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Everything posted by Devastator_cm
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Community Upgrade Project - CUP Terrains
Devastator_cm replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can feel your guys pain on that but sometimes s*it happens. Thanks for the efforts p.s. it will be nice if you share another delta download after hotfix is released -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
where can I find the setting for paradrop? I know the cargo size and item size setup over eden editor but I cannot see the paradrop time there edit looks like there is a parameter in CBA settings called ace_cargo_paradropTimeCoefficent, which is a multiplier for the cargo size of the object to be paradropped. End result gives the time in second to release the object -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there any trick to decrease the unload time for cargo which are inside a plane? I just tried to make a paradrop mission and single crate takes 15 seconds to paradrop which is extreme.. I need to unload each create in a second max -
Hi Guys, is it possible to overwrite the proxy by a vest via config to disable the pistol holster functionality? Thanks in advance
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
respawn should work as the ships and subs are based on vanilla classes. Give a try and tell us if you see any issue- 400 replies
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Community Upgrade Project - CUP Terrains
Devastator_cm replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can you guys not remove it from the update? It will be headache to explain how to find and delete the pbo to people :( -
HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
1- you can use scripting commands to find the positions in the vehicles. 2- a) What do you mean with reload modules? You cannot reload the weapons via any vanilla thing as we do not use vanilla weapons because they do not give the functionalities we want to give b) What do you mean with respawn modules? I do not see any reason why respawn module will not work 3- It is editor, when you start it will allign the directions so there is nothing to fix there- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
small correction. Russian Subs also need to be stopped before launching cruise missile. What Russian subs can do better than US ones is, launching without submerging. So you can fire cruise missile from Yasen even without you dive- 400 replies
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Hornet Series - Hornet,Rhino and Growler
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome news -
Hornet Series - Hornet,Rhino and Growler
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But they don't use AWS weapon system as far as I know. ? -
Hornet Series - Hornet,Rhino and Growler
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just as an idea, can you maybe add one f-18 based on this model but let it use the regular f-18 armanents? :( Growler is not using letting me to load jdams via pylon settings as expected but for people who likes your airplanes and need a modern navy plane it can be an alternative to play with -
HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
also please show the issue with the decoy- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What do you mean exactly? Which ship you used and which ship attacked you with which missile? Any video or something?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In video I cannot see how your cruise wp setup was. Can you make a video which shows the setup before fire and the impact on first wp instead of the last one?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yeah effects in dedi for smoke is known- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good catch. I think I know the reason. I will check- 400 replies
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CBA - Community Base Addons - ARMA 3
Devastator_cm replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ah ok. I thought you mean in general the parameter verifySignatures is deprecated. You meant only the level 1 is deprecated. So 2 and 0 is still possible to use still right? -
Hi Arma Lovers :) Does anyone know if it is possible to make a missile go under water without exploding when it touches to sea surface? I cannot find a config entry for this purpose. I have a feeling only bullets can go under water but no other ammo type.. Thanks in advance
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CBA - Community Base Addons - ARMA 3
Devastator_cm replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
wiki says something else about that parameter https://community.bistudio.com/wiki/server.cfg -
HAFM NAVY (Ships) - v2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you need to write it to TFAR devs. At the moment TFAR is not working by submarines or any other submerged vehicles -
artificial intelligence Devas Convoy & Vehicle Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
can you show exact error message and how you call the script? -
Although I have now the new version which I downloaded from Steam at my dedi server, I still face error when I try to connect http://prntscr.com/lqry2c
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HAFM NAVY (Ships) - v2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Russians knows what they built, that's why :) https://en.wikipedia.org/wiki/AK-100_(naval_gun)#A190 -
F-16 Fighting Falcon Series Standalone
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just tested once more only with TFAR Beta, CBA A3 and Firewill f16+ aws loaded and got the error again when I load a mission where f16 is on the map. I cannot find the TFAR_fnc_addEventHandler in function browser as well...