livonia, as it released today
  4. Hey guys, How can I switch a Debian (Linux) server to the RC Branch? I just wanna play on Livonia with some friends. Any help is appreciated.
  5. Toedeli

    Arma 3 DLC - CONTACT

    Oh please don't tell me it's optional DLC again. Haven't we learned from GM? In my opinion we should handle it like Apex; terrain locked but content for all, with watermarks. But just locking out a lot of users because they can't pay considering the high price is not a great way to do it I'm satisfied with the content, I dislike the Aliens part but no biggie, love the assets and map, but if if the optional DLC part is true, then I'm not sure if this DLC is really worth it for me.
  6. Toedeli

    Arma 3 DLC - CONTACT

    I gotta say this: I wouldn't like it being an Alien-esque Scenario in Vanilla or such. CBRN sounds cooler and more fitting too atleast in my personal opinion. Also, interesting... All hints to a 13:37 release time.
  7. Toedeli

    Arma 3 DLC - CONTACT

    So the Eastwind Device probably hasn't been in the safest hands... Honestly though I think all this is pretty damn interesting. Maybe the Device or something like that is somewhere in Russia and they send a Spec Ops CTRG Team to retrieve it? But that's already been done so hmm... Didn't CSAT really lose popularity after the entire Apex Protocol leak? Like, everyone was like "wow, CSAT sucks!" (((#csatdidnothingwrong 😞 ))) so wouldn't the organization crumble? Well, maybe it plays a couple off years in the past perhaps? If the date on the phone is correct, here are the years where Tuesday is on the 21st of May: 2024 and 2030 (other years are also possible but I'll just go with these two for now). So perhaps it gives more background to either CTRG, CSAT (perspective of the bad guys?) or to any other group. But again, the codename is 'contact' as far as we know so far, so whatever it is, I really kind of hope we get some final closure on what the entire story truly was. I hope it won't be Supernatural DLC tho. Perhaps some new Modules and Paramaters but I beg for no drastic gameplay changes, but after blessing us with Laws Of War, I'm certain the Amsterdam Team will surprise us positively!
  8. I've been playing Public Community Zeus for quite a while now. Despite its problems with the playerbase which do sometimes occur, it is still a good amount of fun when everyone tries to cooperate. Although, there are various things I'd like to see changed, along with many other Zeuses, for quality of life, but also for greater immersion and overall improving the quality of Public Zeus. We will be going over a couple of suggestions, of course everyone can post their own ones in this thread too, and try to keep it active, so hopefully BI Developers will see it by chance. We'll get started. All suggestions are built up in atleast three parts, the idea, why it would be useful, and how it can be implemented. No °1: Zeus as a Player I would like to see that the Gamemaster is a 'player' on the ground, usually part of the team the mission takes part in (in BLUFOR servers, Zeus is also BLUFOR etc). Although, with the existence of 48+2 servers, it would also be useful for Zeus to be able to rapidly change comms, means, that he can change his 'faction' and effectively communicate and coordinate with the other team if necessary. This suggestion is made mainly because of the fact that communication in Public Zeus can sometimes be difficult and 'overwhelming' for players. If Playerbase and Zeus want to talk, they have to do so through the Global Channel, no other channels seem to work. It would be great if Zeus could talk in Command Channel directly and only to squad leaders, or in direct, for a more 'personal' note, maybe for some immersion and such. Also, during 48+2 servers, it is much easier for Zeus to give orders to different factions, without informing the other factions of their plans, which could be mission compromising even. Now, to its implemention. The best way, as mentioned, is to let Zeus spawn in as a faction specific character. With the existence of 48+2 servers, the best would be to grant Zeus the ability to change his faction 'allegiance'. It could also be added for 16+2 Zeus, but that is optional, as usually, Zeus only needs to communicate to his guys. Regarding the game moderator, he could also be a player on the ground, and here it is very definetly recomended to add either: Allow a parameter function where the gamemoderator can only spawn in as a character, but also keep it seperate from spectating only. This simply means, that if the gamemaster doesn't want anyone other than him be in a character slot and so communicate with the playerbase he can do so. No °2: Direct Communication A small suggestion, but with a great impact is to allow Zeus to use direct communication while remote controlling units. This would allow for more immersive communication, and wouldn't require Zeus to wander around rapidly to talk to players if No °1 would be implemented in the game. It would simply act similiar to how players communicate with eachother in direct, and would only be used while Zeus is remote controlling an AI unit. No °3: Custom Compositions Something I have noticed is that many Zeus missions often are very generic in a way that they all look and feel the same. It's quite difficult to build in Zeus, so it would be easier if gamemasters could launch up the Eden Editor or Zeus and build something, and then save it as a composition. Same applies to units, it would be awesome if we could deploy custom units instead of having to arsenal every single one of them seperately, which is very time consuming. This is something which many Zeuses would love to see, missions can easily be more immersive and much quicker to make! Yes, there is a chance that some Zeuses will use this to pre-build missions most of the time, but this will easily make missions more easy to deploy and faster too. It makes playerbase wait less time before they can do their next mission. Bonus Points if Zeus is also able to spawn said Custom Composition on the positions where he created it. By that, I mean that when Zeus creates a mission somewhere in the mountains, he can press a button, and all the objects he put down there and saved will be put at the exact same position where he put them down while he was creating the composition. Sidenote: please also add us the ability to do this for arsenal and supply crates. It'd be great to quickly ressuply players with their corresponding supplies instead of having to spend five minutes in a UI to select everything. This can simply be implemented by allowing Zeus players to access their custom compositions they created in either Eden or Zeus. I very much hope this is possible, since this would make playing as a Zeus so much more enjoyable. If all of the other suggestions would be thrown away but we could keep this, I'll be more than happy still. No °4: Implementing Scripting / Advanced Functions This is optional, but was the case once for BI Public Community Servers, but one day got disabled, it was some time ago so I forgot the exact reason why. Although, everyone would still love to see it return, not even in the form of the Debug Console, but atleast something where we can use scripts, or more advanced functions like making units surrender and such. It may be a bit more controversial as it has been disabled before, but this would make it easier to design missions. Letting units surrender is a key to this too, as that would be great to see in missions, enemies who aren't just shooting bags, and can also make rescue missions easier to implement. Overall, as said, there is no need for the full debug console to return, but it would make everything much easier, and would be saving time for the guys at Bohemia Interactive, as then it's up to the players to create said functions themselves. But if it would simply be advanced functions which can be applied on AI, that would be useful too. All this would require is either granting Zeus be able to edit units the old way, and if the debug console gets enabled, either grant its usage to the server admin or to the Zeus. With advanced functions, it would require some scripting on BI's part. No °5: More interactive markers in the map Currently, markers in the map are basic but do the job. It would be great to see players be able to create 'zones' in different colours to make the surface of areas more cleary, and make orientation of ground troops easier. That is the main part to this suggestion. As mentioned, orientation is easier to understand and if zeuses could atleast draw (like players can), this would make it so much easier to better coordination with the teams. All this requires is to add more advanced markers to Public Zeus. Nothing more, atleast according to my understanding. I very much hope you guys like these suggestions, and can maybe even forward them. I understand Public Zeus isn't the most popular gamemode, and not high priority, but many players still very much enjoy playing it, and it's a great place for new Arma 3 players to start. It's really time to update it again, as Zeus is being overshadowed by the Warlords Gamemode, which is really great, but some people still just prefer Public Community Zeus Servers. If I wasn't clear somewhere, please ask me, as I am not the best guy at explaining. I also again hope that it will stay in this place of the forum, as official missions seem to be getting greater attention than the Zeus category. But, considering that these Public Community Servers are indeed official missions, I am not too woried about that, and instead hope that it will truly reach BI, and that they hopefully do listen to the small community that plays Public Zeus. Thank you for your time. (Quick Edit: Forgot the 2 at "16+2" in the title)
  9. Toedeli

    Arma 3 - Creator DLC Discussion

    How will compatability with Public Community Zeus Servers, and overall Public Community Servers work? As I understand, you cannot join multiplayer servers when they got the package installed on them, I'm just curious how that will affect said servers. Will there just be seperate servers, like 2035 'Standard' ones, and Cold War servers?
  10. Toedeli

    You've played to much Arma when:

    As your last day has dawned, you lay down, surrounded by your dear family members, as your wife is holding your hand. Soon, your eyes close and you start losing the grip to reality. And the last words you hear are.. "2, Taking Command!"
  11. Look, ArmA 3 needs to be modded if you want to properly play the game. Or atleast if you want to have an easier time playing, for example when doing Zeus Missions, it's atleast a thousand times easier. Why don't you give Zeuses the ability, to atleast in Public Community Zeus be able to load the Ares Mod in, since it would make the Player and Zeus experience so much easier, since the Developer Console got disabled. I really try to push this, and will post it a lot, in the hope that the Developers see this, as really, just imagine Public Zeuses which could actually work like MilSim. In general, Zeus needs a revamp, and many improvements. It's already good, but there's room for much more.
  12. Suggestion: During any of my Operations, I love using the ArmA 3 Music Tracks, since many of These are brilliantly made, and quite Beautiful, to say the least. Although, I have a Feeling that some are missing, and this is sometimes slightly annoying, as some tracks, existing in ArmA 3, but not in Zeus, would fit much more than the current existing ones. I would really love to see more tracks added to Zeus, since this could really give the Players far more Immersion. Perhaps even let Game Masters only be able to Play URL Music, or would Copyright be a Problem there? Bug: When a Track Plays, and you go back to the 'Play Music' Selection Menu, and you Exit out of it, the Track which played before simply stops playing. If somehow possible, I'd like to see that after exiting the Menu, the Music continues, but so that everyone still listens to the exact same time of Play. If this would be added, also please make it possible that Players who connected mid-music, the Music will also resume for them, so they can immediately be hit by a lovely wave of Immersion. Thanks for reading, and I hope you guys at Bohemia will see this, since this could really make operations a bit more fun.
  13. Toedeli

    Command Channel in Zeus?

    Thank you! I will be using your advice :)
  14. Toedeli

    Command Channel in Zeus?

    Ah, not sure then. It really is only, that I wanted to ask if I can 1) Speak in Command Channel and communicate with Players as Zeus, for myself, the most important topic, since I don't always want to talk in 'Side Channel'. It will be a Public Community Mission too, so I can't use things like TFR or such, nor can I use Ares. Although, if that is part of the Mission Editing / Scripting Forum, I am happy to move my Question to that forum then.
  15. Toedeli

    Command Channel in Zeus?

    I apologize! It is just mostly since the ZEUS Forums seem rather in-active recently, sorry for the bother. I then just have to hope someone will be able to support me here. Thank you very much!