Jnr4817
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Everything posted by Jnr4817
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[Abandoned] [Release] Notification System
Jnr4817 replied to HazJ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome script. What would be the best way to use once a trigger is fired. For example, a player find a piece of intel, or destroys a tank, or gets to a certain position on the map? Also, does the script change the amount of time the notification is on the screen before it goes away, based on how much text is written in the notification. Meaning does it add so many milliseconds or seconds for each additional line of text added to the box. I can see a short message being fine with the default time its displayed, but a paragraph may not have enough time to be completely read. Thanks, Reed -
GF Cargo Airdrops Script
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works perfectly. Thank you sir. -
GF Cargo Airdrops Script
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How could I add virtual arsenal to the cargo drop? THanks Reed GF for sure credit will be given. Thanks for all your hard work. -
GF Cargo Airdrops Script
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sweet, I've got one dropping a crate and prowler and one dropping a crate and marshall. Thanks for the help. -
GF Cargo Airdrops Script
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@zagor64bz Got the radio triggers working well. In your mission how did you set up the cargo? I guess for each radio trigger, what did make drop when called for an airdrop? Thanks -
GF Cargo Airdrops Script
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@zagor64bz Your version is the one I was wanting. Thank you. Awesome script and great work. Anyway to integrate into the BIS Support modules, like @pierremgi has done here ? -
GF Cargo Airdrops Script
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
zagor has a modified version then the original release. I didn't know if George had added his changes or not. He also made some changes for you. Again, not sure if he added those to the original post or not. Having options is nice and its cool he is allowing others to modify his original script. Reed -
GF Cargo Airdrops Script
Jnr4817 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi awesome looking script. Are there different versions of this script floating around? Or has it all be consolidated into 1 with more options? Reed -
Awesome script. Thanks for the update. Reed ;)
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Soldier Tracker ( Map and GPS Icons )
Jnr4817 replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would be awesome to add toggle or lobby parameter for team leaders or any player depending on configuration to click on certain other AI or players and add them to their squad. A squad join/dismiss feature. Reed -
Vehicle in Vehicle: scripts to force a vehicle to load.
Jnr4817 replied to Ex3B's topic in ARMA 3 - MISSION EDITING & SCRIPTING
id love to see and use your final script, for a similar mission I am wanting to make. Would you be willing to make a sample mission? Thanks -
Players incapacitated at damage 0.5,but ai keep going until 1
Jnr4817 replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you sir Do I need to change this too? _dude setHitPointDamage ["hitLegs", 0]; to _dude setDamage 0; -
Players incapacitated at damage 0.5,but ai keep going until 1
Jnr4817 replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
JB, Does this just have to be just leg hits? Anyway to change to when friendly AI take a certain amount of damage in total? Thank, Reed -
Does this script need any optimization for 1.8#? How would I initiate in the beginning of the game to affect any AI Medic without needing to use the init or variable name. Thanks,
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Tanks - Armored vehicles customization
Jnr4817 replied to kllrt's topic in ARMA 3 - DEVELOPMENT BRANCH
@Grumpy Old Man Maybe Grumpy can port his in game aircraft load out editor to work with the ground vehicles. His aircraft load out editor is really nice. Reed -
If you update to new eachframe EH Ill test out. Would this also work for illumination flares fired by aircraft. IE helicopters firing illum rounds over a dark area to fire unaided. Or if you could some how add an IR version that works under NVG's. Thanks and Humbly, Reed
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mgi scripts MGI GUN RUN (on BI CAS module)
Jnr4817 replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
After a gun run is complete, is the cooldown set to 60 seconds before another can be called? Once the gun run is complete on the target or area you called, does the aircraft fly around for a set time and look for additional targets? Reed -
mgi scripts MGI HALO JUMP
Jnr4817 replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am getting an error defined variable _caller on line 7. Thanks -
mgi scripts MGI HALO JUMP
Jnr4817 replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyway to add a strobe or chem light to the player shoulder or helmet to see each other with NVG's and/or at night with a HALO jump? Something like this from ATM_AirDrop Thanks, Reed -
Create task via a spotted target?
Jnr4817 replied to mrempireman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Excellent, thanks. I'll test tomorrow. -
mgi scripts MGI GUN RUN (on BI CAS module)
Jnr4817 replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
WIll try. Would using _pilot setskill 1 or _veh setskill 1 be of any help to improve the AI ability to aim or hit the target with the gun run? Thanks Reed -
Create task via a spotted target?
Jnr4817 replied to mrempireman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Excellent work so far. 2 Issues I found. I cannot get to work in hosted MP, only works in single player. If you open editor and place a random OpFor (csat or independent) and you are in a group with AI, once you have assigned the kill task and kill the officer, completing the task. Your AI teammates tell you to stop shooting and kill you, as if you team killed. Thanks for all the work so far, this is an excellent script and has a lot of potential. Reed -
mgi scripts MGI GUN RUN (on BI CAS module)
Jnr4817 replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Will the aircraft still have the option to drop bombs, or do both a gun run and drop bombs.? -
Create task via a spotted target?
Jnr4817 replied to mrempireman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Larrow, Can I change the inputAction to any defined action I want from this list? https://community.bistudio.com/wiki/inputAction/actions/bindings For example a user defined input like "user1". Also, in addition to isKindOf "man", how can I add objects or vehicles. Not specific objects or vehicles, but just under the cursor target as the script already does. I am wanting the UAV soldier to spot targets in the air from a UAV and assign a few task with you script. The ability to pick out specific "Man" and/or objects and/or vehicles would open the possibilities of game play. Nice script Reed Tried this and no joy After testing the task does not complete once the target is killed. This also does not work in hosted. -
[Release] Heli Support script
Jnr4817 replied to lordfrith's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome script so far. Would you contemplate making MP or dedicated compatible? A few suggestions. Anyway to add support for Duda's rappelling script for players and AI? Especially when the using as transport and "drop off an AI squad" https://github.com/sethduda/AdvancedRappelling Under support, instead of just a jet ski or atv, have the player be able to pick from multiple assets depending on the size of the chopper. It would be nice to have a prowler or cheetah, etc as an option to be dropped. Having the ability to have multiple aircraft with different calls signs utilize this script at the same time would be cool. Example, I have one helo as transport and 2 AH-9 as escort and they CAS the area as we land near it. I really like all of the "planned" things you have for this script. Thank you for your very hard work so far and I cant wait tit rack your progress. Reed