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Echo5Hotel Actual

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About Echo5Hotel Actual

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    Private First Class

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  • Biography
    I joined the Army right out of high school and was an intelligence analyst for 13 years. Left the Army because of medical reasons and became a UNIX system administrator for the next 9 years. I then went back to school and became a radiologic technologist (X-Ray Tech), working at the VAMC. Now I am a stay at home Dad due to a motorcycle accident.
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    Jim Hunsinger
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    Heflin, AL USA
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    Table top sci-fi and modern war gaming, Role Playing Games, Writing, Reading, Movies, FPS Video games, former biker and airsoft enthusiast. World domination with an iron fist that would make Genghis Khan look like a simpering idiot. Oh yeah, recently I have also found an interest in under water basket weaving.

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  1. I am trying to create a Prarie Fire DLC based Bright Light MP mission to rescue some shot down and captured CIA pilots. When the players find them they are both wounded but one is incapacitated. I need a player to be able to pick up and carry the incapacitated AI and load them into a helicopter. I do not want to use ACE and AIS (A3) seems to be outdated. Any other information I have been able to look up and find is a minimum of two years old. Can anyone tell me if there is a module, script or whatever that has been developed to allow me to pull this off in MP? Forgive me for the question but I am just now returning from quite a long hiatus in mission making and trying to get back into the groove.
  2. Echo5Hotel Actual

    Countdown trigger not working?

    Hmmm, I could have sworn I had this work in the past. Well, I am getting up in years, maybe my memory is faulty. Thank all of you for the help. I appreciate it.
  3. I'm hoping someone can help me with this. It's been a long time since I have worked on some missions in ARMA 3 and have never been that great with scripting. I couldn't find what I was looking for through searching the forums so... I am creating a mission where the players must repel an attack on their FOB (Vietnam era, so not a lot of night vision.). I want to create a regular interval of illumination flares to be spawned above the FOB as if a nearby FSB is supporting the base with illumination during the fight. I'm not quite sure how to go about doing this however.
  4. Echo5Hotel Actual

    Countdown trigger not working?

    Sorry, I had some issues for the past few days and hadn't had time to hop on here. I also should have been a little more specific, my apologies. The issue is with using the radio signals as the trigger, i.e. "Radio Alpha, Radio Bravo" etc. When I try to use the radio triggers in conjunction with a countdown it does not work properly. Rather than counting down from the seconds I set (Which I set the same number in min, mid and max values) when the "Radio Alpha" trigger is activated it simply initiates the trigger rather than delaying it for the countdown specified time. IN my mission, the player will select "Radio Alpha" from his action menu. 10 seconds later a car bomb is supposed to explode. Unfortunately, when the action is selected from the action menu the car explodes immediately rather than counting down the 10 seconds. I have confirmed this seems to be only occurring with the Radio activation options.
  5. Is anyone else having an issue with the countdown timer not working for triggers? I set a countdown on a trigger and rather than counting down it initiates the trigger immediately upon the conditions being met. Can anyone else confirm this?
  6. Echo5Hotel Actual

    Problems logging into MP server

    I've done several searches and can't seem to find any information that is helpful to the specific issue I am having. I am on a satellite internet connection and play multiplayer by having friends host games on their systems. I have never had a problem logging into their systems until not long after APEX was released. Now when I try to log into one of my friends servers from the server browser it takes me to the password entry. I punch in the password and it starts to connect, showing the Tanoa map and the yellowish chain links in the lower right that I always get showing a slow connection and the Group Channel indicator in the lower left. It sits there for a moment and then drops me back out to the server browser. On rare occasion, if I continue to try many times it will finally maintain the connection. Again, that is a rarity. I normally give up after about 20 attempts or so. Again, I never had this issue before until just recently. Any help would be greatly appreciated.
  7. Echo5Hotel Actual

    Some help with pursuit script?

    Thank you so much Serena. I will give this a try this weekend. Thank you again.
  8. I am by far not a scripting guru. If someone would be so kind to help me create a script I need for a mission. I simply want to be able to have opfor squads try to track and chase down a bluefor squad on foot. I have tried a couple of scripts I found here but I think that they were written for OA. Unfortunately they are generating errors and/or not working properly. Can one of you guys who are much better at this write a simple script that I can use to make that happen? It is a situation kind of like the movie "Tears of the Sun" where a larger unit is tracking and pursuing the smaller unit all across the map. Any help would be greatly appreciated.
  9. Echo5Hotel Actual

    The Unsung Vietnam Mod 3.0 WIP THREAD

    I have a question and hoping there is an easy answer. We love playing our Vietnam missions with Unsung now, thank you again so much for providing it. However, when we do other missions I love using some of the assets y'all have created such as the patrol boats and such for third world country assets in my mercenary missions. The problem I am running into is that when we are doing a European based mission I have some of the opfor speaking Vietnamese. Is there a way to silence them easily? It's comical at times but it does suspend immersion into a mission based outside of an Asian country. I know I could disable Unsung but as I said, there are a lot of great assets I would lose access to with that solution. Any help would be appreciated.
  10. Echo5Hotel Actual

    Trouble with group trigger

    I am glad to hear that because it is still not working in the stable release at this point and I utilize "Any Group Member" triggers a lot in my missions. Currently it only works for the group leader no matter what setting you put into the trigger. It looks like it sets it up correctly but it just doesn't work correctly in use. Trust me, it has had me pulling out my hair trying to work around it as well.
  11. Echo5Hotel Actual

    POOK SAM PACK (May 2022)

    Thank you so much.
  12. Echo5Hotel Actual

    The Unsung Vietnam Mod 3.0 WIP THREAD

    Thank you kind sir. :-)
  13. Echo5Hotel Actual

    Trouble with group trigger

    Did this get reported to BIS? I am not sure how to go about it but it is impacting my mission creation severely.
  14. Echo5Hotel Actual

    The Unsung Vietnam Mod 3.0 WIP THREAD

    I think it's awesome that y'all are adding the ACH-47! So looking forward to Charlie. I have a question, I thought I saw mention of a tunnel network on one of the maps? Is there a tunnel system already on one or both of the maps or is that something that was in the works that I might have taken out of context? If there is a tunnel complex on the maps could someone tell me where they are?
  15. Echo5Hotel Actual

    POOK SAM PACK (May 2022)

    Hey Hcpookie, Is there a command for deploying the camo nets as well? If there is a place that has this info already and I am needlessly bugging you please just point me to it. :)