Jump to content

mrpictolin

Member
  • Content Count

    23
  • Joined

  • Last visited

  • Medals

Community Reputation

18 Good

4 Followers

About mrpictolin

  • Rank
    Private First Class
  1. thanks !! But I think something happens with the script, because when I try to execute missions in multiplayer I receive this error. https://gyazo.com/6c49797b7c60d15bef17d2cc44b3b032 I haven't used this script in a while, but maybe the latest updates to Arma 3 have left it outdated. Let's see if T8 tells us something ...
  2. Hi !! I am getting this problem with any version or mission of the T8 units, Does anyone else have it or know how to fix it? https://gyazo.com/44c9415d9eb3f39f339ec9b6dc657d05
  3. Hi, I check all the P drive, reinstall terrain builder, buldozer, etc. I only use Arma tools, among other things becouse I'm really noob making maps for Arma 3... m1lkm8n, until this moment I don't have any config, only "data" and "source" folders, as said before, I'm really noob in all of this. The only thing that I can make so you don't waste time is upload all the files to mega for you can see what I have.
  4. Hi m1lkm8n, thanks for your reply, I made all your advices but I still having the problem... and I don't find on internet or topics the solution for my problem
  5. WhenI try to generate layers in terrain builder, I get this error: Can't load image from file 'P:\': file does not exist. Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "P:\" ) Unable to open the image file. Layers generation - Unable to load the file "P:\". Here is my code; class Layers { class gdt_rock { texture = "S_A\data\gdt_rock_co.paa"; material = "S_A\data\gdt_rock.rvmat"; }; class gdt_beach { texture = "S_A\data\gdt_beach_co.paa"; material = "S_A\data\gdt_beach.rvmat"; }; class gdt_forest { texture = "S_A\data\gdt_forest_co.paa"; material = "S_A\data\gdt_forest.rvmat"; }; class gdt_runway { texture = "S_A\data\gdt_runway_co.paa"; material = "S_A\data\gdt_runway.rvmat"; }; class gdt_grass_short { texture = "S_A\data\gdt_grass_short_co.paa"; material = "S_A\data\gdt_grass_short.rvmat"; }; class gdt_reddirt { texture = "S_A\data\gdt_reddirt_co.paa"; material = "S_A\data\gdt_reddirt.rvmat"; }; }; class Legend { picture="S_A\Source\mapLegend.png"; class Colors { gdt_rock [] = {{255, 0, 0}}; gdt_beach [] = {{255, 255, 0}}; gdt_forest [] = {{255, 0, 255}}; gdt_runway [] = {{0, 0, 255}}; gdt_grass_short [] = {{0, 255, 0}}; gdt_reddirt [] = {{0, 255, 255}}; }; }; and some pictures about my Terrain info; https://gyazo.com/d9d710839f4395ced697d939557b68d4 https://gyazo.com/80ffb9e6e96b470800fa8a85e5108d47
  6. Hi, I'm having the same problem and I really don't know how to resolve this !! Here is my code; class Layers { class gdt_rock { texture = "S_A\data\gdt_rock_co.paa"; material = "S_A\data\gdt_rock.rvmat"; }; class gdt_beach { texture = "S_A\data\gdt_beach_co.paa"; material = "S_A\data\gdt_beach.rvmat"; }; class gdt_forest { texture = "S_A\data\gdt_forest_co.paa"; material = "S_A\data\gdt_forest.rvmat"; }; class gdt_runway { texture = "S_A\data\gdt_runway_co.paa"; material = "S_A\data\gdt_runway.rvmat"; }; class gdt_grass_short { texture = "S_A\data\gdt_grass_short_co.paa"; material = "S_A\data\gdt_grass_short.rvmat"; }; class gdt_reddirt { texture = "S_A\data\gdt_reddirt_co.paa"; material = "S_A\data\gdt_reddirt.rvmat"; }; }; class Legend { picture="S_A\Source\mapLegend.png"; class Colors { gdt_rock [] = {{255, 0, 0}}; gdt_beach [] = {{255, 255, 0}}; gdt_forest [] = {{255, 0, 255}}; gdt_runway [] = {{0, 0, 255}}; gdt_grass_short [] = {{0, 255, 0}}; gdt_reddirt [] = {{0, 255, 255}}; }; }; and some pictures about my Terrain info; https://gyazo.com/d9d710839f4395ced697d939557b68d4 https://gyazo.com/80ffb9e6e96b470800fa8a85e5108d47
  7. mrpictolin

    US Military Mod

    What's hapend with this BDU ???
  8. mrpictolin

    RHS Escalation (AFRF and USAF)

    Finally what's happend with this truck ??
  9. mrpictolin

    US Military Mod

    Exist some patch or something that solve the problem of guns in the floor ?
  10. Hi, can somebody help me? I recibe the message "Something went seriously wrong!, Error in Unit's spawning definition" when I try to make an Attack spawn. But I don't know what I'm writting bad in my code: ataque1 = [ [ [ grupopeque, "c1", true, EAST ], [ "ATTACK", "B_1" ] ], [ [ grupopeque, "c2", true, EAST ], [ "ATTACK", "B_2" ] ] ]; And in the trigger: null = [ ataque1 ] spawn T8U_fnc_Spawn; Thanks for your time !!
  11. mrpictolin

    US Military Mod

    Solve the problem of the vest is "easy", in our clan we have adden this lines to the config addon. PLACAS class HitpointsProtectionInfo { class Chest { hitpointName="HitChest"; armor=30; passThrough=0.5; }; class Diaphragm { hitpointName="HitDiaphragm"; armor=30; passThrough=0.5; }; class Abdomen { hitpointName="HitAbdomen"; armor=30; passThrough=0.5; }; class Body { hitpointName="HitBody"; passThrough=0.1; }; }; KEVLAR class HitpointsProtectionInfo { class Chest { hitpointName="HitChest"; armor=20; passThrough=0.80000001; }; class Diaphragm { hitpointName="HitDiaphragm"; armor=20; passThrough=0.80000001; }; class Abdomen { hitpointName="HitAbdomen"; armor=20; passThrough=0.80000001; }; class Body { hitpointName="HitBody"; passThrough=0.1; }; }; We are try to respect the original values
  12. Great help the interface mod, T-800a. Do you have raised the idea of create an APP for the script version? Something like this: http://lostvar.com/AISSP/AISSP.html
  13. Thanks so much, in my name and in the name of my Arma group (Grupo Armados). A salute from Spain. PD: If I don't say yet, Congratulations for your script, one of the most complete AI script for Arma
  14. https://mega.nz/#!MM12VaRK!nZxdhS6Pal-JfGjFfIpJUVt2lPvHZmtdaNt1VWP0WQM I'm waiting for your answer !! PD: The mission use some mods like RHS ..
×