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lex__1

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Everything posted by lex__1

  1. Checked in two versions, 1.78 and 1.79. Ping works only in one configuration option, and only for 3D. For map - ping it does not play. Variants of settings and results in the spoiler.
  2. I understand and share your indignation. But unfortunately, to what he said @lexx, I will add. I guess not only for me, stupid AI created more problems in the game. When the fractions of seconds affected the outcome of the battle. I was infuriated when I give the command for AI - "move back", and AI stands still, or deploys the tank 180 ̊. The new control system is not ideal, I mentioned it here. I hope that there is an opportunity to put in order the commands on the keys.
  3. "Tactical ping" does not work at 1.78 and 1.79. Tried to turn it on and off in the game settings, changed keys, nothing can reproduce "Tactical ping".
  4. It is necessary to put in order the system of commands for AI and the pressing of control keys of the vehicle, in accordance with the current state of the vehicle. Under the spoiler - Keys and Commands, for different states of the vehicle. All the commands W \ S \ A \ D sound right for a stationary vehicle. The reason is to change the sound commands for the driver AI and their sequence for the vehicle in motion: - When the vehicle continuously moves forward / backward, commands to the left / right stop the vehicle after adjusting the movement left / right. This makes it necessary, after correcting the rotation, to repeat the command - "fast / slow forward" - When the vehicle continuously moves forward / backward, the back / forward commands stop the vehicle, but the AI command does not sound like "Stop", it sounds like backward / forward. It is distracting, it seems that you are giving a wrong command for AI. https://feedback.bistudio.com/T127310
  5. I guess it's not for settings in the game, wherever either. This is for the manufacturer of the mission. It can set the value of this parameter, which will determine the control of the machines in the mission.
  6. It was reported here. Perhaps another parameter value disables driving from other vehicle crews.
  7. lex__1

    Tac-Ops LZ Nowhere Question

    At the crash site is a radio transmitter, take it. After a while you will hear the order - "regroup", a waypoint will appear.
  8. This happened before too, sometimes. The reasons for me are not clear. After the first such event, I save the user's files for recovery, as a duplicate.
  9. The most part of time, the commander of the tank carries out a role of the driver of the tank, and it has bothered me long ago. The driver couldn't execute correctly any commands of movement, for any period. It created more problems, than positive results. Unfortunately, such behavior of AI couldn't create feeling of realism. Who aspires to realism can't experience difficulties with a new control system where in the tank there will be no AI, the driver of the tank always the player in a game.
  10. You have reminded me. The new system can allow to operate the vehicle without driver, it can join/be switched off for character in missions
  11. I like a new exact and timely response of the driver to the teams of the commander. In combination with additional teams of the mode of the movement everything looks perfectly. It wasn't pleasant to me that was earlier - it was necessary to wait for end of a voice command. It caused big errors in the accuracy of actions of the driver, an example: - To the left - action in left - To the right (stop in left), action in left continues while this or other phrase sounds.... P.S. Perhaps I haven't correctly understood, but the control of cars can be included or disconnected in missions. That is, the old nature of behavior can be included.
  12. - By all tanks and cars, where there is a rotary tower, there is no sound of turn of a tower. The sound of turn of a tower was gone about two weeks on DEV. - On DEV, a background sound in the tank when the motor is switched off, the sound is similar to a sound in a huge empty iron barrel).
  13. Maybe have changed conditions for receiving this achievement? https://feedback.bistudio.com/T125680
  14. I tried different options, action of "play as" - it is carried out. Receiving achievement - "Puppeteer" isn't carried out.
  15. - In Zeus took over control of the character (the icon is similar to the picture of achievement). - In the editor I took over control, the character played for chosen. But I don't receive achievement. What not correctly do I do? What means - non Playable ?
  16. As well as I wrote earlier, one start of a mission can happen to problems in a chain of events, it is possible to try several times to try to do restart of a mission of a control point. Sometimes, restart of a mission can not solve a problem. Yesterday I played a mission (with a problem in a spoiler) and I haven't received a problem about which I wrote. How it is possible in one version of a game? Two roles in one mission and two roles in other mission. I played all roles, achievement isn't received - "Changing Places Completed each role of the Stepping Stone campaign." .
  17. Yesterday I passed this mission, there was no problem. Today I have cleaned everything, in all red shaded zone there is no opponent. The mission has got stuck on the first task. Check please missions. Unpredictable jammings of switching of tasks. Unpredictable jammings of receiving achievements. As a result, I have received achievement from the fourth attempt.
  18. Starting I shot down all AT with the submachine gun. Several times I patrolled this zone. There has passed this stage when has moved forward to the following point to block arrival of a reinforcement to the city. It should be corrected as so far I try to find still something in this zone, the mission won't report - that everything is clean. Someone could receive achievement? - "Forward Observer Destroyed all APC's defending Orino by artillery strike in the Beyond Hope campaign". Three times I try to make it, the briefing at the end of a mission writes that all tasks are performed, but I don't receive achievement.
  19. Today played the mission of "Final Strike". The game made autosave in a situation where I had to repair the Marshal. On the flat wheels, the Marshal stood under the crown of a tree. The accident occurred when the wheels reappeared. The Marshal was restoring his height, and no longer fit under the crown of a tree. I have replayed this save a few times. The video is the most successful episode. All the others killed the "Marshal", or he turned over, with the wheels up. In this case, there were no curbs on the wheels. In principle, can you change this behavior of machines so that they do not explode from objects that should not damage machines?
  20. This is not related to the speed of the slope. It is connected with a sudden jump on an even surface, in collisions with obstacles.
  21. I have changed four times from autosave, too I have finished a mission. That that didn't work in a mission in time.
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