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About tRiKy_ch

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  1. Zeus Game Master Rights /How?

    something like that.. put this in your init.sqf zeus_whitelist = [ "YOUR_ADMIN_STEAMID_HERE", //put your admins steam id's on this array "YOUR_ADMIN_STEAMID_HERE" ]; waitUntil { alive player }; sleep 1; _zeus = YOUR_ZEUS_UNIT_HERE; //change this to match your zeus unit if ( !(( getPlayerUID _zeus ) in zeus_whitelist )) then { endMission "LOSER"; };
  2. Arma Server Web Admin

    hi, very good tool! how could i look for mods on a different folder?
  3. @wyqer i use differtent nicks but i'm the same person, howewere thank you again ;) @terox all the mods were succesfully loaded on server start and "lost" after role selection on this specific map (played a lot of liberation on other maps with same mods without problem), difficulty setting were resetted too nothin suspect on rpt's finally worked rewriting server cfg btw still a very weird behavior
  4. hi everyone, i'm testing a modded version of "KP Liberation Tanoa" on my test server everything is ok when the server start but after the first connection (so when mission is loaded) the list in launcher stop to show mods and tells "No Mods" and even the original dlc (kart, heli, marksman, etc) disappear never see this behavior before so any idea?!? there is something into my mission who "disables" mods? (fyi: if load manually the mods and connect everyting is good, but always not listed in launcher)
  5. it is a russian ip http://whois.domaintools.com/ if you don't live in russia that's not so encouraging
  6. if you need to load mods as server-side only could you load them as "-servermods" instead of "-mods"
  7. Server Console Crash

    it's not easy to "kill" arma with scripts but it happen could you post the mission file and scripts?
  8. Client-side FPS drops

    lowering graphics don't help i tried everything client & server side client: -graphics -parameters -memory allocator -various tweak -perf binaries server -checked basic cfg -checked server cfg -disabled battleye -perf binaries -server firewall -hosting firewall -checked entire mission scripts and deleted unecessary things and tried to found here a guilty but no success also doubt that is linux ds to be broken when i talked about famous missions my meaning was: "this mission is unplayable, how could be that other clans plays it without whining about this?" as you said it's more like a memory leak or something similar, it affect client but i suspect it could be come from server because: -every player began to drop at the same time, often after entering a city, happens too that a player outside of action don't be affected -if you exit server, main menu still at same fps -once drops began it get worse in time, it starts at 20fps til 3fps -sometimes a player disconnect and the problem disappear -tried different environment (mod & vanilla) and different missions but issue still present
  9. Client-side FPS drops

    i know we're playing heavy scripted mission and this is not good for arma, but i talking about famous and higly supported missions (i.e.: liberation) wich seem to anyone plays good, and not home-made "sunday-developer" missions =) same goes for mods, we mainly use common mods like cba, ace, cup and rhs and the server, ihmo, is good enough (4ghz i7 with lot of ram and 250mbps) as previous said it run solid, i could run a second ds without problem and without affecting the first one, generally fps drops on server-side side are rare tried also with one and more HC, it help a lot the server but no effect on client drops i also worked a lot around network issues and basic cfg with no result, but, imho, if it would be a net issues we should expect more lag issues than drops btw i'll made some more test with vanilla + vanilla missions maybe the simple point is "arma is optimized like a square wheel" and i'm breaking my head into the wall for nothing...
  10. on my clan server (linux ds), no matter wich mission is running, after a while almost every client start to suffer serious fps drops (< 20 fps) while server stay at rock solid 50fps curious fact: sometimes when a user leave it stop suddently i'm struggling with this since we rent the server and tried every possible workaround but nothing, so my simple question is: how could that possible? whats the reason? it is server related? bandwith related? client only related? how can i solve? thank you in advance to anyone can help someway
  11. battleye ace .dll errors

    no, simply because these false-positive are a client-side issue
  12. yes, you have to treat with HC as any other client
  13. did you set this on server cfg? headlessClients[] = {""}; localClient[] = {""};
  14. you have to "agree" battleye licence to run a headlessclient try putting this battleyeLicense=1; into your hc Arma3Profile file
  15. if you need a fast way to build everything simply use Zeus