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YanYatCheng

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Everything posted by YanYatCheng

  1. YanYatCheng

    Cargo Ship Project (Static)

    what type of ship will the next one be?
  2. YanYatCheng

    Cargo Ship Project (Static)

    there's a few important parts missing: -Funnel -Main mast -engine control room also, most merchant ships have 1 engine only, rooms are also too small. there also shouldn't be any access under main deck to the bulk carrier's cargo hold. and yes, that guy was right, textures are bad. you can see through walls and doors.
  3. YanYatCheng

    ArmA3 server issues

    Disclaimer: I've never learn stuff about IT and server, so please excuse my ignorance about this subject. My team has recently setup a new server in China, Guangzhou. Since we have multiple player living outside the firewall, we decide to setup two internet for our server: a international line to HongKong and a normal internet line. But our server cannot run two line at the same time, running the HK line will cause intense desync/high ping issue to users inside the firewall. But running the mainland line will cause intense desync for me only (living in HK). It's weird that I have 27 ping with no package loss when pinging the server but still suffer intense rubber-banding/desync. Also, when the server enables connection with both line (different IP), everyone can only find and connect to the HK line IP. p.s. I have a friend also from HK with the same internet provider, optical fiber 1000m, but without any desync issue. A member from Canada also report there's no desync issues on his side p.p.s. My internet is a 1000m optical fiber internet, with a LAN line connecting directing to my computer, my computer works fine with a stable 30FPS@max settings p.p.p.s. Our server is owned and setup by one of our member. Question1: how to setup a server that can connect with both line (HK intl&mainland)(player can connect to the same server via two IP address) Question2: how to I stop this desync issue?
  4. YanYatCheng

    Arma 3 Apex: Old Man Feedback

    anyone having problems recruiting insurgents? I used them a few time and now it stuck at 1 insurgent available for me to call in, I've tried sleeping a few nights off but it never replanished the "recruiting" feature also doesn't work
  5. Missing Man Formation ArmA3 Milsim community Air Combat Command performing missing man formation flypass in honor of the artists and directors of Kyoto Animation. https://en.wikipedia.org/wiki/Kyoto_Animation_arson_attack Mod: Firewill AWS, FIR A-10, FIR F-16 Photo from: ChiefDBA314
  6. YanYatCheng

    Arma3 Videos

  7. YanYatCheng

    Arma3 Videos

    How to make a already "OP" missile more "OP"
  8. YanYatCheng

    A-10 Warthog Series Standalone

    there are bugs with Mavericks: - Only AGM-65D/Gs can be selected to fire - Mavs missing target very frequently - Mav model with CCD seeker (IRL) will not lock on "cold" target also, CCIP gun pipper does not compensate for bullet drop
  9. go play the latest F/A-18E/F mod instead
  10. From a place you will not see, comes a sound you will not hear. Holdover 2-point-4, wind, left point-3. Send it. Addons: SPS equipment, SPS AI AXMC
  11. Snow Wings Addon Used: RSKL Eurofighter (ArmA2 mod), Winter Chernarus
  12. Pugachev's Cobra ADDONS USED: Su-35 Flanker E
  13. I just got info that F/A-181 Land to carrier Arrest Max Allowed Speed = 275kmh When Jet DLC first release, the landing speed for a correct AoA with full flaps landing config is around 210kmh, but after one or two updates, the landing speed changed to 275kmh ± 5kmh (in game data says 265kmh on speed = 275kmh AoA too high (too slow) = 270kmh or below AoA too low (too fast) = 280kmh or higher So, with the wire snap speed at 275+, and a correct landing speed at 275kmh ± 5kmh, you will have a big chance of getting a wire snap even landing in a perfect way, which I tested it for a long time and have years of carrier landing experience in ArmA3. Can any devs answer this question: Is the setting intended or just someone forget to change the data? Before update: After update:
  14. I've been using .300WM from RHS with Advanced Ballistic for a while with the help of ballistic table and now decide to move on to ballistic computer. Unfortunately, there isn't a right ammo for me to choose with default .300WM setup, so I need to setup all the data by myself from the start. So far I've got the C1 data and other stuff, but I am now stuck on calculating drag and the computer never calculates the right data. Is there any sniper expert that can help me with setting up AtragMX?
  15. no, F-35 have integrated EW sensors and jammers, their AN/APG-81 radar can also use as a burn-through jammer. as the E/A thing, Hornets are named F/A is because they are a combined model of A-18 and F-18. Even the current jet Growler use EA-18G instead of E/A-18G because of reasons
  16. They need to fix old stuff before making more new stuff.
  17. YanYatCheng

    Scopes zeroing

    If you are using ACE: Set vanilla zeroing to 100 Check your ballistic computer or range table. Your angle of adjustment will be in MRAD (AKA mil.), use page up/page down to adjust your ACE zeroing. (ignore the "-" in the range table) Done
  18. I was playing around with artillery support for my mission in editor. place down everything need: >myself with a laser designator >synced to "support requester" >synced to "support provider" >synced to M109A6 artillery by RHS requested a GPS guided round on a building: missed by 20-50 meters requested a Laser Guided round on the same target, lasing it with laser designator >tried painting on top of the building >tried painting on the wall facing the incoming direction missed again is that just game value setting error or something wrong with the game logic?? I've tried with the vanilla artillery and same thing happen (I am using ACE mod) I've read some info about the real guided round and it's really accurate with spread around 5 meters, was I expecting too much on ArmA?
  19. thanks, no error on generating layers, thankyou very much
  20. i am currently working on a 4100*5000 map, i've changed the sat image and mask to 5000*5000, but still having "layers generation - bad texel mapping for surface mask image (468.75 x 468.75) can someone help me to troubleshoot this problem?
  21. - wrong section deleted -
  22. For these few months, the game always alt-taps itself back to windows screen while i am playing normally, i didn't press any button to cause it, but it's bugging me out while i am flying. It happens every few minutes or sometimes it will never happen, i usually leave google chrome on, don't know if it affects. I've searched google and can't find answers, is there any fix to this bug?
  23. YanYatCheng

    game taps out to window screen

    only in ArmA Windows 7 negative i don't have that thing on also, thanks for the help, i am still figuring it out.
  24. Ok, I am quite done with this carrier, Years practicing, approaching steadily, 3 degree G/S touch down right for wire 2 (checked it on camera, sometimes the hook with retract the second i touch-down roll to the right 15-25 degree even i do NO flight control input. Bolter, damage or explosion < pick one for the result. Back when the jet DLC was out there is no problem...
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