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100 ExcellentAbout gaverio
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ARMA 3 Addon Request Thread
gaverio replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@General Kong Like they never run out? If so, this one might still be relevant Magic Mag - Infantry - Infinite ammo with reloads -
GF Fog Script - Mod
gaverio replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I know of this one & this one- 40 replies
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Finding vanilla Sounds in Arma
gaverio replied to Ganvai84's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is kind of outdated but mostly woks: @Rydygier's Simple Sound Browser. -
Don't think this is gonna work now but I remember using it at some point MX Rifle Suppressor Compatibility
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Works without it. CBA adds some options though.
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@Tankbuster, I've been using this version without any issues for quite some time now https://steamcommunity.com/sharedfiles/filedetails/?id=1916062371
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Beginner - Having difficulties with Showcase Infantry
gaverio replied to sirrah's topic in ARMA 3 - QUESTIONS & ANSWERS
Are you into ZOMBIES? (Many missions around. Some are good, some are not) Do you prefer to be a MERCENARY? (SP campaign) Or maybe a Pilgrim? (LOTS of ports to different maps) That's all I play. Hope it helps. -
Hey! I use THIS FANTASTIC THREAD. I know there are easier ways of getting classnames but I learned it this way and can't be bothered (at the moment) to find said ways. Hope it helps!
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I use this and works requiredAddons[] = {"gm_worlds_weferlingen_summer", "gm_worlds_weferlingen_winter"}; Hope it helps.
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Deadfast's Third Person View for ARMA 3
gaverio replied to Deadfast's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't know if it is what you're looking for (it should be), but I have THIS. -
Hey, man! (Read it in the voice of Ravage A.I.) With the latest cDLC adding Vietnam stuff and knowing you like sci-fi and all that, I wanted to ask: Have you heard about the River God?
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Three questions about Ravage mission editing
gaverio replied to Trini_Gamer10's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
1 - Never played in that map but seeing it uses CUP Terrains Core, have you tried to set the Arma 2 structures (and the rest just in case) in the Loot System to "YES"? 2 - You can add a lot of stuff in the Gear Pool. 3 - I've never found a way for this. I go around it by adding pre-configured weapons in the Gear pool. -
How to change the mass of an EXISTING uniform?
gaverio replied to Isaacdevil's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Don't know how to make a script, but a config replacement should look like this class CfgPatches { class your_new_mass { units[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class CfgWeapons { class UniformItem; class Uniform_Base; class U_B_CombatUniform_mcam: Uniform_Base { class ItemInfo: UniformItem { mass = 40; // change this to desired mass }; }; }; -
Encountered "{" instead of ","
gaverio replied to UberSerpent's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Don't know about the line you marked, but there's 3 missing , here -
how to make Backpack load launcher, sniper weapons?
gaverio replied to guy960915's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Increasing backpack capacity is one step (cause the only "big enough" ones are the bergens from APEX ). The other is allowing the weapons in said backpack. class CfgWeapons { class Launcher; class Launcher_Base_F: Launcher { class WeaponSlotsInfo { allowedSlots[] = {901}; }; }; }; You'll have to do the same for the weapons you want (and do not have "allowedslots")