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Showing results for tags 'illumination'.
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Hello fellow humanoids! Since BIS removed the illumination effect, and replaced it with "It's meant for signaling only"-effect the night-missions have been (...) not that fun..? Dont know what the argument was to removing it, if there was an argument at all? Nevertheless, I really want this back into the game. Night mission was one of my favorite type of mission - well, they still are - but my mission is somewhat overkilled with CAS, cluster bombing and explosions in general. Todays flares (40mm and artillery) are a joke. Anyone that has been in any military units, knows they are dulled down to a point where they are usless. In fact, if BIS don't want to consider buff them, they should remove it. They are so dull and incorrect that it would be equivlent as if BIS developed Tanks and leaving out its main armament. Hopefully there is someone else miss the flare illuminating the sky and the surrounding enviroment equally as much as I did! We should start a community movment: Illuminating.
I'm hoping someone can help me with this. It's been a long time since I have worked on some missions in ARMA 3 and have never been that great with scripting. I couldn't find what I was looking for through searching the forums so... I am creating a mission where the players must repel an attack on their FOB (Vietnam era, so not a lot of night vision.). I want to create a regular interval of illumination flares to be spawned above the FOB as if a nearby FSB is supporting the base with illumination during the fight. I'm not quite sure how to go about doing this however.