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Showing results for tags 'cargo ship'.
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AF Large Civilian Ship (Cargo Container, Bulk Cargo, Oil, Liquid Gas) https://steamcommunity.com/sharedfiles/filedetails/?id=1685039592 Release 1.1 Hi Everyone! I am putting out the first release of my first MOD!!!!!!!!!!!!!!!!!!!!!!!!!! I hear for your first project you should pick something huge that takes tons of time. I hope to still work on this, but after years of on and off working on this ship, and being currently unemployed, I am able to release a working ship. Please let me know what you think. What you would like to see and what issues did you find? I will be updating this with some layouts for the ship interior and hull storage. I will be updating the engine room models and the control room models, these should look like shit, they are there just to get something there. I will try to work on the life boat but flotation is a pain to config and test so... take that as it is. I am looking forward to some negative comments to help make this better, I will also take your praise and undying admiration. PayPal Donations Patreon Donations Short (>3 min) Ship Overview https://www.youtube.com/channel/UCUkE6C7Qsam68tZVxw_yLnQ? Picture Galore Release 1.1 Fixed: See through Doors fixed - Unable to Reproduce but new textures were created and mapping updated Actions for doors and windows set to allow AI control Color of all models darkened - Changed ambient= from 1.0 to 0.8 Ship Spawning Delay fixed - Mod was Binarized Class names updated to follow community standard. THIS WILL BREAK ALL MISSIONS WITH SHIP! Will not change again. Cargo version model updated with hull memory points for conex spawning and some normals fixed Added: More detailed engine model added Signature added - for all you server people Conex container spawner in attributes added. Only first layer will open. Suggested all items you place inside a conex have simulation disabled
New to modding so bear with me lol... Working on recreating this real life ship, the M/V Ocean Freedom. Its a Heavy Lift ship. Carries containers, vehicles and misc Cargo. Originally the vessel was created to carry windmill blades. Plans for the mod: Container spawning on deck and interior cargo holds. Arma 3 VIV storage system. Static Ship Full interior layout including engine room with doors and hatches. Movable Cranes and gangways (Cranes will not be drive-able but I want to be able to set the angles of rotation and elevation of the boom in the attributes menu in the editor.) Sinking animation My progress so far (as of 4-27-20): https://ibb.co/31pFMyg I've been reaching out to other mod makers for help. If anyone who has Arma 3 modding experience and wants to assist message me!! Really excited to take on this mod!
Is that something you might be interested in? In game pictures In Progress Pictures Ship Types = Bulk Cargo, Container Cargo, Oil, Liquid Gas Current Functionality Big f$%king Ship Deck with lower level throughout (Nothing underwater) Ladders between ship decks with working hatches Height Adjustable Boarding ramps, port and starboard in eden Ship Tower with many rooms(CQB hell) Multiple ship types adjustable in Eden Working on Functionality(To do before any test release) Bulk Cargo hull doors need animating and new texture baked Container cargo has scripting needed and export from blender Oil Tanker needs LODs and exported from blender 60+ doors needs animating and config done (Learning hit points and glass animation for widows) ps. also doors have window curtains I would like open/closeable. We will see Windows and window curtains need config and animating done(Trial and error learning will continue) Texture tweaking and rebakes will be needed Escape lifeboat on rear of ship, texture needs work. Either sits on top of water like a balloon or sinks like a rock. Anyone good with boats, I have not had fun getting this to work. May start other thread when I to focus on this more Control room assets needed Hull piece 7 is my hate, my devil, and the death of all things good in my life(see below) I will try to update this now that I feel comfortable enough to tease you all. I have been working on this for 2 years (no really, started around Jan, 2017). I haven't been religious at working on it but I also have had to teach myself how to do all this. I am getting to the point where I can see an end and being able to release this so I am working more and want to know the communities thoughts. I hope to get more and more motivation from you all and release this over the next month or such.