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629 ExcellentAbout 7erra
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Rank
Master Sergeant
Profile Information
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Gender
Male
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Location
Germany
Contact Methods
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Biography
- 2012: ArmA2; Public domination, DayZ mod
- 01.12.2013: Start of ArmA3
- 06.01.2014: Joined the [IPT] ArmA3 clan, start of milsim "career"
- March 2014: End of the IPT ArmA3 clan
- End of 2014: Joined the 23. Luftlandekompanie [23LLK]
- Middle 2015: Left the 23LLK for the 401PzGrenKp [401]
- 01.04.1016: 401 joins the virtuelle Lehrbrigade 16 [L16] as PzGrenBtl 402 [402]
Scripting for 5 years now. Learned by doing, didn't read one single scripting introduction. Not recommended - takes longer I guess.
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CatBook-Yi23332 started following 7erra
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[Release] Virtual Arsenal Shop System
7erra replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Heya, it's been a while 🙂 Has this been resolved in the meantime? I made some changes a bit ago where I fixed some locality issues, not sure if this was the same problem. By default the money is calculated on the rating of the unit as a very basic implementation of a money system. I'd recommend to use an actual money system and integrate it via https://github.com/7erra/VASS-Virtual-Arsenal-Shop-System/blob/master/Mission.VR/VASS/fnc/fn_VASShandler.sqf As many as the Arsenal/Arma can handle. There should be no issue using mods. Can you give the steps to reproduce this behavior? Also make sure to use the latest version, there were some locality issues in earlier ones that should be fixed now. -
7erra started following Script Radio online?, Center dialogs, ListBox overflow issue and and 6 others
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https://community.bistudio.com/wiki/Arma_3:_GUI_Coordinates#Using_the_grids_in_the_GUI_Editor For centered dialogs you use the GUI_GRID_CENTER macros, so GUI_GRID_CENTER_X, -Y, -W and -H. H and W are the same for all GUI_GRIDS, you can paste the values from the page i linked above. For x and y you have to replace the macros in "\a3\ui_f\hpp\definecommongrids.inc" with actualy commands (a bit of work but you only have to do it once). Or you can use my mod: There is a page on the Extended Debug Console where you can set these values permanently.
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ListBox overflow issue
7erra replied to Waldemar 337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There's only the limit that you implement yourself. How many items are we talking about and what exactly is the bug? -
Where is the hierarchical class tree?
7erra replied to wyattwic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There are some newer config viewers. I know of @Leopard20 Advanced Developer Tools and my own one. I can also recommend doing a config dump with the new diag_exportConfig command. -
why didnt you post the code? its just two lines: _actionID = player addAction ["Exec the file", "randomspawn.sqf"] hint str _this; init.sqf is executed for the server and all clients before mission start. try initPlayerLocal.sqf instead
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In that case you'll have to follow the instructions on the page you linked. Set up the description.ext and then you can use BIS_fnc_getParamValue to get the value the player selected
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Looking for people willing to create Script/Mod. Will pay.
7erra replied to PattyPN's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This forum might be more fitting: https://forums.bohemia.net/forums/forum/200-arma-3-find-or-offer-editing/- 1 reply
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Saving files is not supported by sqf. For vanilla Arma 3 you can use profileNamespace, this will write data to your NAME.Arma3Profile: https://community.bistudio.com/wiki/Profile. The other, maybe better, option is to use an extension with file writing capabilities or writing your own, eg.:
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what parameters do you mean? function parameters or mission parameters?
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it's a spam bot, see the comment history. he's posting vague answers and then editing his posts with links to websites
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that is not possible. you are the creator, you hold all the rights to your work. sqf files are merely text files, there are no special tools needed to write a script. In German law the creator is very well protected. In doubt, he will win the case. But from the original post it does not sound like anyone was paid, so the server/community holds no rights to the mission files. Now for some less legal advice: No plaintiff, no judge.
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Disclaimer: I am not a lawyer, this is not legal advice. This is to my best knowledge from a uni course about German law. Technically you can, that's what copyright is for. The creator of the mission files is the copyright holder. But filing a DMCA on Steam (as you said) or in fact any other hoster is usually the easier route. Now what I am only 90% sure about is the copyright of the client files, I would say they also belong to the server files' author because they are the result of his work. And to answer this question: I would say no, because you are not the copyright holder, you would need permission from him to make any modifications, redistributions, etc..
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Script Radio online?
7erra replied to Diaverso Carrasco's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There was a release recently that adds radio stations to Arma but I have not used it myself, check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2172022102 -
Making a script for multiple objects
7erra replied to ducdragger99's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is logically wrong and invalid in sqf. Logically, because this code will only get executed once and invalid because you can't compare different data types with "==". Wrong syntax, check the BIKI. correct one would be "this removeAction id" where id is the return value of the addAction command. _Player is undefined Wrong syntax for addAction, second param is code not an object (this refers to the flag pole), third param is also wrong it has to be an array. -
What AI Recruitment Scripts do you use.
7erra replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Locality. I guess you are playing on a hosted server? initPlayerLocal.sqf might solve your problem. 15m Default for addaction distance is 50m according to BIKI