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Everything posted by Devastator_cm
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can someone confirm if AH-1 has no single shot mod by rocket pods? It is always firing double by me and I want to be sure if it really a bug or do I have it due to a mod conflict before I open issue in RHS issue tracker- 16572 replies
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- Weapons
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RHS infantry paradrop waypoint is removed? :/ I do not see it anymore when I create a wp and I had a mission where I used it :(- 16572 replies
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
assuming object name is uh60 (uh60 turretUnit [0]) action ["searchlightOn", uh60];- 16572 replies
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this animateSource ["jumplight", 1];- 16572 replies
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artificial intelligence Devas Aircraft Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't see any reason why it should not be :)- 47 replies
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- helicopter
- airplane
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there any info about how to achieve such nice cockpits for other mod makers? This one looks lovely!- 16572 replies
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Preview release: Nimitz for Arma3 (0.103)
Devastator_cm replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice update guys! -
Devas Turkish Armed Forces (TAF)
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 2.7, a small bug fix released! -
RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know it is intentional but green opscor helmet had not matching nvs cover- 16572 replies
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artificial intelligence Devas Convoy & Vehicle Patrol [RELEASE]
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes it is possible to do such thing but you need to code the random creating, random markers and deletion at the end (can be done via convoy_end.sqf easily). When you code that, all you need to do is calling my script with correct parameters -
Jets - Custom Panels (GPS, Camera feeds, ...)
Devastator_cm replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
thanks for help but I am strugling as there is no real example which I can check to learn... RscCustomInfoMineDetect has only following stuff as far as I see fadeEnd = 1.25; fadeStart = 1; iconMineUnknown = "\a3\UI_F_Orange\Data\Displays\RscCustomInfoMineDetect\iconMineUnknown_ca.paa"; idd = 320; onLoad = "[""onLoad"",_this,""RscCustomInfoMineDetect"",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')"; onUnload = "[""onUnload"",_this,""RscCustomInfoMineDetect"",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')"; scriptName = "RscCustomInfoMineDetect"; scriptPath = "IGUI"; sizeMine = 1.5; sizeMineUnknown = 4; I created now a dialog which is based on RscPicture. To do that I used Defines.hpp and Dialog.hpp together with description.ext. So now in order to make this as right panel picture, I need to create a mod where I use component class. How will I refer to the hpp files then? resource = "RscCustomInfoMyCustomRadModule"; What is the RscCustomInfoMyCustomRadModule based on my case? :/ Do I need to create a new class in config.cpp, i.e. RscDevas? What I need to fill inside to use my two hpp files? Does anybody has any custom panel example which I can use as base so I can understand how the thing is working?- 200 replies
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Jets - Custom Panels (GPS, Camera feeds, ...)
Devastator_cm replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Wiki is not helpfull is it? :/ so there is an example and one of the class is following one class CustomDisplayXY //Custom display using custom resource { componentType = "CustomDisplayComponent"; resource = "RscCustomInfoMyCustomRadModule"; }; what is componentType? What is resource? How to define them? I see no information in page and also not in google..- 200 replies
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Jets - Custom Panels (GPS, Camera feeds, ...)
Devastator_cm replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Is there a way to make custom display to show some information?- 200 replies
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Hi Guys, does anybody knowsi f I use Jet dlc arma 3 sounds, will it make any problem by people who does not own the dlc?
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Devas Turkish Armed Forces (TAF)
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
v.2.6 released! Some improvements done in existing RHS assets after recent RHS release -
Devas Turkish Armed Forces (TAF)
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Requirements are changed like I mentioned :) Not just RHSUSAF anymore but Firewill's AWS and CBA A3 as well -
Devas Turkish Armed Forces (TAF)
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
v.2.5 released! It has several improvements (details can be seen in first post) for the F-4E and the most important one is the following :) There is now extra dependency to Firewill's AWS and to CBA A3 mods. -
wow nice that HUD has AOA already but can I access that value via a command or something? I need to code a script and I need to know what the AOA of the jet is at the moment
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Is there a way to find the angle of attack of a jet to display on hud?
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How to edit ExhaustsEffectPlane
Devastator_cm posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi Guys, Is it possible to adjust the ExhaustsEffectPlane of an airplane to make it more intense? If yes, then how can it be done? -
can't you remove the granedes from AI as a workaround? Does this mod really spawn the grenades and do not check the inventory?
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Firewill Standalone Series Release Thread
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
but still, is it possible to use your nice AWS weapons on other aircrafts? I dropped you PM but got no answer.. :( -
F-4 Phantom @RealSound Mod | FA-18 Flyby demo
Devastator_cm replied to LtShadow's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@LtShadow, I took a look at your sound files and they are really realistic. I need your permision to include them in a project. How can I reach you to discuss? -
Hi Guys, I am checking since days about how to set the analog throttle properly and couldn't succeed on that.. I have microsoft sidewinder (old one but still works good) which has a slider. When I try to fly a c-13 (RHS USAF) it is not moving at all when I apply full throttle. Anybody had such issue and found a solution? :banghead:
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United States Air Force( 2015)
Devastator_cm replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks guys @Lala14 I can wait your "data mining" :) @hcpookie I saw there are 2 p3d files in the mod folder for hose and probe but I didn't understand what to do with them..