Jump to content

scottb613

Member
  • Content Count

    731
  • Joined

  • Last visited

  • Medals

Everything posted by scottb613

  1. scottb613

    AGM - Hellfire and Mavericks

    Hi Oukej, A wealth of information but on a quick perusal - I don't see a usage guide - stuff like how do I change the missile tracking mode from Visual to IR (if the weapon is capable) - how do I use my onboard laser to laze my own target - an actual demonstration of how to setup an attack run using these great new features with the various weapons - is there anything like that floating around ? Regards, Scott Sent from my iPad using Tapatalk
  2. scottb613

    AGM - Hellfire and Mavericks

    Hi Folks, Just a quick thank you - much to digest in those links - working my way through it... Regards, Scott Sent from my iPad using Tapatalk
  3. scottb613

    Combat Realism Scripts

    Hi Folks, Sounds promising and ambitious - best of luck with it... Regards, Scott
  4. LOL - I'm not in front of my PC either - I'll take a look when I am... Regards, Scott
  5. Hi Folks, Working on something similar - what if you just deleted the HOLD waypoint - would it then proceed to the next waypoint ? Regards, Scott
  6. Hi Folks, Now THAT's what I'm talk'n about - you and your team must have wills of steel - thanks for your perseverance... Bravo Zulu ! Regards, Scott
  7. scottb613

    AGM - Hellfire and Mavericks

    Hi Folks, I think I figured out part of my issue - the targets need to have engines RUNNING for a lock ??? That's a departure from RW as the Maverick can lock on visually instead of just from a heat signature... Still hashing this out... Any help appreciated... Regards, Scott
  8. scottb613

    Jets DLC Official Feedback

    Hi... Ahhh - got it - thanks... Regards, Scott
  9. scottb613

    Jets DLC Official Feedback

    Hi Folks, Is there any advantage to me - as one of those who don't like the future setting stuff - to buy this DLC - do I get better operation of the RHS/UNSUNG/ETC air assets from this DLC ??? Thanks. Regards, Scott
  10. Hi Marcel, Thanks for the response and all you and the team do... Is this something you would be interested in - so should I try and create a ticket ? Either way is fine - whatever you you guys prefer... Regards, Scott Sent from my iPad using Tapatalk
  11. Hi Folks, Question: I use ALiVE a bunch as strictly the OPFOR - amphibious assaults are probably one of my favorite aspects of ArmA and my BLUFOR are usually fixed assets not virtualized... I found that once I sync assets to the Virtual Module they no longer follow my scripts and become completely autonomous under the control of the Military Commander Module... So - if I launch some air assets to soften up the LZ - they arrive at the LZ and all the OPFOR are virtualized so there's nothing there to soften up - they only spawn - unrealistically - when I get close... My fixed air assets just hovering above them as they spawn are sitting ducks... Is there a way to make a second "player presence" active at your target area that would allow virtualized assets to spawn - thereby - having two sides represented in the planned battle location - while I'm still back at base with the troop insertion packages ??? If I'm at the base - there are usually no OPFOR there within the radius so from a performance standpoint I can afford to move the active battle (spawn) area somewhere else on the map and I arrive on scene to whatever mayhem results from the real battle... Thanks - LOL - I hope that was clear... Regards, Scott
  12. Hi Folks, Today's question - can I script the light states on helicopters ? In order to get desired results on a heli insertion - I must specify "careless" behavior which unfortunately seems to turn on all the lights - is there anyway to turn them off without changing the behavior ? Thanks... Regards, Scott Sent from my iPad using Tapatalk
  13. // FUNCTION - Logging // _fcLogger = { _logEnt = _this select 0; _logHld = copyfromclipboard; _logSpc = " ## "; _logPut = _logHld + _logEnt + _logSpc; copytoclipboard _logPut; }; Simple but a big timesaver... Regards, Scott
  14. Hi Folks, Yeah - I checked the link on the "action" commands Jshock posted and I was drooling - OMG - there are so many cool things here to script that I haven't seen before - I'm hoping they're not all as broken as this... LOL - you would think whomever wrote the function would realize that someone using it would want to set it and forget it and not have to set it on every frame - just seems rather silly... I had kind of thought of trying what Pierre had posted - I think I'll try that first... The same few always seems to have the answers and take the time to to help - much appreciated... I really do search for answers before posting questions... LOL - this scripting thing is a little addicting... It's pretty satisfying to get something to work properly... OBTW: I was talking about logging for a debug in one of the threads - came up with this little diddy to speed debugging - instead of trying to read the microscopic chats, hints that vanish, or wading through a big log file... It works pretty well - just wish I could send it a CR somehow (\n\r) doesn't work - so I delimit instead... Regards, Scott Sent from my iPad using Tapatalk
  15. Now THAT's funny... Regards, Scott Sent from my iPad using Tapatalk
  16. Hi - sorry - no joy when hello is in CARELESS - I tried: this action ["CollisionLightOff", slick1]; // in helicopter INIT field (helicopter named slick1). this action ["CollisionLightOff", slick1]; // in helicopter WP field (helicopter named slick1). mav1 action ["CollisionLightOff", slick1]; // named the pilot mav1 (helicopter named slick1). Regards, Scott
  17. Gracias Amigo ! Regards, Scott Sent from my iPad using Tapatalk
  18. scottb613

    RHS Escalation (AFRF and USAF)

    Hi... Sorry for any misunderstanding - I thought I had read someone in the Vehicles post stating they thought they had the solution... Appreciate the interest - one and all... Not sure if the speed thing is causing this bit of strangeness ? Regards, Scott
  19. scottb613

    RHS Escalation (AFRF and USAF)

    Hi... Thanks for the interest - yeah - nothing fancy - I'm just sitting in the gunner positions on the gunships and letting the AI fly it... Usually in the external view while testing it but I switch back and forth - not using any spectator mode though... Regards, Scott
  20. scottb613

    RHS Escalation (AFRF and USAF)

    Hi Folks, The team on the RHS helpdesk stated they are having trouble seeing the problem I reported a few posts up - would someone be willing to try a couple of simple missions and see if you see the issue... We can start with the perpetually climbing Sea Cobra's and Apache's as that's the quickest and easiest to see... Just hop in and start the mission... The scripts build the waypoints (Move, Careless, flyinHeight 50)... Make sure you don't have ACE or anything running... The 3CB guys stated they fixed the issue on their Apache but didn't post what was fixed... (3) Test Missions (Vanilla) ( RHS US Army) (RHS US Marines) https://www.dropbox.com/s/zvte7go4mzwuagg/SCOHeloTestAltis.zip?dl=0 Radio Trigger India launches the gunships. Radio Trigger Juliet issues an RTB for the gunships. Radio Trigger Alpha launches the slicks on insertion mission. The missions are identical except for the assets and you should see Vanilla is the only one that behaves properly... Thanks... Regards, Scott
  21. Hi Folks, Intriguing - as someone who tries to write scripts while I travel on my laptop - sans ArmA - this might be really helpful... Great idea - I'll have to take a gander... Thanks... Regards, Scott
  22. Hi Folks, Looks like a nice start !!! Regards, Scott
  23. Hi Folks, Not sure how it applies here but in HTML <b> is for BOLD... Regards, Scott
  24. Hi... No - been down that road - had one steam account didn't use it for years - lost the email account associated with it - opened a new one - finally contacted Steam - regained access to my first account and wanted to combine the assets - they couldn't do that... I think you're stuck with two accounts... Regards, Scott Sent from my iPad using Tapatalk
  25. Hi GOM, Ahh - disregard my subsequent - the WIKI answered... Thanks... Regards, Scott
×