ConArts
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ConArts started following BIS_fnc_loadInventory and JIP, ServerifyA3 - a dedicated server configuration tool, ILBE Assault Pack with RT-1523G / TFAR and and 1 other
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Persistent Database and Resupply
ConArts replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@tebbbs are you still developing this ?? -
ILBE Assault Pack with RT-1523G / TFAR
ConArts replied to raspu86's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is the DEV still around ? NVM fixed it.. -
Hi. Currently when using IED's I spawn a guy in with IED + cell then place and connect. Then when People get near i RC the guy and Call. I was wondering if it was possible to have a module to drop on the guy aften setup, that would make him look for unfriendlyes and auto Call to detonate.
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Persistent Database and Resupply
ConArts replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You dont have to do it for ace.. but if you make some custom stuff you might have to.. if you give it a weird classname -
Persistent Database and Resupply
ConArts replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im not at my pc so cant remember filesnames. But finde the Config file and add rhs classnames to the vehicles_allowed list. -
Persistent Database and Resupply
ConArts replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1. Admin Force Save 2. Web interface for Ordering Supplys. (supplyes will be delivered to predefined markers ingame.) % roll on all ordered supplyes based on how fare in advance order is placed. + tonnage limite 3. Ability to save Opfor to db. at admin request.. (in Our missions it will save Zeus a lot of work setting up AI's if objectives isent completet befor mission end.) if possible a admin feature to remove alle Opfor/AI's from db. (+ waypoints ect if possible.) 4. currently you can set Admin in the db.. now how about Officer. with the ability to assign rank to players ingame. i proberly have more.. but this was just from the top of my head.. just give me a heads up if i need to further explaine :) -
Persistent Database and Resupply
ConArts replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
fn_server_setUnit.sqf _Player = _this select 0; if ((isPlayer _Player) && ((_Player getVariable "loaded") == 1)) then { \\ <------------- This will allow it to save on next _playerInv = str formatText ["%1", (getUnitLoadout _Player)]; \\ passes instead of freezing. _playerPos = format ["%1",(getPosWorld _Player)]; _playerDir = format ["%1",(round(getDir _Player))]; _playerUID = getPlayerUID _Player; _playerName = format ["%1",(name _Player)]; Original file. _Player = _this select 0; waitUntil {isPlayer _Player}; waitUntil {(_Player getVariable "loaded") == 1}; _playerInv = str formatText ["%1", (getUnitLoadout _Player)]; _playerPos = format ["%1",(getPosWorld _Player)]; _playerDir = format ["%1",(round(getDir _Player))]; _playerUID = getPlayerUID _Player; _playerName = format ["%1",(name _Player)]; After this change the addon has worked like a charm :) if you keep working on it i have a couple of features, i'll like to request :) -
zeus Client's FPS, Displayed for Zeus
ConArts replied to driftingnitro's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've testet it with 5 curators ingame with no problem what so ever. -
Persistent Database and Resupply
ConArts replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ill post the changes when i get home from work. -
Persistent Database and Resupply
ConArts replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I actually fix'ed it myself :) We have used it for for about 8 or 9 month now.. and only did a few fixes, as we run big presistent missions every Thursday.. but somtimes it would stop saving if it encountered an error. but made a work around.. :) Looking forward to the new version you guys are working on :) -
Persistent Database and Resupply
ConArts replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Any chance of getting a the version that works with extdb3 so we can use the 64bit dedi server.exe ?? :) -
BIS_fnc_loadInventory and JIP
ConArts replied to hoizen's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Use initplayerlocal.sqf In your missionfolder. Then the code Will only run on the player connecting and not all clients every time a jip joins Thats how i fixed the problem in our milsim grp. -
Would it Be possiable to add a feature, that would give a opfor unit an rpg launcer if it diden't already have one, and the get him to fire at the next heli in firering range. 3 options would be needed. Mainrotor hit Tailrotor hit Engine hit The part hit would be destroyed but no harm to passengers or pilots. Would be very usefull i a milsim enviroment. To force pilots to divert from current flightplan
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RDF Milsim grp.. looking for freelance Modders.
ConArts posted a topic in ARMA 3 - FIND OR OFFER EDITING
Hi We are currently looking for ppl to make: IR/FLIR visible Chemlights A way for us to use the cargo_containers to store smaller ammoboxes and then have a lockin/strapin option so they will stay in the container while moved.. Jobs will be pay'ed if we can come to an agreement. And possiblity for a lot more work :)