Jump to content

JFisher

Member
  • Content Count

    65
  • Joined

  • Last visited

  • Medals

Everything posted by JFisher

  1. Hey Guys, Does anyone know if you can delete the Main Command Menu bind, the default bind is grave (~/`) key (key next to 1 key on US keyboard). I can't find where this bind is located.. Thanks, Fisher
  2. Hey Guys, So im trying to setup a dedicated server also to play on with my group. I use Ubuntu server and get the following problem when i load the mission: Even tho the mods are loaded: I made all files small letters already (removed capitals) and this is my startup line: ./arma3server -mod="mods\@cba_a3;mods\@cupterrainscore;mods\@cupterrainscwa;mods\@cupterrainsmaps;mods\@lingordingorisland;mods\@rhsafrf;mods\@rhsgref;mods\@rhssaf;mods\@rhsusaf;mods\@task_force_radio;" -port=2302 -name="FisherServer" -config="server.cfg" The folders contain the PBO files that are in the error, I tried to fix it for 5 hours already :/ Anyone have an idea where this is going wrong?
  3. SPOILERS INCOMING FOR THE FIRING FROM VEHICLES SCENARIO!!! Is there an easy way to add hostages to your mission in the same way as the firing from vehicles hostages? Where they had the nice animation and you had to use the BIS_fnc_holdActionAdd action to release them? If not, how do I tie the animations together so nicely like they did there? Currently struggling with getting the animations nice n smooth. Thanks!
  4. Alright, I found the anwser. First off let's start by saying that I mixed this up with another mission. The showcase actually doesn't use the `BIS_fnc_holdActionAdd `. Anyway, I added it to my mission. I actually found the anwser by reverse engineering the showcase and man o man, I learned a lot from this. I got the entire hostage thing working with the following scripts: Init.sqf InitServer.sqf
  5. JFisher

    Arma3 Videos

    I will need to train on shooting AT-4 a bit more ;P
  6. Moving the mods from the mods folder to the main folder and using this command line: ./arma3server -mod="@cba_a3;@cupterrainscore;@cupterrainscwa;@cupterrainsmaps;@lingordingorisland;@rhsafrf;@rhsgref;@rhssaf;@rhsusaf;@task_force_radio;" -port=2302 -name="FisherServer" -config="server.cfg" Works fine. Weird since the Documentation sais its possible :/
  7. JFisher

    Arma3 Videos

    Flying the CH53 in a sunday operation last week in the 15th MEU (SOC)
  8. JFisher

    Arma3 Videos

    Co-Piloting the CH-53 during a Field Training Excercise in the 15th MEU (SOC) Realism Unit
  9. JFisher

    Arma3 Videos

    A video of a squad training I did a while ago in the 15th MEU Realism Unit. Enjoy!
  10. Fixed it with the above and help from PuFu, thanks!
  11. I read this tutorial: https://forums.bistudio.com/topic/101276-custom-backpack-tutorial-by-stalkergb/ But its still a bit unclear how exactly you should define the LODS/Selections. Can someone explain me please? Thanks Fisher
  12. JFisher

    6 Players in a team

    I was in a game and apperantly we managed to get 6 players in 1 team... Dont know how we did it, but just want to report it up :) Keep up the good work!
  13. JFisher

    Arma 3 Supporter Edition

    I guess the current state (using a3 assets and stuff) is because its a prototype. A prototype is a worked out idea to see if it actually works out like expected, based on the feedback on the prototype you will continue development (get own engine, own assets etc.)
  14. JFisher

    6 Players in a team

    Interesting, that makes sense, actually :P Thanks
  15. JFisher

    Feedback Thread

    Currently VR technology is in huge development, and not perfect yet. Therefor imo I think the devs can better wait with implementing VR. VR doesn't support things like full HD yet, at least, it makes FPS low af and since arma is already a CPU heavy game I don't think this will be an option atm. Although It would be cool to look at for the next game in the series and make the VR function something like this new game, this seems really interesting:
  16. JFisher

    Feedback Thread

    I can relate to the impossible to load a new mission thing, although, it worked fine 1/5 times for me. I was able to see the score in the respawn menu though (use tab). I thought I was able to, this is not the case. Also the Loadouts where quite... interesting, interesting mixes of gear. I really like the prototype, Its short rounds, high action, tactical, its fun. It's one of those games you can play for hours and come back to. Sometimes Link gamemode was a bit too fast in my opinion (maybe spread the objectives a little more?) like in 2 cases the game was over within 1 minute. I really like to see a FPS with the free look and free movement (alt + wasd) functions and this is definetly something to keep and definetly an interesting and fun concept. I hope to see more updates/info coming and in the meanwhile I will play some more. BRB, have to defend the terminal
  17. Been trying things for a couple weeks now, verticles problem is over, the only problem I have right now is that my model stays in the middle of the character. Has this part to do with the selections?
  18. Is it possible to use ArmA 3 sync as a Modsync Framework in C#?
  19. I made this testing pack (I know its not 100% accurate a FILBE and I know it still has a lot of pollies and I haven't done the shadow yet) but this is how it turns out: My files (+Blend File): https://drive.google.com/open?id=0B_xQ9VSZucAYb3l0eVFCVUowem8 Im usually only doing Configs/Script but im trying to get into 3d modelling for arma lately and just dont get these type of things like defining the groups (like spine1 etc) yet, because I guess I did that wrong Can someone help me please so I can learn from it? Thanks
  20. Alright, Yeah I have a config and model cfg the thing is is that when I port it to the game the backpack is located on the center point of the character, so litterly inside him. I just dont get it a 100% what parts of the backpack you need to call spine1, spine2 etc, but I will take a look at having the character along with it maybe that helps.
  21. JFisher

    Great White Shark

    This... is... AMAZIN It should be in the default game...
  22. I really enjoy using TRYK's Multi-Play Uniforms pack but recently I noticed that the vests in the pack all have an armor value of 0. I made a fix config file for all vests in the mod. At the moment this mod is just a config file that adds the armor value to the vests, it does not include any files of the TRYK pack. Thereby the mods depends on having the full version of TRYK Multi-Play Uniforms installed. This mod acts like a temporary fix until the mod itself gets updated. Just install this mod and run it together with TRYK's pack and it will fix it. Depends: https://forums.bistudio.com/topic/172261-tryks-multi-play-uniforms/ Downloads: Google Drive Download (v1.2) TRYK Multiplay-Uniforms Fix (v1.2) PlayWithSix download (v1.2) Steam Workshop Download (v1.2) Changelog: V1.2 - Changed armor value to more realistic value's - Fixed No Armor Description - Fixed the Pilot Vests V1.1 - Public Release - Fixed PBO Signs - Added Keys V1.0 - Release Credit to Tryk for this awesome pack!
  23. JFisher

    TRYK Multiplay-Uniforms Fix

    -----------------MOD UPDATED TO V1.2------------------------------ Check main post for download link and changelog HERE
  24. JFisher

    TRYK's Multi-Play Uniforms

    Fix for the armor is available here: https://forums.bistudio.com/topic/193393-tryk-multiplay-uniforms-fix/
×