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Everything posted by infrareddimming
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Community Upgrade Project - CUP Terrains
infrareddimming replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats on the release! Always nice to take a trip down memory lane and relive some of those classic OFP moments. -
RHS Escalation (AFRF and USAF)
infrareddimming replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cant emphasize enough how excited I am about the new soundscape. It has really transformed vanilla arma and I can't wait for RHS to join the party.- 16577 replies
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Community Upgrade Project - CUP Terrains
infrareddimming replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good old desert island. Fought so many tank battles on that tiny little strip of land :D -
RHS Escalation (AFRF and USAF)
infrareddimming replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's not really a bug, but would it be possible to rename the 1p76 Rakurs PM optic so that it isn't placed first in the list of available optics? Currently it overrides the default 'empty' choice. In the grand scheme of things (hell even in the small scheme of things :P ) this isn't really an issue, let alone a problem, but it makes the virtual arsenal look a bit messy.- 16577 replies
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ARMA 3 Addon Request Thread
infrareddimming replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Anyone working on a PVS 31? -
Loving the new viper gear. A tremendous improvement in terms of design over the old CSAT gear. A question however, why was the viper harness configured as a backpack rather than a vest? Also, could we get a black variant of the special purpose suit and compact NVG models? If those already exist ingame through hidden selections, could anyone tell me the codes?
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RHS Escalation (AFRF and USAF)
infrareddimming replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are there any plans to expand the non lethal grenade system? I love using flashbangs, but stun grenades simply kill enemies (ai atleast), whereas gas grenades seem to have no effect. Speaking of less lethal weapons, will you consider adding bean bag rounds to the shotgun? It would add an interesting new dynamic to the game if we could disable enemies without killing them. Getting hit could trigger the flashbang animation where the ai recoils in pain. Not sure if bean bag rounds are used in a military setting and I know the RHS policy on requests, but since the shotgun got the awesome new animation upgrade (and given the fact it already has a variety of interesting rounds), I figured I'd ask anyway.- 16577 replies
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smallarms NIArms Release Thread
infrareddimming replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Contact on Tanoa imminent? :D -
OPX - American Building Pack
infrareddimming replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Dirt looks fine, so unless the ingame result is significantly different I'd say it's the right amount. -
[WIP] Terrain Diyala province Iraq
infrareddimming replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, it's almost as if modders are doing this in their spare time. But fret not, you can always help! -
RHS Escalation (AFRF and USAF)
infrareddimming replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very excited about those new sounds. While Im not particularly fond of the vanilla equipment (basically a copout instead of truly committing to future tech), the soundscape is amazing. Can't wait to see (or hear rather) that level of audio fidelity in RHS.- 16577 replies
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General Discussion (dev branch)
infrareddimming replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Hmm, FGS anyone? The steam page has been updated with some new pictures. Perhaps these goggles will have multiple view modes? -
DynaSound - A sound mod by LAxemann (Release)
infrareddimming replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sweet, cant wait to hear those sweet new shaders in action. -
Tanoa discussion (Dev-Branch)
infrareddimming replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
My first impressions of this map are very good. While the island is substantially smaller than Altis, it preserves its uniqueness by offering loads of interesting landmarks. More importantly it avoids the GTA island pitfall where the whole thing just looks (and feels) artificial, a syndrome some of the custom maps suffer from unfortunately. Performance is surprisingly good on my potato so Im quite happy about that. Sounds are amazing as well, really do a great job in increasing the overall immersiveness. Some points for improvement are the underwater scenery and the midrange textures. The latter has long since been the achilles heel of Arma 3 so Im not sure what, if any, improvements can be made here. Oh and one tiny little thing that bugs me are the skyscrapers in Georgetown. Theyre nicely modeled, but could you add some variety by replacing the red textures on some of them? A simple color swap would drastically lower the copy/paste syndrome. Overall a fantastic job by the team. -
Sugar Lake [67 sq km river delta terrain]
infrareddimming replied to major_desync's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking forward to an APEX infused Sugar Lake. As you said, Tanoa has lots of great stuff that would work really well with your map. -
Visual Upgrade – Feedback
infrareddimming replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Except nights tend to be pitchblack IRL, especially when driving due to the brightness of the headlights and the minor tint of the windows. Arma's landscapes tend to be mostly rural, so light polution is kept to a bare minimum. That screenshot is actually quite realistic from a driver's perspective. Roads tend to have reflective cat's eyes and other markers which allow the driver to better follow the road at night. -
Community Upgrade Project - CUP Terrains
infrareddimming replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Been using metalcraze's temporary fix, but glad to see CUP terrains offically updated! -
RHS Escalation (AFRF and USAF)
infrareddimming replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Those are the new sound shaders BIS created which makes firefights sound a billion times more awesome. But BIS had multiple people working on implementing this new feature, whereas RHS only has Laxemann I think. I'm sure the weapons will be updated in time (I think some of the pistols already have the new shaders implemented). We just have to be patient.- 16577 replies
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Excellent suggestions. In addition to tabs for camo selections I'd also like to see subcategories (and tabs) for different variants (e.g. rolled sleeves, t-shirt, normal, etc. etc.). That would significantly cut down on the clutter and would allow addonmakers to go wild with minute variations that would otherwise not really warrant a specific entry in the virtual arsenal.
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Visual Upgrade – Feedback
infrareddimming replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
It was already brought up in the general discussion thread, but can we please get some confirmation on the colored clouds issue? Have they been removed/altered again? I don't want to fall prey to confirmation bias, so an official BIS response would be appreciated to determine whether or not we're seeing things (or rather, not seeing things :P ). -
RHS Escalation (AFRF and USAF)
infrareddimming replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dont worry, apart from the insight 200 one they mostly have neutral-ish levels ;) The picture of the raider might has have a slight warm tint to it, but I mainly used it to illustrate the FDE color and the minor differences between tone levels.- 16577 replies
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RHS Escalation (AFRF and USAF)
infrareddimming replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Most of the SOPMOD block II accessories are in flat dark earth (FDE) I think, with minor differences in tone. That said, I think WMX does produce a bronze-ish model of the 200 flashlight. Ingame it does look a little bit too orange though. I do hope to see lighter (FDE) textures for the Peq 15 though. Right now it's too dark.- 16577 replies
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Fixed Wing Flight Model (dev branch)
infrareddimming replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
I know, hence why I differentiated between flight controls and flight model :P Yeah, Im not expecting a fully revamped flight model and flight control overhaul in Arma 3. I might hold out some hope if they announce a fixed wing DLC (similarly to the heli DLC), but realistically it's probably more of an Arma 4 wish. Are you talking about the full real controls specifically? With the instructor disabled? I mostly play planes in RB and those controls would be perfectly suited for Arma (as either default or advanced flight model). Infact, BIS could imitate war thunder's instructor system to differentiate between normal and afm modes.- 874 replies
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Fixed Wing Flight Model (dev branch)
infrareddimming replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Honestly War Thunder's RB flight controls would be perfect for Arma. Planes are a joy to fly using the keyboard and mouse in War Thunder and due to the realistic flightmodels they feel weighty and realistic. Same goes for tanks btw.- 874 replies
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General Discussion (dev branch)
infrareddimming replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Hmm, I noticed this as well but I figured it was just my imagination. The colors are still there, but toned down. If they have been removed, I hope to see them back soon.