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About 7erra

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    Master Sergeant

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  • Biography
    - 2012: ArmA2; Public domination, DayZ mod
    - 01.12.2013: Start of ArmA3
    - 06.01.2014: Joined the [IPT] ArmA3 clan, start of milsim "career"
    - March 2014: End of the IPT ArmA3 clan
    - End of 2014: Joined the 23. Luftlandekompanie [23LLK]
    - Middle 2015: Left the 23LLK for the 401PzGrenKp [401]
    - 01.04.1016: 401 joins the virtuelle Lehrbrigade 16 [L16] as PzGrenBtl 402 [402]

    Scripting for 5 years now. Learned by doing, didn't read one single scripting introduction. Not recommended - takes longer I guess.

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  1. Heya, it's been a while 🙂 Has this been resolved in the meantime? I made some changes a bit ago where I fixed some locality issues, not sure if this was the same problem. By default the money is calculated on the rating of the unit as a very basic implementation of a money system. I'd recommend to use an actual money system and integrate it via https://github.com/7erra/VASS-Virtual-Arsenal-Shop-System/blob/master/Mission.VR/VASS/fnc/fn_VASShandler.sqf As many as the Arsenal/Arma can handle. There should be no issue using mods. Can you give the steps to reproduce this behavior? Also make sure to use the latest version, there were some locality issues in earlier ones that should be fixed now.
  2. 7erra

    Center dialogs

    https://community.bistudio.com/wiki/Arma_3:_GUI_Coordinates#Using_the_grids_in_the_GUI_Editor For centered dialogs you use the GUI_GRID_CENTER macros, so GUI_GRID_CENTER_X, -Y, -W and -H. H and W are the same for all GUI_GRIDS, you can paste the values from the page i linked above. For x and y you have to replace the macros in "\a3\ui_f\hpp\definecommongrids.inc" with actualy commands (a bit of work but you only have to do it once). Or you can use my mod: There is a page on the Extended Debug Console where you can set these values permanently.
  3. 7erra

    ListBox overflow issue

    There's only the limit that you implement yourself. How many items are we talking about and what exactly is the bug?
  4. There are some newer config viewers. I know of @Leopard20 Advanced Developer Tools and my own one. I can also recommend doing a config dump with the new diag_exportConfig command.
  5. 7erra

    Problem with init.sqf

    why didnt you post the code? its just two lines: _actionID = player addAction ["Exec the file", "randomspawn.sqf"] hint str _this; init.sqf is executed for the server and all clients before mission start. try initPlayerLocal.sqf instead
  6. 7erra

    Coop Parameters

    In that case you'll have to follow the instructions on the page you linked. Set up the description.ext and then you can use BIS_fnc_getParamValue to get the value the player selected
  7. This forum might be more fitting: https://forums.bohemia.net/forums/forum/200-arma-3-find-or-offer-editing/
  8. Saving files is not supported by sqf. For vanilla Arma 3 you can use profileNamespace, this will write data to your NAME.Arma3Profile: https://community.bistudio.com/wiki/Profile. The other, maybe better, option is to use an extension with file writing capabilities or writing your own, eg.:
  9. 7erra

    Coop Parameters

    what parameters do you mean? function parameters or mission parameters?
  10. 7erra


    it's a spam bot, see the comment history. he's posting vague answers and then editing his posts with links to websites
  11. 7erra


    that is not possible. you are the creator, you hold all the rights to your work. sqf files are merely text files, there are no special tools needed to write a script. In German law the creator is very well protected. In doubt, he will win the case. But from the original post it does not sound like anyone was paid, so the server/community holds no rights to the mission files. Now for some less legal advice: No plaintiff, no judge.
  12. 7erra


    Disclaimer: I am not a lawyer, this is not legal advice. This is to my best knowledge from a uni course about German law. Technically you can, that's what copyright is for. The creator of the mission files is the copyright holder. But filing a DMCA on Steam (as you said) or in fact any other hoster is usually the easier route. Now what I am only 90% sure about is the copyright of the client files, I would say they also belong to the server files' author because they are the result of his work. And to answer this question: I would say no, because you are not the copyright holder, you would need permission from him to make any modifications, redistributions, etc..
  13. 7erra

    Script Radio online?

    There was a release recently that adds radio stations to Arma but I have not used it myself, check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2172022102
  14. This is logically wrong and invalid in sqf. Logically, because this code will only get executed once and invalid because you can't compare different data types with "==". Wrong syntax, check the BIKI. correct one would be "this removeAction id" where id is the return value of the addAction command. _Player is undefined Wrong syntax for addAction, second param is code not an object (this refers to the flag pole), third param is also wrong it has to be an array.
  15. Locality. I guess you are playing on a hosted server? initPlayerLocal.sqf might solve your problem. 15m Default for addaction distance is 50m according to BIKI