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Everything posted by nillie

  1. nillie


    Thanks for the great update. Any chance for the new MP7 to support optics from other mods (asdg compatible), for those of us who use some other optics mods? Thanks for consideration.
  2. nillie

    RHS Escalation (AFRF and USAF)

    You read it RHS team. Great opportunity here. Stop working on the massive and completely free content (which is superior to any (C)DLC available up to date), and is used and enjoyed by the majority of the entire ArmA III community. From this point on, devote all your precious time and knowledge on making slightly different sounds .You already have one garantueed costumer right here, so...you...know...great business opportunity.
  3. nillie

    Cold War Rearmed III

    *EDIT* Had a problem with the mod not showing in my mod list anymore. After a couple of failed repair attempts it is now mysteriously working again. Sorry for the bump
  4. nillie

    RHS Escalation (AFRF and USAF)

    No sorry. I gave up after unloading every mod that adds AK's, RPK's, PKM's or anything in the related calibers (that i can think of). Additionally, i also removed all third party faction mods with custom units that might use these weapons, and removed all third party RHS ammo expansions. I also removed all JSRS sound compatibilities, and a bunch of other stuff. So far no luck. Currently i have given up to be honest. Its just one more gun after all. Sooner or later the game wil break because of some mod conflict and then i will start fresh & clean with a propper working RPK. If you do stumble on the culprit mod, feel free to send me a message!
  5. nillie

    RHS Escalation (AFRF and USAF)

    Hey. I was checking out the "newest addition" to the AFRF DEV, but currently i can only load PKM 150rnd belt magazines rather than AK-74 mags, and it uses the wrong reload animation from the PKM. I figured it is because of a mod conflict, but after unloading any possible culprit i can think of, i have not yet found a fix. WIP beeing WIP, i justed wanted to check here to see if it is a known issue. I know i should check it with only RHS loaded, but switching back to my main mod presets tends to create a bunch of problems, and before i go down that road, i figured i would just ask about it here first. If it is not a known issue i will go back to unloading 1 mod at a time. My apologies and thanks in advance!
  6. nillie

    Tier 1 Weapons

    Hey Fingolfin. Thanks again for the continued work on this mod. As a standalone, it is on another level of quality. The high level of compatibility with RHS makes it even better (for me.) One question tho: I have noticed that besides RHS:USAF, weapons with grip support from RHS:GREF & RHS:SAF are also compatible with your foregrips, but this is not the case for the weapons from RHS:AFRF. Obviously there are a ton of railed AK's in that mod, as well as the AS-VAL's etc... Tier 1 weapons support the grips from RHS:USAF whenever applicable , but not those from AFRF or MGM grips (most of the MGM grips are included already in USAF, but some are not). I am not exactly sure how that grip system works, but would there be an easy way of "expanding" support to and for those mods also, or would this require a ton of config editing and additional dependecies etc. which would obviously be undesirable. I know this sounds a lot like a request, but i justed wanted to check if this is intentional, and if not, i am curious about the possibilities. Thanks in advance for the info, and i cant wait to see what else you come up with for Tier 1.
  7. nillie

    Tier 1 Weapons

    Another fantastic update, what a way to end this mostly sh*tty year. Big thanks and keep up the good work next year 😉
  8. nillie

    Tier 1 Weapons

    Awesome update! Thanks for taking the time to add all the RHS compatible stuff, and for throwing in those pistols 🙂
  9. nillie

    RHS Escalation (AFRF and USAF)

    Thanks for the update and the continued work & dedication. Cant wait for the next one.
  10. Just be a gentleman and good things will come your way!
  11. Thanks for adding the Mosin and adjusting the Elcans on the dev branch. The previous iteration of the Elcan was fine but i prefer these ones just a bit more in terms of appearance. Also like the new functionality. Might want to consider renaming them tho, as the variants with a Deltapoint on top are still named "RMR". I am not one to look a gifted horse in the mouth, so by all means, keep the new guns coming if you want. I am really enjoying this stuff !
  12. nillie

    Project True Viking

    First let me thank you guys for the update. Always nice to see my favorite mods getting updated. The new hand guards look awesome and the other updates are also great quality. I hope you guys get the needed help for implementing of the grip pod system, as that would really take the armament to an even higher level. One question (if you cant /wont answer it, no problems but I'm feeling cheeky and might as well try) : Will you be adding CBA magazine compatibility for the Socom-16 & SSR/M-80 rifles in 7.62x51 NATO? There are a bunch of additional ammo options available for the M-14 and variants in other mods such as NIArms & RHS that i would love to see on the SOCOM-16. Keep up the great work and best of luck finding the help you need !
  13. nillie

    RHS Escalation (AFRF and USAF)

    I today noticed a new sight that is looking WIP on the dev branch. I justed wanted to thank you guys for continueing to add new optics. I personally can never have enough to choose from, and i'm also a huge fun of Soviet/Russian sights !!! Keep up the good work.
  14. nillie

    Project True Viking

    Hi. I have noticed in the arsenal that some weapons feature folded or collapsed butt stocks when you first select them. Once you leave the arsenal, the weapon is fully deployed. Is there a way to fold/unfold the weapons outside the arsenal? Thanks in advance.
  15. nillie

    [WIP] French Army Mod : ArmaModFrance

    Hi : Will this mod in the future stay compatible with vanilla ArmA 3 content only? Will there be compatibility with other mods such as CBA_A3 and its functions? Thanks for the info in advance.
  16. Sorry for spilling sewage in this topic, i should have done more research. Apparently i should have referred to "CBA magazine compatibility" instead of MagazineWells. I have found a mod in the workshop that adds CBA magazine compatibility to the CDLC and this resolves most if not all issues i was trying to point out in my previous post.
  17. Is there any reason (creative or otherwise) why this CDLC does not seem to support magazineWells technology? I bought this CDLC purely for the added content rather than the singe player campaign, and was quite surprised to see a complete lack of compatibility with popular content created by other mod teams of the community, as well as vanilla assets (ammunition,...). I figured this was overlooked somehow and would be added later. 4 gigabyte of updates later and i see no sign of magazineWells implementation on the changelog. So maybe someone can explain this decision. The vanilla game has added this, and many other mods offered for free as well, so i cant quite understand why this paid for CDLC does not feature it. Perhaps its a creative decision (which i dont understand). If it was motivated by realism it also makes 0 sense imho. Maybe i am missing something? Thanks in advance.
  18. @Dahlgren It seems like the FFP: JSRS Sounds mod breaks the Rk 95 TP rifle in the FFP mod. More testing is required, but for me atleast loading the JSRS sounds mod removes the magazine from the weapon. No compatible magazines can be loaded in the arsenal. This is fixed when i remove the FFP : JSRS Sounds mod. Just FYI here. Maybe someone else can confirm. Not sure how to highlight the author. Greets.
  19. Warning for those that dont use the DEV branch of CUP : possible spoilers ahead ? :s Hello guys. I visit the forum regularly but do not post all that often. I wanted to take a moment to once again thank you guys for the amazing content the CUP team continues to deliver. I wanted to specifically thank you for taking the time to rework the Saiga 12. It is my favorite shotgun, and in ArmA III, shotguns are often low on the priority and often discarded. Big thanks to you guys for taking the time to revisit this weapon and give it the overhaul it deserves. I am also loving the 20rnd mags and railed variant. Awesome model & sounds ! I know its not nice to ask these things here, but i simply cant contain myself : Will there be variants in the future that feature railed hand guard or the ability to attach tactical devices, similar to the massive variety of AK's that you already added ? Will you guys also be working on muzzle attachments such as a custom brake or even suppressors? At any rate, this really made my day. After years of using the same old Saiga's in game this was awesome to find this updated and high quality weapon today. Its things like these that keep me coming back to this game time and time again. Thanks for everything you guys have done and continue to do (and if any other content creators read this, this applies to all of you as well 🙂 ).
  20. Which scopes are you referring to? I am subscribed to the CUP weapons DEV Build and i am not seeing any new scopes other than those already added in the last CUPdate. Did i miss something here?
  21. Went home a bit earlier from work just to check out the update. Thank you guys so much for all the great work, and congrats on this amazing update. One small question tho : Is it possible to illuminate the reticle of the new PSO scopes using some combination of keys like MRT functions? Again, great job guys !
  22. There is no working compatibility out there. Believe me, i have searched for a long long time. Additionally, VTN adds a lot of mechanics which are not really compatible with other commonly used platforms. I have found that VTN works best without any additional mods. So occasionally i just play with VTN as only mod, and when i am tired of it i switch back to my other configuration with ACE3, RHS, CUP, Niarms etc... All of the rare "compatibility fixes" out there just break stuff and dont really work, and imho VTN is just meant to be played as a standalone mod. If this mod would some day be compatible with others like RHS for example, it would be too much for me to handle i think. @VTN team, Its great to see you guys delivering so much good stuff on a regular basis now btw ! Keep it up.
  23. First off : Welcome back ! It was a real treat to suddenly see your mod received an update when i launched ArmA yesterday. I was not expecting it !!! I just stopped by to say thanks for adding new stuff ! But since we are apparently making lists : i am a nut for Soviet arms, here we go : - SKS Simonov - SKS polymer stock - Vepr 12 - Saiga hunting carbines Also, some more Western"civilian" weapons would be great like : - Ruger 10-22 - Remington model 700 - custom Mossberg 500 shotgun If it is restricted to military weapons, i would say the Croatian VHS2 definatly needs to be in this game, as does the FN FNC ! At any rate, thanks again for your excellent content !!!
  24. Just wanted to drop by and give my thanks to you for creating this high quality content for the community. Al tough i think all of your content is of exceptional quality, i especially enjoy the Winchester Model 97 shotgun, as i play a lot of Survival style missions and this gun is just a match made in heaven ! I hope that in the future you can bring some more high quality shotguns to ArmA III, and look forward to whatever else you will be releasing in the future. Much respect !
  25. nillie

    ASDG Joint Rails

    Is there an optional or user made config available that adds compatibility with veterans mod? Ive been searching their topic and also google, but came up with nothing. P.S. : i am aware that veterans mod uses its own attachments, but i have found plenty of user made configs for other addons, so maybe its out there all the same. I would simply like to add some more diversity when it comes to attachments. Greets