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Apocalypse 83

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About Apocalypse 83

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  1. Apocalypse 83

    Operation: Iron Fist - WW4EXT Arctic Campaign

    You're welcome, I'm glad you gave it a go! It took me so long to edit and test the missions, I didn't really have time for anyting else. I'm actually surprised I managed to get it all working.
  2. After years in the making, I'm finally proud to present Operation: Iron Fist, a campaign reimagining for the WW4 Extended - Arctic mod. Operation: Iron Fist Embark on a series of foolhardy suicide missions from the orders of Colonel Blake, in an attempt to avoid a nuclear catastrophe on Everon. An entire tank division, two squadrons of helicopter gunships and 1000 of the Red Army's finest troops are at the command of the rogue Genaral Guba on the island of Kolgujev. With the help of Lieutenant Armstrong, Nicholls and Hammer - Major James Gastovski must turn the tide of the confilct, and prevent WW3.
  3. Apocalypse 83

    Krzy's OFPL Additions

    I like what you have done, it looks very good ingame. They crew matches the vehicle very well. It's not difficult to get hold of the addons needed, they are all still available. A lot of files are hard to get hold of these days.
  4. Hello everyone, I would like to share a beta version of my Operation: Iron Fist campaign for WW4EXT - Arctic Expansion, I thought I would post it here rather than create a new thread. As far as I know, the missions are all in working order and there are no real errors. So far, the missions just go from one to the next, I haven't created a scoring system or game over conditions. I am planning to implement a scoring system in future, so that Colonel Blake will give you a bollocking if you mess up or praise you if you do well. I'm just focusing on testing at the moment. https://drive.google.com/file/d/1UHZqWTq7V2LzSwUEN5GjyXIrr8BEhg7p/view?usp=sharing Updated file 16/11/20 - Version 1.0
  5. Apocalypse 83

    Model and Skeleton binPBO

    Yeah I know what you mean, thanks for the advice. I will try and contact an admin and get the thread moved.
  6. Apocalypse 83

    OFP videography

    This is gameplay footage of mission 5: Counter Strike for the Operation: Iron Fist campaign. This mission takes place after the events of mission 4. Infantry forces must take and defend the base before moving on to take the fuel depot. I failed in this attempt and got killed by an RPG but I have completed the mission a few times succesfully. The process of taking and defending the base can take quite a long time but it happens eventually and the mission seems to be working well.
  7. Apocalypse 83

    OFP videography

    This is gameplay footage of mission 4: Maverick for the Operation: Iron Fist campaign. As you can see, this mission i bareley 4 minutes long but is action packed and very fun to play. One of the great features of WW4 EXT in my opinion is the use of small arms fire on enemy planes. The fire may not be very accurate but it certainly makes for a good atmosphere.
  8. Apocalypse 83

    OFP videography

    This is just some recent gameplay footage of me testing mission 2 of the Operation: Iron Fist campaign, Wake Up Call. A lot of the work I did on these missions a few years ago became corrupted after the updates for WW4 Extended. I have managed to doctor them via notepad to make them compatible with the current version of WW4 Extended - Arctic. I still feel that the missions still need testing. If anyone fancieis having a go at testing the missions out then let me know, it would be very helpful, especially for long missions that can last for over 20 minutes.
  9. Apocalypse 83

    Model and Skeleton binPBO

    Yes, it was very careless of me to post in the wrong section, I was after configs and scripting. I realised my mistake straight after I posted but it is impossible to delete or move the thread.
  10. Hello everyone. I wanted to do a retexture of one of the units on Arma 2 OA. I was using the ger_rifleman.p3d MLOD from the BIS modders recources. I am having problems with the model and skeleton when i binarize the addon. I used to be able to do it on Flashpoint but it is a bit different for Arma 2 and I'm struggling to find and information. So far, I have managed to do a test retexture ingame but the soldier doesn't have any animations and is stuck in the T-pose. I used the model config editor in Oxygen 2 to generate the following model.cfg file. I don't pretend to know what it all means but if anyone can give me some advice on how to get the animations working that would be great, I understand that the Arma 2 fourm isn't very active these days. class CfgModels { class GER_rifleman; class apoc_testinf: GER_rifleman { skeletonName="Skeleton"; class Animations { }; }; }; class CfgSkeletons { class Skeleton { skeletonInherit=""; skeletonBones[]={}; }; };
  11. Apocalypse 83

    OFP videography

    Hello everyone. I haven't been working on any OFP mods in quite a long time now but I have uploaded my Desert Scorpion Soundtrack onto YouTube. Desert Scorpion was the mod I was working on quite some time ago, it was based on Special Forces missions during Desert Storm '91. I even produced a soundtrack for this mod, that's how serious I was about creating it. I have long since given up the ghost on that, if I ever work on anymore Flashpoint stuff it will be for the C&C Brotherhood rising mod. Not enough hours in the day. If anyone is interested in using any of the tracks for their own projects then please let me know, I will upload the mp3s to One Drive. They aren't the best, but they are free. I am particularly proud of the tracks "Above and Beyond", and "Wasteland". Give them a listen if you have the chance.
  12. Apocalypse 83

    A wishlist. Sort of....

    I can understand not wanting to recycle old material, I'd much rather make stuff from scratch. Unfortunately my aspirations exceed my skill at this stage but I've been practising quite a bit with o2, and I've used Blender for other projects. I prefer the mission editor to modding, messing around with cutscenes and sounds, scripts. I run into less brick walls in that area and can usually achieve what I want. I'm not too fussed about how detailed or economical the models are but I try and take into account that others may not be using lower end PCs for OFP. I've only just started to grasp the concept of LODs but I understand that 4 res lods seems to be the standard, and is probably better to have fewer sections with larger textures. Thanks for the offer, if you can work on it a bit that would be excellent, but no pressure. I'm pretty busy with my Arctic missions atm so I'm caught in two minds.
  13. Apocalypse 83

    A wishlist. Sort of....

    Hi Macser, hello everyone. Thanks for inviting me to the group Proffessor. I got locked out of my account recently but BohemiaBeck kindly merged my account with my new email. Good to be back. I was a massive fan of the original Ghost Recon for PS2, it was a big inspiration to me for a lot of my OFP work, although I've never considered emulating the missions. It sounds like a great idea, the first mission in Tblisi, Georgia would definitely be possible to recreate. I would highly suggest making the campaign/missions for WW4EXT. Just about every outfit for US and USSR as well as all the weapons, vehicles and brilliant effects, extras and AI behaviour. Obviously other addons can be included if needed, it's easy to create new addons based on the WW4EXT base vehicles/units. I'm helping Revan out with his C&C mod, also I've got my Arctic campaign to work on. The mission are broken due to the last patch for EXT Arctic. Would like some help testing the missions at some point once I've got them working, and have some EXT Arctic action fun at the same time, and maybe get some ideas info from them. Patience and skill are essential. While we're on the topic, I was quietly working on a small WW2 extension for WW4EXT. Nothing major, just US vs German invasion of Sicily, and a tank battle mission to follow that up. I need an M4 Sherman and a Tiger 1 for that, or a close approximation. Just putting that out there, if anyone is interested in helping.
  14. I know there are some consistency issues with fitting RA into the C&C timeline. It was, like you said, a prequel to Tiberium Dawn with the Brotherhood rising to power. But I think it sounds good the way you fit it together. Also, it was before the discovery of tiberium, so ore trucks and ore refineries were the resource alternative. Yeah I was thinking the original Tanya on the recue Einstien mission. Could just use one of the BIS resistance faces. Also, I don't think the Tesla coils need to be too technical. The screens shots from blender look good, just like the original. I think it's important for them to have some height to them so they have a good power and range. Knocking out the power grid was always the most fun way to neutralise them, or mortar fire from distance. It was the strategy that made the Red Alert series great, hopefully that can be incorparated. Yeah I like the mammoth tank, I wouldn't mind seeing what I can do with it at some point. I really liked the one Sapper had aswell. By the way, the videos are great. Using the cut scene footage combined is a great touch and really sets the C&C atmosphere. Makes the demonstration so much more watchable. The Orcas are spot on. Allied Mission 01 Get Einstien
  15. I like the idea of a Rambo with an M60 and chain ammo. You could name him something else and just base him on Rambo. I was thinking that Tanya would be a great idea, although that would be for the Red Alert series. There is a good female soldier model in the WW4EXT recources. It would be interesting to experiment with that, and working on a special cannon that she can wield. I'm currenty strapped for disk space and browsing for am external SSD. I did want to experiment with commandos at some point, one of the most vital items for C&C I think.
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