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nbc095

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Everything posted by nbc095

  1. The MK-82 Snakeeye bomb script is bugged. It just appears an error like it can´t load an .sqf or something like that
  2. nbc095

    US Forces 2000s

    I´m just reporting here that the M16A2 from GUSTAVO has been updated, and since then, 2001 units don´t work properly (rifleman don´t spawn with their M16s due a config error) Cheers
  3. There´s a Tornado mod with AWS integrated. Just needs a little refinement and would be nice. Please do the Su-25SM3 next! A lot of ppl is asking for more west planes but i think that the russkies deserve a good one :(
  4. Please firewill release the Su-25SM next! We got enough western planes actually
  5. nbc095

    Soviet AF Pack

    oh well, my intentions got misunderstood so i just wanted to express my full support to this project. I really wanna try those birds man. Looks pretty neat
  6. A friend of mine bought ArmA 3 recently and after reinstalling w10, he´s not able to start the game (not even the launcher). I asked him to install the basics to solve this kind of trouble (C++, .NET) and still not working. I´m just posting here for help, just in case anybody had the same problem and possible ways to fix it. Cheers and thanks in advance!
  7. I know that you´re focused in western planes, but do we still have any chance to get the Su-25SM? The RHS model is based in the cold war frogfoot, which dissapoints me a lot. I think that it would be a great addition, taking into account that there´s not much russian modern warfare platforms in the game right now.
  8. Hi there, i just got my new PC and I would like to port like 130 GB of mods to the new machine. That would not be a problem, if it wasn´t because Steam Workshop is horrible when you move on. I only have 12MBs of connection plus due to the fact that, i do not live alone, i cannot be downloading all day, which makes the idea of redownloading the whole thing a real pain in the ass. I tried to put exactly every file on all the routes i figured out that the Workshop files are; and still don´t work, the game launcher does not detect them and keeps downloading. I considered the idea of just keep the mods as local addons, and deal with it, but the workshop thing is very handy when you want to update the mods. So please guys surprise me with something i haven´t tried yet, because I ran out of ideas. Cheers and thanks in advance.
  9. nbc095

    Jets DLC Terrains

    The only thing that lacks this maps is the coherence in the building positions in cities. I´ve been watching VBS terrain stuff and overall, the only thing which VBS offers and i miss in this maps is cities properly done. But as i saw in the showcase of VBS cities, buildings and details of streets are pretty low so it can be handled by a common computer (same as DCS, for example).
  10. nbc095

    Faces of War [WW2]

    Just want to report a bug i discovered playing with this mod. For some reason, this mod breaks the Loadout editor of 3DEN. Not only with the objects of the mod; but the entire game. When i modify the loadout of an unit and i play the mission, the unit spawns with the default loadout instead. When i disable this mod, everything works fine again. Just wanted to make you know it as it´s breaking my Spanish Civil War missions, which i tried to use your content but cannot because of this. BTW, there is any chance to get french units of the 1939-40 period? I would like to have Adrian helmets someday :P
  11. So good mate. We really need this sort of weapons as the russians are normally portrayed as ill equipped planes with dumb bombs and rockets.
  12. same when the Su-25SM and other planes get delayed... but well, i don´t like to bother people that works for passion xD
  13. so what do the pods now? they don´t reveal targets as before and a i don´t see any improvements. BTW, i think that you should check the TGP cam of the gunner in 2-seat planes. They can´t lock onto targets or ground so it´s pretty difficult to designate targets w/ lasing for example.
  14. Your effort on the models and details of them is priceless. I´m really excited about this!
  15. Any news on the Su-25? The train hype is running actually :P
  16. ArmA 3 Troubleshooting Porposal for Jets DLC: AI Improvement Before saying anything; i´ve posted this topic into the "Development Branch" because i´m giving solutions for a future update, not for the present version of the game. Hey there. I´ve seen a lot of requests for solving some lacks from the air assets of ArmA 3, specially the systems, which are going to be reworked. I´m just here opening a topic for another trouble that mess up a lot the combine operations in ArmA: the poor development of the AI in air support / air patrol missions. IDK if somebody has exposed the problems before, and I´m also opened to listen more ideas. I just want to get this to the developers and make them understand that, as Combine Ops are the base of this game, we need this changes urgently to make possible a proper development of Combined Arms strategies for the AI; I know that this is not DCS World, but the behaviour of the AI is more close to a Hollywood bad action movie rather than a military sim. Pilots Behaviour procedures, decisions, combat tactics. Weapons choosing and priority of targets. The AI don´t have any criteria for using weapons against enemy forces. The AI don´t set a priority for the weapons, about how to and when is convenient to use a weapon. For example, if an AI plane has Laser Guided Bombs, AGM, FFAR, and finds a group of enemies composed by 1 AAA, 4 tanks, and 5 pickups, the AI should have to follow the next procedure: AGMs first for the AAA, then the tanks; if its gets out of AGMs then use laser guided bombs against the armored vehicles, and strafe the light vehicles with guns/FFAR. Of course, if the AI finds lone vehicles like just a pickup, then use the FFAR and guns first and not engage using AGM, cos they could be used better to disable or destroy armored targets. Of course, the AI must know in the first case, that the main threat is the AAA, and it must be destroyed before engaging the rest of the vehicles. Would be interesting to implement a system like this: the AI won´t use a weapon that gives 600 damage to a vehicle that only have 100 points of health. Another ambitious porposal is to make the AI to bomb infantry targets only when they are not split or inside buildings. About the Air Combat, most of the same. The AI should try to not drop all their AA loadouts for just one enemy and prevent the close dogfight if possible. For example, using an AA missile for a helicopter is stupid if you will face biggest threats, like an enemy fighter. So the AI should know that if they find a non-armored helicopter or an helicopter that don´t have proper weapons for Air to Air engagement, they should try to strafe them instead of using AA missiles. Also the AI should be enhanced a bit in terms of evasive maneuvers, specially when facing a AA missile incoming. Not just dropping a shitton of flares and pray for not getting crushed. It´s more than obvious that helicopters needs this enhancement too. Spotting. Jets should be able to spot infantry when they´re not properly covered or moving in big formations. Also they should be able to strafe the infantry or use bombs if they move in big formations. This is essential for the game, because the jets can do some "air supression" and prevent the ground foot forces to be more coordinated. Groups of planes or helicopters need more coordination. For example, one plane could work as a spotter while the another one attacks enemy targets. This is useful and can give some real utility to drones for example. The units in groups should attack in groups or close formations, depending on the situation. Would be really interesting to implement combat formations for CAS missions, like the Russian Sturmovik tactics of flying in circles around the targets while the lead plane attacks and then comes back to the circle. Or maybe attacking in close formations of two planes, close to each other, or in file, with a 100 meters space between them. JTAC colaboration with CAS units: The JTAC should be able to set a kind of parameters of suggested ingression for a strike, suggested egression, number of threats, etc. Not just pointing a laser designator and calling for strike. Maneuvers and procedures for Air Support missions This is really needed in ArmA 3. Helicopters need to get better skills about terrain masking and long range engagements. In general, the AI need to know when should fly lower and when to fly high. It´s pretty irrealistic how the CAS planes get into action flying low and with low speed, this is almost a suicide movement if there´s any AAA or manpad present in the area. The sky is another element of the ArmA maps which is quite dead right now, even if it´s not so important as ground ops, they need investments. The AI should be at least flying at altitudes like 1500-2000 meters when it´s needed. Sometimes it´s better to try a dive for bombing or strafing targets, sometimes its better to get low because there´s a SAM in the area; but also helicopters should know when they should flying high, for example, for being stealthy and trying to attack an infantry element for surprise before they split and dig themselves, and of course, stay away from the AO if there are AAA units spotted or possible threats like MANPADs or high caliber guns that could destroy the helicopter. Also, this could be REALLY USEFUL: We need an option in the Group orders to set a certain altitude for the AI when it´s driving an air asset. It´s quite frustrating when you´re flying as the helicopter gunner and the AI fly quite low for engaging enemies with the guns or missiles at longer distances. It´s absurd that a regular air force loses 6 combat helicopters and another 9 jets trying to destroy two Tigris. I´ve seen this doing a mission in the editor, testing the AI capabilities using air assets. This really needs to be fixed ASAP. The idea of this post is to reunite more concepts that should be interesting to be added in the future. If you have ideas for improving mines, or you have another concepts in mind, let´s post here! Let´s discuss! Let´s ask for a better Air Warfare in ArmA :P Thanks in advance for reading and posting!
  17. I´m really excited about the Su-25SM3. I always use all your planes in your missions, and i really miss some russian CAS action. The Su-25 versions from BIS and RHS look quite simple to me.
  18. Looks great! So good! Thanks and cheers!
  19. I know that this is the wrong place for asking, but i would love to see some russian planes treated by Firewill. The RHS/CUP versions of the Su-25 are pretty weak in terms of armament and systems for example. I´ve just loved the Su-34 addon btw.
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