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Found 4 results

  1. KnoxHoots

    Attachments

    Implement attachments to enhance weapon capabilities. Fast mag, stock, extended mag, rapid fire, long barrel, barrel choke, quickdraw, grip, laser light, tactical flashlight, suppresor, high caliber rounds, stabilizer (sniper rifle), just a few examples. All attachments would stay withing context of the game. Nothing unbelievable.
  2. Ive noticed that many weapons are severely underpowered. I would love to see realistic damages added, Adding a more tactile feel; currently the game feels really arcade like and way to fast paced. I think adding more tactile elements to the game would be a great addition. Also i beg of you to fix the gunplay and movement, in its current state its horrible. <3 :)
  3. EvilNebula

    Squad Feature

    I would love to see a squad system added to the game.
  4. hey guys, new to the forum been looking around but you guys are busy around here. im currently working on my IFR and SEC ratings for FAA. was wondering if any of these below ideas will be implemented in the future to better round the fixedwing flying in arma starting on the ground i must say i love the new HUD runway identifier and BGS computer but i feel the actual runways and airports were left out with this DLC. i would love to see VASI and/or PAPI lights at the big tanoa airports and future maps [info on vasi papi lights ] https://aviation.stackexchange.com/questions/1493/whats-the-functional-difference-between-papi-and-vasi also better taxiway identification signs/paint in the further future as the flying community grows. with nato phonetic designations and ramp designations going on to the traffic pattern and (i realize this is only going to be possible with community and server cooperation) a map overlay when in a aircraft that shows FAA chart style traffic altitude (example; right traffic 2500AGL) and Delta Airspace circle markers around towered airports marking where you would start broadcasting your position and intentions over the radio(VOR) to the tower or other aircraft in the area (example: "tanoa tower, F/A-181 (callsign) with you 10 to the South east requesting runway 25Left?|| F/A-181 10 to the south east advise when you are 4 miles out make right traffic 2500AGL # 2 behind UAV mid field") i realize getting people to jump into actually flying with radio requests is best left to millsim and stuff but a overlay with the foundation of airspace and traffic paths would be great. coming into the cockpit the MAIN thing that kills me is the unit of measurements. id like to see the option to use flying as imperial with AGL,MSL,and speed Velocity in feet and Mile id like to see the measuring unit system change when in cockpit to better calculate Vspeeds and altitudes [info on aviation measurements ] https://aviation.stackexchange.com/questions/2566/what-is-the-measurement-system-used-in-the-aviation-industry i would like to see the Caesar civilian plane get some love too the synthetic Instrument panel is great but very rough im sure to avoid any legality's but if it could show Feet mile and engine RPM that would be enough. also the speed tape color system would vastly help with the flight coordination during landing and take off. in real life that Plane rotates at 60 IAS "indicated air speed" and its max speed is only 125. i have much more but will save that for the impending conversations if these are agreeable improvements. i realize arma is not a flight sim but at the same time they have just released a DLC that touched on the expanse of bringing a renewed angle to the battle field what do you say?
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