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Everything posted by Devastator_cm
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game crash out of memory RPT ..after patch
Devastator_cm replied to fruity_rudy's topic in ARMA 3 - TROUBLESHOOTING
I have the same symptoms and thought maybe because of a mod which I use (have several of them RHS, ACE, OPFOR, firewill's stuff) and therefor kept my mouth shut but looks like not a mod related one :( Firefight starts and suddenly massive FPS drop which causes some texturing issues as well (like trees disappear) and then all freezes and need to kill arma 3 from task manager -
oh man :-/ looks like your word play caused a massive misunderstanding although I liked your extension for SWS :)
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Thanks, I couldn't escape from RHS update :) Now mission starts but I see several error message in RPT file like below 23:34:10 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 23:34:10 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 23:34:10 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 23:34:10 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 23:34:10 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 23:34:10 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 23:34:10 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton Are they OPFOR Mod related?
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Hi Robalo, will we get new RHS files for ASR AI3? :)
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I have this error in all of my missions :((( None of my old missions are working since I made the upgrade.
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Do I need the just release RHS version for the latest OPFOR release? I only updated the OPFOR and not RHS and got error message "Error: creating weapon rhs_weap_aks74 with scope=private". Anybody had the same or know what to do without updating RHS (I will update it after I see all stable)?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ehm for such requests should I use a different platform? Maybe I made a mistake to post here? -
Nice work Aplion! Is it possible to sink them?
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Hi Guys, in a scenario player need to put explosive charge on road to destroy incoming tank. Problem is tank is not go over it but try to go around it.I guess it thinks it as obstacle... Is there a way to solve this issue?
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Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I lost my bookmarks when I reinstalled ts. Other team members do not want to take that risk :) I will try the new plugin -
Task Force Arrowhead Radio
Devastator_cm replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately not working with latest TeamSpeak version anymore :( -
soundmod JSRS4 - APEX 1.2
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Distant sounds are nice :) Is it possible to make close distance a bit stronger, especially when it is over your head- 1214 replies
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- lordjarhead
- eden
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(and 3 more)
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How to reduce Vehicle Sound when music play?
Devastator_cm replied to God of Monkeys's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you get any reply on that as I am also not able to turn off the sound and I am using ACE 3 -
fadeSound command broken?
Devastator_cm replied to killshot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hm old topic but I just face the same issue 1 fadeSound 0; 1 fadeMusic 0; 1 fadeSpeech 0; does not take effect by me. I still hear all sounds -
GCam (Let's fix this great mod)
Devastator_cm replied to rebelvg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tried to fix it and when I PBO it it didn't create correct folder structure :/ So I used it as script version :)) Fix is actually simple in one of the file you need to replace the font type that's it -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It worked when I chose an engineer class soldier. Maybe I didn't express myself clear enough in my previous post :) Setup in explosive module is only to decide how qualified engineer class should be (specialist is a must or not) and not like any class can defuse if it is set to "specialist required DISABLED" -like I initially thought..- So as a summary engineer class is a must -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I followed before the steps in this video and result was ok by me -
it was a truck. I deleted and put it back and issue is gone. I am pretty sure I didn't put this truck there as it is my first mission which I did several months ago :/ No idea how it is messed up -- Edit-- I am pretty sure I didn't put this truck there after I downloaded the test version of the mod -- Edit--
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soundmod JSRS4 - APEX 1.2
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
looking forward to release! Some comments - The boot/step effect on water was a bit weak I think - Explosions are so nice! Only remark is when you threw the grenade under prowler. The metalic sound continued a bit long after the explosion How are the rain and thunders ? Can you maybe show it too?- 1214 replies
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- lordjarhead
- eden
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(and 3 more)
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm then the hint in explosives module mislead me :( It was saying require specialist and I set it to disabled. So I thought any class can disarm it but looks like still it needs to be an engineer class but not at level of specialist Thanks for the help ! -
actually not. I downloaded that version and when I read it is test I delete it. Maybe by mistake I open the mission and pressed save without adjusting something. Can it cause such issue even I don't touch vehicles?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Crawling and dying... Please tell me what am I doing wrong :( -
After the update I am getting error mesage when I load my old missions "PO_Landrover_Test no longer exists". What is the impact of this? How to fix the error?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hm I didn't crawl but walked slowly next to it. Will try the crawling and report back tonight. Thanks to you both -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I cannot come close enough to use defusekit. It explodes every single time before I can open interaction menu..