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socs

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Everything posted by socs

  1. I know you aren't supposed to ask about the release dates of a particular item, however I ship off to bootcamp on October 7th, and I was just wondering (hopefully) if the spook would be finished by then? been waiting for this mod and the spook for a good amount of time and I'd love if I would get to play the mod in it's entirety before I become extremely busy and no longer have the time for things like this. Love what you guys are doing and keep it up!
  2. socs

    Arma 3 Cinematic

    Not sure if this is the correct place to put this but I'm looking to create a cinematic trailer for my mission release. Does anyone have any experience doing this? If so could one please contact me if interested? Thank you.
  3. I think a good addon would be a Halo Covenant mod. Since there are already elites available (not sure if they're frequently updated anymore) I think it would be cool to see brutes as well. But ultimately what I'd REALLY like to see, is the Halo Phantom dropships added to this. I will include a few pictures as model examples and what one could go by when designing the models. These dropships are mainly used just to transport units. Would love to see these (hopefully) incorporated with the OPTRE mod, or at least a project revolving around Halo. Good luck guys 🙂 https://imgur.com/6RugEcw https://imgur.com/aFhNfSw
  4. Title really says it all... I'm trying to create custom leaflet textures for a mission I am creating... I've looked all over forums (and youtube) to try and find something explaining how to do it without any luck. If you have a link or if there is another topic about this if someone wouldn't mind directing me to it that'd be great... If there isn't if someone could explain to me how to do so (in baby steps because I'm slow). Thank you in advanced!
  5. I know that there is an Altis Life forum, however it is dead along with the topic originally created for my problem. So I'm needing a little bit of help regarding this. I'll link the forum after I dedscribe what's going on. Almost everything works fine, I can get in game, load in etc. My problem comes in 2 sections, one being, when I set the codebreaker, and finish the countdown, nothing happens. No visual effects to show that it happened or anything. I don't care about the visual effects its just that there's no scroll wheel option, or any option for that matter to "Open Safe". So i can't collect anything either way. Secondly, my static trader is kind of weird as I can walk up to him and trade, however, the scroll wheel is acting funny because it only appears as a tiny box and you can't actually see the selection menu. I can still press "spacebar" and access the cash for money shop etc. Just the whole visual aspect isn't there. Any Ideas on how to fix these two things? If you need any files from me I'll be happy to drop them here. I'm just hoping someone here has ran an altis life server of there own and is familiar with this secondary bank script. Thanks for the help in advance. Secondary Bank topic here
  6. ```22:31:30 Roles assigned. 22:31:30 Reading mission ... 22:31:30 No entry 'bin\config.bin/CfgMarkers.LIB_mil_dot'. 22:31:30 Mission Altis_Life.Altis read from directory. 22:31:30 Roles assigned. 22:31:30 Reading mission ... 22:31:31 No entry 'bin\config.bin/CfgMarkers.LIB_mil_dot'. 22:31:31 Mission Altis_Life.Altis read from directory. 22:31:32 Roles assigned. 22:31:32 Reading mission ... 22:31:32 No entry 'bin\config.bin/CfgMarkers.LIB_mil_dot'. 22:31:32 Mission Altis_Life.Altis read from directory. 22:31:33 Roles assigned. 22:31:33 Reading mission ... ``` Been getting that in my logs. Essentially what happens is, the server fails to load and continues going back and forth between splash screen and server character selection. It's quite annoying. Any tips?
  7. socs

    Error

    This can be closed. There was just a conflicting marker and mod that I had placed on the map because the original and modded were duplicates.
  8. Hey all, looking for a way to create a "black out" screen after a mission of mine ends. I kind of want to make a little trailer dedicated to the new contact expansion that's coming out. Basically what I want is after the player reaches a certain trigger area and looks up, I want the mission to cut out to a black screen and then play somewhat of a scary cinematic bass drop. If you know how to do this via script, it'd be super helpful. Thank you.
  9. Would it be possible to create this on Isla Duala. There is an existing one out there that I really like on steam, however, ACE is not supported for whatever reason or it just flat out doesn't work and I have no way to heal myself without removing ACE but that becomes a pain having to close and reopen the game constantly. Is there a way that maybe I could C+P this on a map this way it includes ACE and maybe I could ad vehicles of my preference to the Aircraft carrier. Would be neat, any and all help is appreciated. Thank you.
  10. Not sure if this is the place to put this so please do move to the right place if this isn't in the correct one but I just had a few questions and some thoughts I would like to share on the new DLC. The question I have is, is this DLC not offered as part of any bundles? If so I understand why it wouldn't be because it's not directly released by BI, but at the same time it is kind of disappointing that people that paid for the bundles and the game have to now start purchasing DLC at a full price. Maybe a suggestion would be to offer it at somewhat of a discount to the people that bought the bundle(s)? I wouldn't mind buying it but I've seen mixed reviews on it and I noticed that most of the reviews that pop on the DLC page are bad. Not throwing shade at the creators or anything, just simply stating that I would like to buy it, but at the same time, would it be worth $23.00? If I could get some real opinions aside from what negative people have to say that'd be appreciated. Overall I just don't think having to pay $23 for a DLC pack when some have paid even more for the bundles should have to pay almost the price of the game itself on one DLC. Not complaining or anything, just a little bit of a thought on it's own. Any feedback on the DLC itself would be appreciated. I'm considering buying it because I enjoy WW2 playstyles. Thank you. 🙂
  11. Good evening all, I'm back again with a little problem that I can't figure out how to solve. I have quite a few mods running, and they all work perfectly fine. However, there are particular vehicles in various mods that have a problem that I'm not sure can be fixed on my end or if these should go to the mod creators because I've never had this problem before. So basically what happens, is when I place a group of units into a specific set of vehicles or place a specific set of units into any vehicle I run into a problem where my units kind of get "stuck" in the middle of the aircraft. What I mean by this is when I place them as an entire group or individually, they spawn into one spot, thus when I start the scenario they seem to stay that way and cause a bunch of glitches like an AI's head will be stuck in the propeller of the aircraft and then dies as soon as the engine starts. It's quite annoying so if anyone could help me, or possibly point me in the direction of the correct forum/post, that'd be highly appreciated. Thank you.
  12. socs

    Ravage

    Sorry for the late reply, this is a reply to the headgear idea for seeing ghosts that I gave you. I got this idea from a movie called "Spectral", it used to be on Netflix and was acually pretty good for a low budget movie. I suggest it if you're interested in more ideas for the ghost project you have going on. It would be neat! Also, if you made the NVG goggles battery operated so they don't last forever or set a time limit for the amount of use you can get for each one before "Dropping" them or having them become unusable. This way it gives the player a little bit of a challenge while also fighting off invisible enemies. Love the idea nonetheless. 🙂 Cheers
  13. socs

    Ravage

    Just curious, would it be possible to perhaps have these "ghosts" invisible to the naked eye, but visible to those that have maybe a certain helmet/glasses on?
  14. socs

    Ravage

    Dude, this originally started with you complaining about having to scroll through some code, when the code pertained to ravage lol... Live up to your word and stick to the ravage talk instead of complaining about what everyone else is doing... Have a nice day!
  15. No no, what I was trying to say was, when I kill certain CSAT units, they count as kills... However, when I kill Independent/ or just regular ravage zombies, I don't get the money or XP as I would when killing lets say an "ammo bearer" csat unit... If you could tell me where I can add maybe more classnames to the kill reward list or have it to where killing any unit (aside from any friendly factions) gives you money and XP... Thank you!
  16. Sure thing! I shall update my response with the code.
  17. Actually figured this out last night but thank you.. I use a different script made by a friend of mine and it works hand in hand with the XP system HG already has in place so, the amount of cash and XP you get depends on your rank etc...
  18. socs

    Ravage

    No but it's arrogant when you revolve the conversation around yourself, in which the majority of the paragraph you wrote was basically about your problem with it.. Sure the forum etiquette could be accounted for but it took you but a second or two to scroll past it... It really wasn't THAT big of a deal.. You spent more time writing that out than you did scrolling past it... Anyhow I'm not here to continue the arguing anymore, enjoy your day man..
  19. socs

    Ravage

    Just to confirm, I just remove units from the exclude list if I want them to count as kill rewards correct?
  20. socs

    Ravage

    Alright, so i tried this, and it works perfectly! Now, to get rewards for killing the zombies, I just remove it from the exclude list correct? I appreciate the script! It helped a bunch! Will leave credit where it's due!
  21. socs

    Ravage

    Okay, for one, this was a reply to my question... Two, if you did your research, George does more testing with scripts on this forum than anyone else that I know... If you took the time to snoop around, he creates his own (self tested) scripts for multiple things... You shouldn't be arrogant when it comes to someone else actually taking the time out of their day to design a custom script for one person. It's a very poor attitude to have especially when you can easily scroll past it... Otherwise, if you do need it, appreciate the fact that he created a script to fit our needs instead of complaining that you have to test it on your own because it's something YOU asked for.. Other than that, I hope you have a better day man.. Enjoy the script if you needed it. @GEORGE FLOROS GR Thanks for the reply. I'll let you know if it works. Thank you!
  22. socs

    Ravage

    Hey guys, I'm using HG's simple weapons shop and I have everything set up, there's now only one problem. This needs to be added into every units init if the unit is placed in the editor. [_unit] call HG_fnc_aiUnitSetup There have been numerous replies in response to being able to use it in ravage or zombies & demons in the topic itself, however HoverGuy states that it wasn't made for ravage but it can be implemented. This was 2 years ago though, so I'm wondering if there's any way I can use that code above and have it apply to every spawned AI/zombie "Unit" across the map with the exception of blufor units obviously. The reason this post is in here is because I'm currently under the assumption that there might be a place in any of the ravage files that I would have to place that code upon any AI or zombies spawning. If not then please do let me know either way. Thank you!
  23. Out of curiosity do you have the kill rewards working?? And the ranking system in SP? Im trying to get it to work but nothing I tried has been of any use to me.. Any help would be appreciated thanks!
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