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Everything posted by vafana
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This game failed to start with selected mods
vafana replied to Fin Fisher's topic in Arma Reforger - Troubleshooting
I have uploaded below the .log files, I hope it helps. I tried in turn all of the used mods, regardless of the configuration, don't work. Yes, the game works without mods. https://easyupload.io/m/fo0ddw -
This game failed to start with selected mods
vafana replied to Fin Fisher's topic in Arma Reforger - Troubleshooting
Same problem, online or offline, no matter which mode I use, one or more, same error. -
Because I'm curious.
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[IceBreakr/IBIS] Project Yulakia
vafana replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Snake -
I tried all versions of "malloc", it had no effect after the March 16 update, before that, at such an error, it worked if I changed "malloc" or the graphics driver, but now it was extremely frustrating, the only solution was to switch to the stable version.
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Thanks for the reply, I tried and the only solution (for the crashes) was to go back to the stable branch version, so my suspicion is confirmed that the March 16 update is a bit of a problem. I have the "ArmaReportLog" files if it's helpful, but it's from April 4th and with mods, not vanilla; after that I switched to the stable version. https://www45.zippyshare.com/v/uHGfIXCx/file.html
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After the last dev update, I can no longer access the inventory of dead enemies. I tried with and without mods. Does anyone have this problem? Also, after the March 16 update I have constan crash with error "0xC0000005 - STATUS_ACCESS_VIOLATION". I know there is no solution for this error, but it is strange that it only happened after the March 16 update.
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OPCOM - Operations Command (NEW UPDATE)
vafana replied to kingofnuthin1980's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the question, it would be beneficial for the gameplay to be adjustable and more practical if it were included in the in-game menu. A good example of implementation is Rydiger's dynamic mission "Pilgrimage"; But of course it's all up to you.- 35 replies
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OPCOM - Operations Command (NEW UPDATE)
vafana replied to kingofnuthin1980's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, great addition to the gameplay; Is garbage collector somehow implemented? I couldn't find it in the menu or changelogs.- 35 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
vafana replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi @tpw I have a question, if tpw_animal_max = 0; this means that ambient animals are disabled, ie ambient animals of this mod or/and vanilla also?- 5767 replies
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- single player
- realism
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(and 1 more)
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Thanks CSLA team, I enjoy this DLC, especially the map (like the old OFP fans).
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Or Pilgrimage.
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I only took this DLC for the map, and I really like it; for example the buildings created and used by CSLA are more than those of SOG (it was a disappointment when I saw modern Tanoa buildings used in a map from the 60s - 70s, air conditioners can be heard everywhere); so I think they worked hard, and 10 euros ... I think it's worth it, I enjoy it already, thank you. Hey, give the team a little break, they have time to improve things just like Global Mobilization.
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And this Artillery has a problem, if you try to shoot with it, after a few rounds you suddenly die inside the vehicle.
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Hi, I found an issue on Gabreta map, one of the buildings from Livonia, a kind of control tower, it causes this glitch if you look from the first window on the first level; it seems to happen in all the locations where this building is.
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Great map, one of the best; it is a vast map with varying levels of relief, I hope it will be completed one day.👍
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Hi, I don't know if anyone has this problem, I searched the forum, I didn't find any topic in this regard; So, there are 2 or 3 buildings in Livonia that have this glitch: https://imgur.com/vRwQvoJ https://imgur.com/rSX5c8r https://imgur.com/360w1nn https://imgur.com/E1AeKoi https://imgur.com/LKbKtEe Does anyone know what this is about? this has been happening for a few months now, I have no problems with my PC, it only happens on these buildings regardless of the configuration used with or without mods. This happens only if I set the textures to ultra, and if I set to standard or high, the glitch disappears.
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When 🐰 you 🐰 see 🐰 rabbits 🐰 everywhere 🐰
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I can confirm what @mickeymen says.
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@pvt. partz a few small suggestions, if you don't mind: I know that "ambient combat" is part of the atmosphere of the story, but the option of "disable" for fps sake would be desirable; and I don't know if it is intentional, but there are many "holy places" omitted, if you consider to put them all, in my port version there are all (-1 maybe). Thanks again for the port, I enjoy it.👍
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Thanks for the responses, the error is a mystery, because the second time I started the mission, it didn't appear anymore.... but I tend to believe that it is related to "ambient combat", and in this version not having the possibility to disable it, I cannot verify. @pvt. partz Very nice port, thanks!
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Hi, @pvt. partz Another approach to the mission is welcome, thanks; But for the moment it's unplayable for me because from the beginning I get this error on the screen and it doesn't go away at all: '...AIs set [foreachindex,0]}; } } foreach // RYD_JR_AllSpawnedAIs; , RYD_JR_AllSpawned...' Error Undefined Variable in expression: ryd_jr_allspawned
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This is really impressive job, keep up the good work!
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I noticed that AI "hearing" is very bad, an explosion with HE grenade at a distance of 100m from an enemy patrol, did not alert them at all; another strange reaction was when from a distance of 600m I eliminated with a HMG, half of a group on patrol, and after a few seconds the others went into safe mode. It's weird that I noticed this reaction after the last update.
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I did some tests, it seems that it has nothing to do with your mods, it was Blastcore and the new dev branch update. Thanks for the quick reply, I appreciate your work.