arg_foxtrop1
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Everything posted by arg_foxtrop1
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[WIP] MLV Mod - Project 1982 | Weapons, Units & Vehicles
arg_foxtrop1 replied to LoRo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
sure we are interested, but we need to know the author if he give us permission, or the copyright of the model at least- 24 replies
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- falklands conflict
- operation corporate
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NAe Sao Paulo (A-12) Aircraft carrier [Updating]
arg_foxtrop1 replied to Makad's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Super nice -
I all respect to BIS, I belive that the aliens are proper to the entire feeling of arma3, arma3 campaign and settings have been alienating, why nato uses israeli tank? why iran csat is so advance? what was that about the quake machine? where are our m16, aks, and other loved basic rifles that were in every game? ok, ARMA3 lifespan is reaching his ending and the aliens seems proper, if new players likes it, good, but lets hope ARMA4 goes back in time
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MBG Aliens Ground Forces
arg_foxtrop1 replied to mondkalb's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thats some creepy looking alien, pure nightmare fuel, sharing a lowpoly version of the body for other people to create gear for it could be a good idea -
[WIP] MLV Mod - Project 1982 | Weapons, Units & Vehicles
arg_foxtrop1 replied to LoRo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
updated. -added M2 Browning, High tripod and low tripod(M63) -added M20 superbazooka -added ballester molina -added ammoboxes- 24 replies
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What are things you'd like to see in a Terrain?
arg_foxtrop1 replied to Vectif's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yes, pretty much like that with a lot of rocks models it could improve a lot -
[WIP] ISRProject - The Israeli Conflict
arg_foxtrop1 replied to Sgt. Epic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
so it aims to a modern conflict? Nice work with those buildings -
What are things you'd like to see in a Terrain?
arg_foxtrop1 replied to Vectif's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would really like to see canyons, like insane deep, to dogfight ala independence day -
[WIP] MLV Mod - Project 1982 | Weapons, Units & Vehicles
arg_foxtrop1 replied to LoRo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
-Added Uniforms of Argentine Army -Added Tempex Carry vest -Added M79 grenade launcher, credits to nzdfcrash -new model for M59 garand beretta rifle -tweak textures from uniforms - added trenches- 24 replies
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- falklands conflict
- operation corporate
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[WIP] Hawker Siddeley Nimrod
arg_foxtrop1 replied to skittl's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice -
[WIP] Hawker Siddeley Nimrod
arg_foxtrop1 replied to skittl's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice -
Project - Vertical Lift 2035
arg_foxtrop1 replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
any chance we get, an excesively big vtol carrier? you know something like a c130? -
Epic work on those tams, texture work is incredible
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Cool, is always nice to see new planes
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
arg_foxtrop1 replied to Placebo's topic in ARMA 3 - GENERAL
Carrier Op OA4AR on Nimitz MODS: cdm2035,USS nimitz,CBA -
CDM 2035 CDM 2035 is a side proyect by Cazadores de monte, the mod aims to create the setting of a fictional civil war between the national goverment and a fictional separatist faction. As the setting is fictional we take some freedom with the equipment, also the mod works as a testbed for the falklands mod proyect. Featured: -Planes- Skyhawk A4AR FA50 Gripen(Requieres JetDLC)- Gryffon retexture -Pistols- Bersa Thunder Pro 9mm Bersa BP9CC Bersa MiniFirestorm 45 FM M95 Bersa 380 -Rifles- FN FAL FN FAL PARA FN FAL CARABINE FAMAE 540 FAMAE 542 -Smg- FMK3 SMG Credits: to Loro, Franco Robledo, arg_foxtrop, wld427, eggbeast and all arma community WORKSHOP page Some pics:
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Added skyhawk OA4AR (tandem variant), credits to TeTeT for the ejection system script, credit to eggbeast for the help with the turret
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The Unsung Vietnam Mod 3.0 WIP THREAD
arg_foxtrop1 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
have you experimented using the cargo system? that way you could have a mixed supply -
HAFM NAVY - Submarines & Ships - v2
arg_foxtrop1 replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
thats looking awesome! any chance to include mine laying capabilities?- 400 replies
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- submarines
- ships
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hafm HAFM Submarines V2.0
arg_foxtrop1 replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
detailed and complex for players, useful for AI, just epic -
ships Brazilian Armed Forces - Navy update!
arg_foxtrop1 replied to Ogrinho's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
great work on those ships! -
[WIP] MLV Mod - Project 1982 | Weapons, Units & Vehicles
arg_foxtrop1 replied to LoRo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Some pics of PAM2 smg(argentine grease gun)- 24 replies
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[WIP] MLV Mod - Project 1982 | Weapons, Units & Vehicles
arg_foxtrop1 replied to LoRo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
we just updated the mod, argentine faction was changed to opfor, we added the m16a1, and the L1A1 in two wood variants- 24 replies
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[WIP] MLV Mod - Project 1982 | Weapons, Units & Vehicles
arg_foxtrop1 replied to LoRo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
giant ships are not the priority for now, but we could see how to approach it, from the british point we should develop submarines a torpedos, we will probably have to ask for help for others addon makers that make naval mods, we have made a little test with torpedos mixing the underwaterbullet with explosive but is not relieable, as for the belgrano wouldnt be hard to make it a target except for the 50mts limits on the geometry, as for the argentine side, if we want to make it as a playable ship thats a colosal work, maybe could be made as a building for a cinematic mission, yet a lot of work on 3d modelling, for now we need to focus on ground troops- 24 replies
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- falklands conflict
- operation corporate
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