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ServerifyA3 - a dedicated server configuration tool
Atlas1205 replied to sadfrog17's topic in ARMA 3 - SERVERS & ADMINISTRATION
Please allow adding multiple mods and missions at the same time! Cool tool, but it's a pain to add them one by one.- 85 replies
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- arma 3
- dedicated server
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is there a way to quickly add objects with same prefix to an array?
Atlas1205 replied to Atlas1205's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Never mind, my code was working after all. i made a mistake by writing {entities "logics"}, which should be "logic". patrol_logics = []; outpost_logics = []; tower_logics = []; _alllogs = entities "Logic"; { if ((str _x) find "patrollog_" == 0) then { patrol_logics pushBackUnique _x; } } forEach _alllogs; { if ((str _x) find "outpostlog_" == 0) then { outpost_logics pushBackUnique _x; } } forEach _alllogs; { if ((str _x) find "towerlog_" == 0) then { tower_logics pushBackUnique _x; } } forEach _alllogs; patrol_logics;// = [patrollog_1,patrollog_2,patrollog_3,patrollog_4,patrollog_5,patrollog_6]; outpost_logics;// = [outpostlog_1,outpostlog_2,outpostlog_3,outpostlog_4]; tower_logics;// = [towerlog_1]; -
is there a way to quickly add objects with same prefix to an array?
Atlas1205 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
just an example, i have 5 game logics: obj_1, obj_2, obj_3, obj_4, obj_5 and i have an array named OBJ_ARY = []; now how do i quickly add all varnames starting with obj to this array? if it's not many, it can be done manually. but when there are dozens of objects to add, it's really tedious to type them all. Any method i can perform a "search & add" operation? -
Atlas1205 started following Need some help with the strategic map fast travel system
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Need some help with the strategic map fast travel system
Atlas1205 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I managed to get it to work with pre-defined "missions" as destinations. _destinations = SAFEHOUSE_LOCATION_ARRAY; _parentDisplay = [] call bis_fnc_displayMission; _mapCenter = (getpos player); _ORBAT = []; _markers = []; _images = []; _overcast = overcast; _isNight = !((dayTime > 6) && (dayTime < 20)); _scale = 1; _simul = true; [ findDisplay 46, _mapCenter, _destinations, _ORBAT, _markers, _images, _overcast, _isNight, _scale, _simul ] call Bis_fnc_strategicMapOpen; and the SAFEHOUSE_LOCATION_ARRAY is such: SAFEHOUSE_LOCATION_ARRAY = [ [getpos sh_1,player setpos (_this select 0),"Safehouse 1","","","",1,[]], [getpos sh_2,player setpos (_this select 0),"Safehouse 2","","","",1,[]] ]; SAFEHOUSE_LOCATION_ARRAY; publicVariable "SAFEHOUSE_LOCATION_ARRAY"; The two spots work correctly as i could Addaction to any object and open up the strategic map for fast travel to these two locations. However, if i want to add another location by using Pushbackunique, after the game has started, something ugly happens: SAFEHOUSE_LOCATION_ARRAY pushBackUnique [ [getpos sh_3,player setpos (_this select 0),"Safehouse 3","","","",1,[]] ]; SAFEHOUSE_LOCATION_ARRAY; publicVariable "SAFEHOUSE_LOCATION_ARRAY"; As you can see, the 3rd location refuses to show up and a script error pops up. So I looked at the line 444 part of that script: _map drawIcon [ _texture, [1,1,1,_alpha], _pos, _size, _size, _dir, if (BIS_fnc_strategicMapOpen_showIconText) then {" " + _title} else {""}, 2, 0.08, "PuristaBold" ]; } foreach BIS_fnc_strategicMapOpen_missions; The _texture has something to do with ORBAT, maybe. the color, alpha and pos should already haven been defined in the first script. I have no idea why it doesn't work. Can anyone help me please? -
Engima's Simple Tasks Script Release
Atlas1205 replied to engima's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are task icons a thing now? -
Zenophon's ArmA 3 Co-op Mission Making Framework
Atlas1205 replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Freelancers - Tanoa at War It has been on steam workshop for like 10 days. -
Zenophon's ArmA 3 Co-op Mission Making Framework
Atlas1205 replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey, just wanna say thank you here. I've been using your framework in my Freelancers mission, and it works perfectly. Thanks to your framework, my scenario became so popular :P -
[Release] Simple Vehicle Shop System
Atlas1205 replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I wonder how I can clear/reset all players' garage on a server? -
custom mission [MP][CTI][DB] Lightning Warfare- Looking for community partners
Atlas1205 replied to ronin1979ca's topic in ARMA 3 - MULTIPLAYER
Hey, i didn't look at my thread so i did not notice you. what's the deal with this mission? -
[Release] Simple Vehicle Shop System
Atlas1205 replied to hoverguy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i found that you did something wrong. the type of boats is actually "ship", thats the reason i couldnt store a boat. I later added submarine type to it as well. -
[SP/CO16]Freelancers - Tanoa at War (WIP/playable)
Atlas1205 replied to Atlas1205's topic in ARMA 3 - USER MISSIONS
updated with further RHS support.- 17 replies
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[SP/CO16]Freelancers - Tanoa at War (WIP/playable)
Atlas1205 replied to Atlas1205's topic in ARMA 3 - USER MISSIONS
Glad to hear. I'm uploading a fixed version that had main quest 5's code mended a bit.- 17 replies
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[SP/CO16]Freelancers - Tanoa at War (WIP/playable)
Atlas1205 replied to Atlas1205's topic in ARMA 3 - USER MISSIONS
@froggyluv can you turn on -showscripterror and take a few screenshots for me please?- 17 replies
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[SP/CO16]Freelancers - Tanoa at War (WIP/playable)
Atlas1205 replied to Atlas1205's topic in ARMA 3 - USER MISSIONS
have you seen that cinematic cutscene? which is the camera moves and circles around the tower. on my end this problem you said can never be reproduced so i'm not sure what's wrong...- 17 replies
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[SP/CO16]Freelancers - Tanoa at War (WIP/playable)
Atlas1205 replied to Atlas1205's topic in ARMA 3 - USER MISSIONS
couldn't climb down???? anyway if you restart the mission, the tower should be hijacked already. you just have to wait like 10 seconds before you restart to make sure the mission progress is autosaved- 17 replies
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